aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/fire.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/fire.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/fire.h')
-rw-r--r--mp/src/game/server/fire.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/mp/src/game/server/fire.h b/mp/src/game/server/fire.h
index 25c515af..c04641bc 100644
--- a/mp/src/game/server/fire.h
+++ b/mp/src/game/server/fire.h
@@ -1,52 +1,52 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FIRE_H
-#define FIRE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "entityoutput.h"
-#include "fire_smoke.h"
-#include "plasma.h"
-
-//Spawnflags
-#define SF_FIRE_INFINITE 0x00000001
-#define SF_FIRE_SMOKELESS 0x00000002
-#define SF_FIRE_START_ON 0x00000004
-#define SF_FIRE_START_FULL 0x00000008
-#define SF_FIRE_DONT_DROP 0x00000010
-#define SF_FIRE_NO_GLOW 0x00000020
-#define SF_FIRE_DIE_PERMANENT 0x00000080
-#define SF_FIRE_VISIBLE_FROM_ABOVE 0x00000100
-
-//==================================================
-// CFire
-//==================================================
-
-enum fireType_e
-{
- FIRE_NATURAL = 0,
- FIRE_PLASMA,
-};
-
-//==================================================
-
-// NPCs and grates do not prevent fire from travelling
-#define MASK_FIRE_SOLID ( MASK_SOLID & (~(CONTENTS_MONSTER|CONTENTS_GRATE)) )
-
-//==================================================
-// FireSystem
-//==================================================
-bool FireSystem_StartFire( const Vector &position, float fireHeight, float attack, float fuel, int flags, CBaseEntity *owner, fireType_e type = FIRE_NATURAL);
-void FireSystem_ExtinguishInRadius( const Vector &origin, float radius, float rate );
-void FireSystem_AddHeatInRadius( const Vector &origin, float radius, float heat );
-
-bool FireSystem_GetFireDamageDimensions( CBaseEntity *pFire, Vector *pFireMins, Vector *pFireMaxs );
-
-#endif // FIRE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FIRE_H
+#define FIRE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "entityoutput.h"
+#include "fire_smoke.h"
+#include "plasma.h"
+
+//Spawnflags
+#define SF_FIRE_INFINITE 0x00000001
+#define SF_FIRE_SMOKELESS 0x00000002
+#define SF_FIRE_START_ON 0x00000004
+#define SF_FIRE_START_FULL 0x00000008
+#define SF_FIRE_DONT_DROP 0x00000010
+#define SF_FIRE_NO_GLOW 0x00000020
+#define SF_FIRE_DIE_PERMANENT 0x00000080
+#define SF_FIRE_VISIBLE_FROM_ABOVE 0x00000100
+
+//==================================================
+// CFire
+//==================================================
+
+enum fireType_e
+{
+ FIRE_NATURAL = 0,
+ FIRE_PLASMA,
+};
+
+//==================================================
+
+// NPCs and grates do not prevent fire from travelling
+#define MASK_FIRE_SOLID ( MASK_SOLID & (~(CONTENTS_MONSTER|CONTENTS_GRATE)) )
+
+//==================================================
+// FireSystem
+//==================================================
+bool FireSystem_StartFire( const Vector &position, float fireHeight, float attack, float fuel, int flags, CBaseEntity *owner, fireType_e type = FIRE_NATURAL);
+void FireSystem_ExtinguishInRadius( const Vector &origin, float radius, float rate );
+void FireSystem_AddHeatInRadius( const Vector &origin, float radius, float heat );
+
+bool FireSystem_GetFireDamageDimensions( CBaseEntity *pFire, Vector *pFireMins, Vector *pFireMaxs );
+
+#endif // FIRE_H