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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/episodic/grenade_hopwire.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/episodic/grenade_hopwire.h')
-rw-r--r--mp/src/game/server/episodic/grenade_hopwire.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/mp/src/game/server/episodic/grenade_hopwire.h b/mp/src/game/server/episodic/grenade_hopwire.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GRENADE_HOPWIRE_H
+#define GRENADE_HOPWIRE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+#include "Sprite.h"
+
+extern ConVar hopwire_trap;
+
+class CGravityVortexController;
+
+class CGrenadeHopwire : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ bool CreateVPhysics( void );
+ void SetTimer( float timer );
+ void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
+ void Detonate( void );
+
+ void EndThink( void ); // Last think before going away
+ void CombatThink( void ); // Makes the main explosion go off
+
+protected:
+
+ void KillStriders( void );
+
+ CHandle<CGravityVortexController> m_hVortexController;
+};
+
+extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
+
+#endif // GRENADE_HOPWIRE_H