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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/envmicrophone.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/envmicrophone.h')
| -rw-r--r-- | mp/src/game/server/envmicrophone.h | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/mp/src/game/server/envmicrophone.h b/mp/src/game/server/envmicrophone.h index a3e0960a..1cad0761 100644 --- a/mp/src/game/server/envmicrophone.h +++ b/mp/src/game/server/envmicrophone.h @@ -1,90 +1,90 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ENVMICROPHONE_H
-#define ENVMICROPHONE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class CBaseFilter;
-
-
-const int SF_MICROPHONE_SOUND_COMBAT = 0x01;
-const int SF_MICROPHONE_SOUND_WORLD = 0x02;
-const int SF_MICROPHONE_SOUND_PLAYER = 0x04;
-const int SF_MICROPHONE_SOUND_BULLET_IMPACT = 0x08;
-const int SF_MICROPHONE_SWALLOW_ROUTED_SOUNDS = 0x10;
-const int SF_MICROPHONE_SOUND_EXPLOSION = 0x20;
-const int SF_MICROPHONE_IGNORE_NONATTENUATED = 0x40;
-
-
-// Return codes from SoundPlayed
-enum MicrophoneResult_t
-{
- MicrophoneResult_Ok = 0,
- MicrophoneResult_Swallow, // The microphone swallowed the sound. Don't play it.
- MicrophoneResult_Remove, // The microphone should be removed from the list of microphones.
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CEnvMicrophone : public CPointEntity
-{
- DECLARE_CLASS( CEnvMicrophone, CPointEntity );
-
-public:
- ~CEnvMicrophone();
-
- void Spawn(void);
- void Activate(void);
- void OnRestore( void );
- void ActivateSpeaker( void );
- void Think(void);
- bool CanHearSound(CSound *pSound, float &flVolume);
- bool CanHearSound( int entindex, soundlevel_t soundlevel, float &flVolume, const Vector *pOrigin );
-
- void SetSensitivity( float flSensitivity );
- void SetSpeakerName( string_t iszSpeakerName );
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
- void InputSetSpeakerName( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
- // Hook for the sound system to tell us when a sound's been played. Returns true if it's to swallow the passed in sound.
- static bool OnSoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel,
- float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins );
-
-private:
-
- // Per-microphone notification that a sound has played.
- MicrophoneResult_t SoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel,
- float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins );
-
- bool m_bDisabled; // If true, the microphone will not measure sound.
- EHANDLE m_hMeasureTarget; // Point at which to measure sound level.
- int m_nSoundMask; // Which sound types we are interested in.
- float m_flSensitivity; // 0 = deaf, 1 = default, 10 = maximum sensitivity
- float m_flSmoothFactor; // 0 = no smoothing of samples, 0.9 = maximum smoothing
- float m_flMaxRange; // Maximum sound hearing range, irrelevant of attenuation
- string_t m_iszSpeakerName; // Name of a speaker to output any heard sounds through
- EHANDLE m_hSpeaker; // Speaker to output any heard sounds through
- bool m_bAvoidFeedback;
- int m_iSpeakerDSPPreset; // Speaker DSP preset to use when this microphone is enabled
- string_t m_iszListenFilter;
- CHandle<CBaseFilter> m_hListenFilter;
-
- COutputFloat m_SoundLevel; // Fired when the sampled volume level changes.
- COutputEvent m_OnRoutedSound; // Fired when a sound has been played through our speaker
- COutputEvent m_OnHeardSound; // Heard sound.
-
- char m_szLastSound[256];
-};
-
-#endif // ENVMICROPHONE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ENVMICROPHONE_H +#define ENVMICROPHONE_H +#ifdef _WIN32 +#pragma once +#endif + +class CBaseFilter; + + +const int SF_MICROPHONE_SOUND_COMBAT = 0x01; +const int SF_MICROPHONE_SOUND_WORLD = 0x02; +const int SF_MICROPHONE_SOUND_PLAYER = 0x04; +const int SF_MICROPHONE_SOUND_BULLET_IMPACT = 0x08; +const int SF_MICROPHONE_SWALLOW_ROUTED_SOUNDS = 0x10; +const int SF_MICROPHONE_SOUND_EXPLOSION = 0x20; +const int SF_MICROPHONE_IGNORE_NONATTENUATED = 0x40; + + +// Return codes from SoundPlayed +enum MicrophoneResult_t +{ + MicrophoneResult_Ok = 0, + MicrophoneResult_Swallow, // The microphone swallowed the sound. Don't play it. + MicrophoneResult_Remove, // The microphone should be removed from the list of microphones. +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CEnvMicrophone : public CPointEntity +{ + DECLARE_CLASS( CEnvMicrophone, CPointEntity ); + +public: + ~CEnvMicrophone(); + + void Spawn(void); + void Activate(void); + void OnRestore( void ); + void ActivateSpeaker( void ); + void Think(void); + bool CanHearSound(CSound *pSound, float &flVolume); + bool CanHearSound( int entindex, soundlevel_t soundlevel, float &flVolume, const Vector *pOrigin ); + + void SetSensitivity( float flSensitivity ); + void SetSpeakerName( string_t iszSpeakerName ); + + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + void InputSetSpeakerName( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + + // Hook for the sound system to tell us when a sound's been played. Returns true if it's to swallow the passed in sound. + static bool OnSoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel, + float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins ); + +private: + + // Per-microphone notification that a sound has played. + MicrophoneResult_t SoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel, + float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins ); + + bool m_bDisabled; // If true, the microphone will not measure sound. + EHANDLE m_hMeasureTarget; // Point at which to measure sound level. + int m_nSoundMask; // Which sound types we are interested in. + float m_flSensitivity; // 0 = deaf, 1 = default, 10 = maximum sensitivity + float m_flSmoothFactor; // 0 = no smoothing of samples, 0.9 = maximum smoothing + float m_flMaxRange; // Maximum sound hearing range, irrelevant of attenuation + string_t m_iszSpeakerName; // Name of a speaker to output any heard sounds through + EHANDLE m_hSpeaker; // Speaker to output any heard sounds through + bool m_bAvoidFeedback; + int m_iSpeakerDSPPreset; // Speaker DSP preset to use when this microphone is enabled + string_t m_iszListenFilter; + CHandle<CBaseFilter> m_hListenFilter; + + COutputFloat m_SoundLevel; // Fired when the sampled volume level changes. + COutputEvent m_OnRoutedSound; // Fired when a sound has been played through our speaker + COutputEvent m_OnHeardSound; // Heard sound. + + char m_szLastSound[256]; +}; + +#endif // ENVMICROPHONE_H |