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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/env_tonemap_controller.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/env_tonemap_controller.cpp')
| -rw-r--r-- | mp/src/game/server/env_tonemap_controller.cpp | 498 |
1 files changed, 249 insertions, 249 deletions
diff --git a/mp/src/game/server/env_tonemap_controller.cpp b/mp/src/game/server/env_tonemap_controller.cpp index b4d3e43a..807e39ac 100644 --- a/mp/src/game/server/env_tonemap_controller.cpp +++ b/mp/src/game/server/env_tonemap_controller.cpp @@ -1,249 +1,249 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "baseentity.h"
-#include "entityoutput.h"
-#include "convar.h"
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-ConVar mat_hdr_tonemapscale( "mat_hdr_tonemapscale", "1.0", FCVAR_CHEAT, "The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open." );
-
-// 0 - eyes fully closed / fully black
-// 1 - nominal
-// 16 - eyes wide open / fully white
-
-//-----------------------------------------------------------------------------
-// Purpose: Entity that controls player's tonemap
-//-----------------------------------------------------------------------------
-class CEnvTonemapController : public CPointEntity
-{
- DECLARE_CLASS( CEnvTonemapController, CPointEntity );
-public:
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-
- void Spawn( void );
- int UpdateTransmitState( void );
- void UpdateTonemapScaleBlend( void );
-
- // Inputs
- void InputSetTonemapScale( inputdata_t &inputdata );
- void InputBlendTonemapScale( inputdata_t &inputdata );
- void InputSetTonemapRate( inputdata_t &inputdata );
- void InputSetAutoExposureMin( inputdata_t &inputdata );
- void InputSetAutoExposureMax( inputdata_t &inputdata );
- void InputUseDefaultAutoExposure( inputdata_t &inputdata );
- void InputSetBloomScale( inputdata_t &inputdata );
- void InputUseDefaultBloomScale( inputdata_t &inputdata );
- void InputSetBloomScaleRange( inputdata_t &inputdata );
-
-private:
- float m_flBlendTonemapStart; // HDR Tonemap at the start of the blend
- float m_flBlendTonemapEnd; // Target HDR Tonemap at the end of the blend
- float m_flBlendEndTime; // Time at which the blend ends
- float m_flBlendStartTime; // Time at which the blend started
-
- CNetworkVar( bool, m_bUseCustomAutoExposureMin );
- CNetworkVar( bool, m_bUseCustomAutoExposureMax );
- CNetworkVar( bool, m_bUseCustomBloomScale );
- CNetworkVar( float, m_flCustomAutoExposureMin );
- CNetworkVar( float, m_flCustomAutoExposureMax );
- CNetworkVar( float, m_flCustomBloomScale);
- CNetworkVar( float, m_flCustomBloomScaleMinimum);
-};
-
-LINK_ENTITY_TO_CLASS( env_tonemap_controller, CEnvTonemapController );
-
-BEGIN_DATADESC( CEnvTonemapController )
- DEFINE_FIELD( m_flBlendTonemapStart, FIELD_FLOAT ),
- DEFINE_FIELD( m_flBlendTonemapEnd, FIELD_FLOAT ),
- DEFINE_FIELD( m_flBlendEndTime, FIELD_TIME ),
- DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ),
- DEFINE_FIELD( m_bUseCustomAutoExposureMin, FIELD_BOOLEAN ),
- DEFINE_FIELD( m_bUseCustomAutoExposureMax, FIELD_BOOLEAN ),
- DEFINE_FIELD( m_flCustomAutoExposureMin, FIELD_FLOAT ),
- DEFINE_FIELD( m_flCustomAutoExposureMax, FIELD_FLOAT ),
- DEFINE_FIELD( m_flCustomBloomScale, FIELD_FLOAT ),
- DEFINE_FIELD( m_flCustomBloomScaleMinimum, FIELD_FLOAT ),
- DEFINE_FIELD( m_bUseCustomBloomScale, FIELD_BOOLEAN ),
-
- DEFINE_THINKFUNC( UpdateTonemapScaleBlend ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapScale", InputSetTonemapScale ),
- DEFINE_INPUTFUNC( FIELD_STRING, "BlendTonemapScale", InputBlendTonemapScale ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapRate", InputSetTonemapRate ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMin", InputSetAutoExposureMin ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMax", InputSetAutoExposureMax ),
- DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultAutoExposure", InputUseDefaultAutoExposure ),
- DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultBloomScale", InputUseDefaultBloomScale ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScale", InputSetBloomScale ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScaleRange", InputSetBloomScaleRange ),
-END_DATADESC()
-
-IMPLEMENT_SERVERCLASS_ST( CEnvTonemapController, DT_EnvTonemapController )
- SendPropInt( SENDINFO(m_bUseCustomAutoExposureMin), 1, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_bUseCustomAutoExposureMax), 1, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_bUseCustomBloomScale), 1, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_flCustomAutoExposureMin), 0, SPROP_NOSCALE),
- SendPropFloat( SENDINFO(m_flCustomAutoExposureMax), 0, SPROP_NOSCALE),
- SendPropFloat( SENDINFO(m_flCustomBloomScale), 0, SPROP_NOSCALE),
- SendPropFloat( SENDINFO(m_flCustomBloomScaleMinimum), 0, SPROP_NOSCALE),
-END_SEND_TABLE()
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::Spawn( void )
-{
- SetSolid( SOLID_NONE );
- SetMoveType( MOVETYPE_NONE );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CEnvTonemapController::UpdateTransmitState()
-{
- return SetTransmitState( FL_EDICT_ALWAYS );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the tonemap scale to the specified value
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetTonemapScale( inputdata_t &inputdata )
-{
- float flRemapped = inputdata.value.Float();
- mat_hdr_tonemapscale.SetValue( flRemapped );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Blend the tonemap scale to the specified value
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputBlendTonemapScale( inputdata_t &inputdata )
-{
- char parseString[255];
- Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
-
- // Get the target tonemap scale
- char *pszParam = strtok(parseString," ");
- if ( !pszParam || !pszParam[0] )
- {
- Warning("%s (%s) received BlendTonemapScale input without a target tonemap scale. Syntax: <target tonemap scale> <blend time>\n", GetClassname(), GetDebugName() );
- return;
- }
- m_flBlendTonemapEnd = atof( pszParam );
-
- // Get the blend time
- pszParam = strtok(NULL," ");
- if ( !pszParam || !pszParam[0] )
- {
- Warning("%s (%s) received BlendTonemapScale input without a blend time. Syntax: <target tonemap scale> <blend time>\n", GetClassname(), GetDebugName() );
- return;
- }
- m_flBlendEndTime = gpGlobals->curtime + atof( pszParam );
-
- m_flBlendStartTime = gpGlobals->curtime;
- m_flBlendTonemapStart = mat_hdr_tonemapscale.GetFloat();
-
- // Start thinking
- SetNextThink( gpGlobals->curtime + 0.1 );
- SetThink( &CEnvTonemapController::UpdateTonemapScaleBlend );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: set a base and minimum bloom scale
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetBloomScaleRange( inputdata_t &inputdata )
-{
- float bloom_max=1, bloom_min=1;
- int nargs=sscanf("%f %f",inputdata.value.String(), bloom_max, bloom_min );
- if (nargs != 2)
- {
- Warning("%s (%s) received SetBloomScaleRange input without 2 arguments. Syntax: <max bloom> <min bloom>\n", GetClassname(), GetDebugName() );
- return;
- }
- m_flCustomBloomScale=bloom_max;
- m_flCustomBloomScale=bloom_min;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetTonemapRate( inputdata_t &inputdata )
-{
- // TODO: There should be a better way to do this.
- ConVarRef mat_hdr_manual_tonemap_rate( "mat_hdr_manual_tonemap_rate" );
- if ( mat_hdr_manual_tonemap_rate.IsValid() )
- {
- float flTonemapRate = inputdata.value.Float();
- mat_hdr_manual_tonemap_rate.SetValue( flTonemapRate );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Blend the tonemap scale to the specified value
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::UpdateTonemapScaleBlend( void )
-{
- float flRemapped = RemapValClamped( gpGlobals->curtime, m_flBlendStartTime, m_flBlendEndTime, m_flBlendTonemapStart, m_flBlendTonemapEnd );
- mat_hdr_tonemapscale.SetValue( flRemapped );
-
- //Msg("Setting tonemap scale to %f (curtime %f, %f -> %f)\n", flRemapped, gpGlobals->curtime, m_flBlendStartTime, m_flBlendEndTime );
-
- // Stop when we're out of the blend range
- if ( gpGlobals->curtime >= m_flBlendEndTime )
- return;
-
- SetNextThink( gpGlobals->curtime + 0.1 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the auto exposure min to the specified value
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetAutoExposureMin( inputdata_t &inputdata )
-{
- m_flCustomAutoExposureMin = inputdata.value.Float();
- m_bUseCustomAutoExposureMin = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the auto exposure max to the specified value
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetAutoExposureMax( inputdata_t &inputdata )
-{
- m_flCustomAutoExposureMax = inputdata.value.Float();
- m_bUseCustomAutoExposureMax = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputUseDefaultAutoExposure( inputdata_t &inputdata )
-{
- m_bUseCustomAutoExposureMin = false;
- m_bUseCustomAutoExposureMax = false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputSetBloomScale( inputdata_t &inputdata )
-{
- m_flCustomBloomScale = inputdata.value.Float();
- m_flCustomBloomScaleMinimum = m_flCustomBloomScale;
- m_bUseCustomBloomScale = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvTonemapController::InputUseDefaultBloomScale( inputdata_t &inputdata )
-{
- m_bUseCustomBloomScale = false;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "baseentity.h" +#include "entityoutput.h" +#include "convar.h" +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar mat_hdr_tonemapscale( "mat_hdr_tonemapscale", "1.0", FCVAR_CHEAT, "The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open." ); + +// 0 - eyes fully closed / fully black +// 1 - nominal +// 16 - eyes wide open / fully white + +//----------------------------------------------------------------------------- +// Purpose: Entity that controls player's tonemap +//----------------------------------------------------------------------------- +class CEnvTonemapController : public CPointEntity +{ + DECLARE_CLASS( CEnvTonemapController, CPointEntity ); +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + void Spawn( void ); + int UpdateTransmitState( void ); + void UpdateTonemapScaleBlend( void ); + + // Inputs + void InputSetTonemapScale( inputdata_t &inputdata ); + void InputBlendTonemapScale( inputdata_t &inputdata ); + void InputSetTonemapRate( inputdata_t &inputdata ); + void InputSetAutoExposureMin( inputdata_t &inputdata ); + void InputSetAutoExposureMax( inputdata_t &inputdata ); + void InputUseDefaultAutoExposure( inputdata_t &inputdata ); + void InputSetBloomScale( inputdata_t &inputdata ); + void InputUseDefaultBloomScale( inputdata_t &inputdata ); + void InputSetBloomScaleRange( inputdata_t &inputdata ); + +private: + float m_flBlendTonemapStart; // HDR Tonemap at the start of the blend + float m_flBlendTonemapEnd; // Target HDR Tonemap at the end of the blend + float m_flBlendEndTime; // Time at which the blend ends + float m_flBlendStartTime; // Time at which the blend started + + CNetworkVar( bool, m_bUseCustomAutoExposureMin ); + CNetworkVar( bool, m_bUseCustomAutoExposureMax ); + CNetworkVar( bool, m_bUseCustomBloomScale ); + CNetworkVar( float, m_flCustomAutoExposureMin ); + CNetworkVar( float, m_flCustomAutoExposureMax ); + CNetworkVar( float, m_flCustomBloomScale); + CNetworkVar( float, m_flCustomBloomScaleMinimum); +}; + +LINK_ENTITY_TO_CLASS( env_tonemap_controller, CEnvTonemapController ); + +BEGIN_DATADESC( CEnvTonemapController ) + DEFINE_FIELD( m_flBlendTonemapStart, FIELD_FLOAT ), + DEFINE_FIELD( m_flBlendTonemapEnd, FIELD_FLOAT ), + DEFINE_FIELD( m_flBlendEndTime, FIELD_TIME ), + DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ), + DEFINE_FIELD( m_bUseCustomAutoExposureMin, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bUseCustomAutoExposureMax, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flCustomAutoExposureMin, FIELD_FLOAT ), + DEFINE_FIELD( m_flCustomAutoExposureMax, FIELD_FLOAT ), + DEFINE_FIELD( m_flCustomBloomScale, FIELD_FLOAT ), + DEFINE_FIELD( m_flCustomBloomScaleMinimum, FIELD_FLOAT ), + DEFINE_FIELD( m_bUseCustomBloomScale, FIELD_BOOLEAN ), + + DEFINE_THINKFUNC( UpdateTonemapScaleBlend ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapScale", InputSetTonemapScale ), + DEFINE_INPUTFUNC( FIELD_STRING, "BlendTonemapScale", InputBlendTonemapScale ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapRate", InputSetTonemapRate ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMin", InputSetAutoExposureMin ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMax", InputSetAutoExposureMax ), + DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultAutoExposure", InputUseDefaultAutoExposure ), + DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultBloomScale", InputUseDefaultBloomScale ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScale", InputSetBloomScale ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScaleRange", InputSetBloomScaleRange ), +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CEnvTonemapController, DT_EnvTonemapController ) + SendPropInt( SENDINFO(m_bUseCustomAutoExposureMin), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_bUseCustomAutoExposureMax), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_bUseCustomBloomScale), 1, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_flCustomAutoExposureMin), 0, SPROP_NOSCALE), + SendPropFloat( SENDINFO(m_flCustomAutoExposureMax), 0, SPROP_NOSCALE), + SendPropFloat( SENDINFO(m_flCustomBloomScale), 0, SPROP_NOSCALE), + SendPropFloat( SENDINFO(m_flCustomBloomScaleMinimum), 0, SPROP_NOSCALE), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvTonemapController::Spawn( void ) +{ + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CEnvTonemapController::UpdateTransmitState() +{ + return SetTransmitState( FL_EDICT_ALWAYS ); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the tonemap scale to the specified value +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetTonemapScale( inputdata_t &inputdata ) +{ + float flRemapped = inputdata.value.Float(); + mat_hdr_tonemapscale.SetValue( flRemapped ); +} + +//----------------------------------------------------------------------------- +// Purpose: Blend the tonemap scale to the specified value +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputBlendTonemapScale( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get the target tonemap scale + char *pszParam = strtok(parseString," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received BlendTonemapScale input without a target tonemap scale. Syntax: <target tonemap scale> <blend time>\n", GetClassname(), GetDebugName() ); + return; + } + m_flBlendTonemapEnd = atof( pszParam ); + + // Get the blend time + pszParam = strtok(NULL," "); + if ( !pszParam || !pszParam[0] ) + { + Warning("%s (%s) received BlendTonemapScale input without a blend time. Syntax: <target tonemap scale> <blend time>\n", GetClassname(), GetDebugName() ); + return; + } + m_flBlendEndTime = gpGlobals->curtime + atof( pszParam ); + + m_flBlendStartTime = gpGlobals->curtime; + m_flBlendTonemapStart = mat_hdr_tonemapscale.GetFloat(); + + // Start thinking + SetNextThink( gpGlobals->curtime + 0.1 ); + SetThink( &CEnvTonemapController::UpdateTonemapScaleBlend ); +} + +//----------------------------------------------------------------------------- +// Purpose: set a base and minimum bloom scale +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetBloomScaleRange( inputdata_t &inputdata ) +{ + float bloom_max=1, bloom_min=1; + int nargs=sscanf("%f %f",inputdata.value.String(), bloom_max, bloom_min ); + if (nargs != 2) + { + Warning("%s (%s) received SetBloomScaleRange input without 2 arguments. Syntax: <max bloom> <min bloom>\n", GetClassname(), GetDebugName() ); + return; + } + m_flCustomBloomScale=bloom_max; + m_flCustomBloomScale=bloom_min; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetTonemapRate( inputdata_t &inputdata ) +{ + // TODO: There should be a better way to do this. + ConVarRef mat_hdr_manual_tonemap_rate( "mat_hdr_manual_tonemap_rate" ); + if ( mat_hdr_manual_tonemap_rate.IsValid() ) + { + float flTonemapRate = inputdata.value.Float(); + mat_hdr_manual_tonemap_rate.SetValue( flTonemapRate ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Blend the tonemap scale to the specified value +//----------------------------------------------------------------------------- +void CEnvTonemapController::UpdateTonemapScaleBlend( void ) +{ + float flRemapped = RemapValClamped( gpGlobals->curtime, m_flBlendStartTime, m_flBlendEndTime, m_flBlendTonemapStart, m_flBlendTonemapEnd ); + mat_hdr_tonemapscale.SetValue( flRemapped ); + + //Msg("Setting tonemap scale to %f (curtime %f, %f -> %f)\n", flRemapped, gpGlobals->curtime, m_flBlendStartTime, m_flBlendEndTime ); + + // Stop when we're out of the blend range + if ( gpGlobals->curtime >= m_flBlendEndTime ) + return; + + SetNextThink( gpGlobals->curtime + 0.1 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the auto exposure min to the specified value +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetAutoExposureMin( inputdata_t &inputdata ) +{ + m_flCustomAutoExposureMin = inputdata.value.Float(); + m_bUseCustomAutoExposureMin = true; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the auto exposure max to the specified value +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetAutoExposureMax( inputdata_t &inputdata ) +{ + m_flCustomAutoExposureMax = inputdata.value.Float(); + m_bUseCustomAutoExposureMax = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputUseDefaultAutoExposure( inputdata_t &inputdata ) +{ + m_bUseCustomAutoExposureMin = false; + m_bUseCustomAutoExposureMax = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputSetBloomScale( inputdata_t &inputdata ) +{ + m_flCustomBloomScale = inputdata.value.Float(); + m_flCustomBloomScaleMinimum = m_flCustomBloomScale; + m_bUseCustomBloomScale = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CEnvTonemapController::InputUseDefaultBloomScale( inputdata_t &inputdata ) +{ + m_bUseCustomBloomScale = false; +} |