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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/entityinput.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/entityinput.h')
| -rw-r--r-- | mp/src/game/server/entityinput.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/mp/src/game/server/entityinput.h b/mp/src/game/server/entityinput.h index 6668619d..df6b69be 100644 --- a/mp/src/game/server/entityinput.h +++ b/mp/src/game/server/entityinput.h @@ -1,50 +1,50 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef INPUTVAR_H
-#define INPUTVAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "baseentity.h"
-#include "entitylist.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Used to request a value, or a set of values, from a set of entities.
-// used when a multi-input variable needs to refresh it's inputs
-//-----------------------------------------------------------------------------
-class CMultiInputVar
-{
-public:
- CMultiInputVar() : m_InputList(NULL) {}
- ~CMultiInputVar();
-
- struct inputitem_t
- {
- variant_t value; // local copy of variable (maybe make this a variant?)
- int outputID; // the ID number of the output that sent this
- inputitem_t *next;
-
- // allocate and free from MPool memory
- static void *operator new( size_t stAllocBlock );
- static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
- static void operator delete( void *pMem );
- static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
- };
-
- inputitem_t *m_InputList; // list of data
- int m_bUpdatedThisFrame;
-
- void AddValue( variant_t newVal, int outputID );
-
- DECLARE_SIMPLE_DATADESC();
-};
-
-#endif // INPUTVAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef INPUTVAR_H +#define INPUTVAR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "baseentity.h" +#include "entitylist.h" + +//----------------------------------------------------------------------------- +// Purpose: Used to request a value, or a set of values, from a set of entities. +// used when a multi-input variable needs to refresh it's inputs +//----------------------------------------------------------------------------- +class CMultiInputVar +{ +public: + CMultiInputVar() : m_InputList(NULL) {} + ~CMultiInputVar(); + + struct inputitem_t + { + variant_t value; // local copy of variable (maybe make this a variant?) + int outputID; // the ID number of the output that sent this + inputitem_t *next; + + // allocate and free from MPool memory + static void *operator new( size_t stAllocBlock ); + static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ); + static void operator delete( void *pMem ); + static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); } + }; + + inputitem_t *m_InputList; // list of data + int m_bUpdatedThisFrame; + + void AddValue( variant_t newVal, int outputID ); + + DECLARE_SIMPLE_DATADESC(); +}; + +#endif // INPUTVAR_H |