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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/entityinput.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/entityinput.h')
-rw-r--r--mp/src/game/server/entityinput.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/mp/src/game/server/entityinput.h b/mp/src/game/server/entityinput.h
index 6668619d..df6b69be 100644
--- a/mp/src/game/server/entityinput.h
+++ b/mp/src/game/server/entityinput.h
@@ -1,50 +1,50 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef INPUTVAR_H
-#define INPUTVAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "baseentity.h"
-#include "entitylist.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Used to request a value, or a set of values, from a set of entities.
-// used when a multi-input variable needs to refresh it's inputs
-//-----------------------------------------------------------------------------
-class CMultiInputVar
-{
-public:
- CMultiInputVar() : m_InputList(NULL) {}
- ~CMultiInputVar();
-
- struct inputitem_t
- {
- variant_t value; // local copy of variable (maybe make this a variant?)
- int outputID; // the ID number of the output that sent this
- inputitem_t *next;
-
- // allocate and free from MPool memory
- static void *operator new( size_t stAllocBlock );
- static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
- static void operator delete( void *pMem );
- static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
- };
-
- inputitem_t *m_InputList; // list of data
- int m_bUpdatedThisFrame;
-
- void AddValue( variant_t newVal, int outputID );
-
- DECLARE_SIMPLE_DATADESC();
-};
-
-#endif // INPUTVAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef INPUTVAR_H
+#define INPUTVAR_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "entitylist.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Used to request a value, or a set of values, from a set of entities.
+// used when a multi-input variable needs to refresh it's inputs
+//-----------------------------------------------------------------------------
+class CMultiInputVar
+{
+public:
+ CMultiInputVar() : m_InputList(NULL) {}
+ ~CMultiInputVar();
+
+ struct inputitem_t
+ {
+ variant_t value; // local copy of variable (maybe make this a variant?)
+ int outputID; // the ID number of the output that sent this
+ inputitem_t *next;
+
+ // allocate and free from MPool memory
+ static void *operator new( size_t stAllocBlock );
+ static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
+ static void operator delete( void *pMem );
+ static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
+ };
+
+ inputitem_t *m_InputList; // list of data
+ int m_bUpdatedThisFrame;
+
+ void AddValue( variant_t newVal, int outputID );
+
+ DECLARE_SIMPLE_DATADESC();
+};
+
+#endif // INPUTVAR_H