diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/enginecallback.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/enginecallback.h')
| -rw-r--r-- | mp/src/game/server/enginecallback.h | 268 |
1 files changed, 134 insertions, 134 deletions
diff --git a/mp/src/game/server/enginecallback.h b/mp/src/game/server/enginecallback.h index 24018cd8..cce07866 100644 --- a/mp/src/game/server/enginecallback.h +++ b/mp/src/game/server/enginecallback.h @@ -1,134 +1,134 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-#ifndef ENGINECALLBACK_H
-#define ENGINECALLBACK_H
-
-#ifndef EIFACE_H
-#include "eiface.h"
-#endif
-
-class IFileSystem; // include filesystem.h
-class IEngineSound; // include engine/IEngineSound.h
-class IVEngineServer;
-class IVoiceServer;
-class IStaticPropMgrServer;
-class ISpatialPartition;
-class IVModelInfo;
-class IEngineTrace;
-class IGameEventManager2;
-class IVDebugOverlay;
-class IDataCache;
-class IMDLCache;
-class IServerEngineTools;
-class IXboxSystem;
-class CSteamAPIContext;
-class CSteamGameServerAPIContext;
-
-extern IVEngineServer *engine;
-extern IVoiceServer *g_pVoiceServer;
-extern IFileSystem *filesystem;
-extern IStaticPropMgrServer *staticpropmgr;
-extern ISpatialPartition *partition;
-extern IEngineSound *enginesound;
-extern IVModelInfo *modelinfo;
-extern IEngineTrace *enginetrace;
-extern IGameEventManager2 *gameeventmanager;
-extern IVDebugOverlay *debugoverlay;
-extern IDataCache *datacache;
-extern IMDLCache *mdlcache;
-extern IServerEngineTools *serverenginetools;
-extern IXboxSystem *xboxsystem; // 360 only
-extern CSteamAPIContext *steamapicontext; // available on game clients
-extern CSteamGameServerAPIContext *steamgameserverapicontext; //available on game servers
-
-
-
-//-----------------------------------------------------------------------------
-// Precaches a material
-//-----------------------------------------------------------------------------
-void PrecacheMaterial( const char *pMaterialName );
-
-//-----------------------------------------------------------------------------
-// Converts a previously precached material into an index
-//-----------------------------------------------------------------------------
-int GetMaterialIndex( const char *pMaterialName );
-
-//-----------------------------------------------------------------------------
-// Converts a previously precached material index into a string
-//-----------------------------------------------------------------------------
-const char *GetMaterialNameFromIndex( int nMaterialIndex );
-
-
-//-----------------------------------------------------------------------------
-// Precache-related methods for particle systems
-//-----------------------------------------------------------------------------
-void PrecacheParticleSystem( const char *pParticleSystemName );
-int GetParticleSystemIndex( const char *pParticleSystemName );
-const char *GetParticleSystemNameFromIndex( int nIndex );
-
-
-class IRecipientFilter;
-void EntityMessageBegin( CBaseEntity * entity, bool reliable = false );
-void UserMessageBegin( IRecipientFilter& filter, const char *messagename );
-void MessageEnd( void );
-
-// bytewise
-void MessageWriteByte( int iValue);
-void MessageWriteChar( int iValue);
-void MessageWriteShort( int iValue);
-void MessageWriteWord( int iValue );
-void MessageWriteLong( int iValue);
-void MessageWriteFloat( float flValue);
-void MessageWriteAngle( float flValue);
-void MessageWriteCoord( float flValue);
-void MessageWriteVec3Coord( const Vector& rgflValue);
-void MessageWriteVec3Normal( const Vector& rgflValue);
-void MessageWriteAngles( const QAngle& rgflValue);
-void MessageWriteString( const char *sz );
-void MessageWriteEntity( int iValue);
-void MessageWriteEHandle( CBaseEntity *pEntity ); //encoded as a long
-
-
-// bitwise
-void MessageWriteBool( bool bValue );
-void MessageWriteUBitLong( unsigned int data, int numbits );
-void MessageWriteSBitLong( int data, int numbits );
-void MessageWriteBits( const void *pIn, int nBits );
-
-#ifndef NO_STEAM
-
-/// Returns Steam ID, given player index. Returns an invalid SteamID upon
-/// failure
-extern CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex );
-
-#endif
-
-
-// Bytewise
-#define WRITE_BYTE (MessageWriteByte)
-#define WRITE_CHAR (MessageWriteChar)
-#define WRITE_SHORT (MessageWriteShort)
-#define WRITE_WORD (MessageWriteWord)
-#define WRITE_LONG (MessageWriteLong)
-#define WRITE_FLOAT (MessageWriteFloat)
-#define WRITE_ANGLE (MessageWriteAngle)
-#define WRITE_COORD (MessageWriteCoord)
-#define WRITE_VEC3COORD (MessageWriteVec3Coord)
-#define WRITE_VEC3NORMAL (MessageWriteVec3Normal)
-#define WRITE_ANGLES (MessageWriteAngles)
-#define WRITE_STRING (MessageWriteString)
-#define WRITE_ENTITY (MessageWriteEntity)
-#define WRITE_EHANDLE (MessageWriteEHandle)
-
-// Bitwise
-#define WRITE_BOOL (MessageWriteBool)
-#define WRITE_UBITLONG (MessageWriteUBitLong)
-#define WRITE_SBITLONG (MessageWriteSBitLong)
-#define WRITE_BITS (MessageWriteBits)
-
-#endif //ENGINECALLBACK_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +#ifndef ENGINECALLBACK_H +#define ENGINECALLBACK_H + +#ifndef EIFACE_H +#include "eiface.h" +#endif + +class IFileSystem; // include filesystem.h +class IEngineSound; // include engine/IEngineSound.h +class IVEngineServer; +class IVoiceServer; +class IStaticPropMgrServer; +class ISpatialPartition; +class IVModelInfo; +class IEngineTrace; +class IGameEventManager2; +class IVDebugOverlay; +class IDataCache; +class IMDLCache; +class IServerEngineTools; +class IXboxSystem; +class CSteamAPIContext; +class CSteamGameServerAPIContext; + +extern IVEngineServer *engine; +extern IVoiceServer *g_pVoiceServer; +extern IFileSystem *filesystem; +extern IStaticPropMgrServer *staticpropmgr; +extern ISpatialPartition *partition; +extern IEngineSound *enginesound; +extern IVModelInfo *modelinfo; +extern IEngineTrace *enginetrace; +extern IGameEventManager2 *gameeventmanager; +extern IVDebugOverlay *debugoverlay; +extern IDataCache *datacache; +extern IMDLCache *mdlcache; +extern IServerEngineTools *serverenginetools; +extern IXboxSystem *xboxsystem; // 360 only +extern CSteamAPIContext *steamapicontext; // available on game clients +extern CSteamGameServerAPIContext *steamgameserverapicontext; //available on game servers + + + +//----------------------------------------------------------------------------- +// Precaches a material +//----------------------------------------------------------------------------- +void PrecacheMaterial( const char *pMaterialName ); + +//----------------------------------------------------------------------------- +// Converts a previously precached material into an index +//----------------------------------------------------------------------------- +int GetMaterialIndex( const char *pMaterialName ); + +//----------------------------------------------------------------------------- +// Converts a previously precached material index into a string +//----------------------------------------------------------------------------- +const char *GetMaterialNameFromIndex( int nMaterialIndex ); + + +//----------------------------------------------------------------------------- +// Precache-related methods for particle systems +//----------------------------------------------------------------------------- +void PrecacheParticleSystem( const char *pParticleSystemName ); +int GetParticleSystemIndex( const char *pParticleSystemName ); +const char *GetParticleSystemNameFromIndex( int nIndex ); + + +class IRecipientFilter; +void EntityMessageBegin( CBaseEntity * entity, bool reliable = false ); +void UserMessageBegin( IRecipientFilter& filter, const char *messagename ); +void MessageEnd( void ); + +// bytewise +void MessageWriteByte( int iValue); +void MessageWriteChar( int iValue); +void MessageWriteShort( int iValue); +void MessageWriteWord( int iValue ); +void MessageWriteLong( int iValue); +void MessageWriteFloat( float flValue); +void MessageWriteAngle( float flValue); +void MessageWriteCoord( float flValue); +void MessageWriteVec3Coord( const Vector& rgflValue); +void MessageWriteVec3Normal( const Vector& rgflValue); +void MessageWriteAngles( const QAngle& rgflValue); +void MessageWriteString( const char *sz ); +void MessageWriteEntity( int iValue); +void MessageWriteEHandle( CBaseEntity *pEntity ); //encoded as a long + + +// bitwise +void MessageWriteBool( bool bValue ); +void MessageWriteUBitLong( unsigned int data, int numbits ); +void MessageWriteSBitLong( int data, int numbits ); +void MessageWriteBits( const void *pIn, int nBits ); + +#ifndef NO_STEAM + +/// Returns Steam ID, given player index. Returns an invalid SteamID upon +/// failure +extern CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex ); + +#endif + + +// Bytewise +#define WRITE_BYTE (MessageWriteByte) +#define WRITE_CHAR (MessageWriteChar) +#define WRITE_SHORT (MessageWriteShort) +#define WRITE_WORD (MessageWriteWord) +#define WRITE_LONG (MessageWriteLong) +#define WRITE_FLOAT (MessageWriteFloat) +#define WRITE_ANGLE (MessageWriteAngle) +#define WRITE_COORD (MessageWriteCoord) +#define WRITE_VEC3COORD (MessageWriteVec3Coord) +#define WRITE_VEC3NORMAL (MessageWriteVec3Normal) +#define WRITE_ANGLES (MessageWriteAngles) +#define WRITE_STRING (MessageWriteString) +#define WRITE_ENTITY (MessageWriteEntity) +#define WRITE_EHANDLE (MessageWriteEHandle) + +// Bitwise +#define WRITE_BOOL (MessageWriteBool) +#define WRITE_UBITLONG (MessageWriteUBitLong) +#define WRITE_SBITLONG (MessageWriteSBitLong) +#define WRITE_BITS (MessageWriteBits) + +#endif //ENGINECALLBACK_H |