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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/data_collector.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/data_collector.h')
-rw-r--r--mp/src/game/server/data_collector.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/mp/src/game/server/data_collector.h b/mp/src/game/server/data_collector.h
index 8b027578..ba1b9fd6 100644
--- a/mp/src/game/server/data_collector.h
+++ b/mp/src/game/server/data_collector.h
@@ -1,37 +1,37 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// data_collector.h
-// Data collection system
-// Author: Michael S. Booth, June 2004
-
-#ifndef _DATA_COLLECTOR_H_
-#define _DATA_COLLECTOR_H_
-
-#include <igameevents.h>
-#include <KeyValues.h>
-
-/**
- * This class is used to monitor the event stream and
- * store interesting events to disk for later analysis.
- */
-class CDataCollector : public IGameEventListener
-{
-public:
- CDataCollector( void );
- ~CDataCollector();
-
- // IGameEventListener
- virtual void FireGameEvent( KeyValues *event );
-};
-
-
-extern void StartDataCollection( void );
-extern void StopDataCollection( void );
-
-
-#endif // _DATA_COLLECTOR_H_
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// data_collector.h
+// Data collection system
+// Author: Michael S. Booth, June 2004
+
+#ifndef _DATA_COLLECTOR_H_
+#define _DATA_COLLECTOR_H_
+
+#include <igameevents.h>
+#include <KeyValues.h>
+
+/**
+ * This class is used to monitor the event stream and
+ * store interesting events to disk for later analysis.
+ */
+class CDataCollector : public IGameEventListener
+{
+public:
+ CDataCollector( void );
+ ~CDataCollector();
+
+ // IGameEventListener
+ virtual void FireGameEvent( KeyValues *event );
+};
+
+
+extern void StartDataCollection( void );
+extern void StopDataCollection( void );
+
+
+#endif // _DATA_COLLECTOR_H_