diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/data_collector.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/data_collector.cpp')
| -rw-r--r-- | mp/src/game/server/data_collector.cpp | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/server/data_collector.cpp b/mp/src/game/server/data_collector.cpp index e90cc02b..d2323b86 100644 --- a/mp/src/game/server/data_collector.cpp +++ b/mp/src/game/server/data_collector.cpp @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// data_collector.cpp
-// Data collection system
-// Author: Michael S. Booth, June 2004
-
-#include "cbase.h"
-#include "data_collector.h"
-
-static CDataCollector *collector = NULL;
-
-//----------------------------------------------------------------------------------------------------------------------
-void StartDataCollection( void )
-{
- if (collector)
- {
- // already collecting
- return;
- }
-
- collector = new CDataCollector;
- Msg( "Data colletion started.\n" );
-}
-ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
-
-
-//----------------------------------------------------------------------------------------------------------------------
-void StopDataCollection( void )
-{
- if (collector)
- {
- delete collector;
- collector = NULL;
-
- Msg( "Data collection stopped.\n" );
- }
-}
-ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
-
-
-//----------------------------------------------------------------------------------------------------------------------
-CDataCollector::CDataCollector( void )
-{
- // register for all events
- gameeventmanager->AddListener( this, true );
-}
-
-//----------------------------------------------------------------------------------------------------------------------
-CDataCollector::~CDataCollector()
-{
- gameeventmanager->RemoveListener( this );
-}
-
-//----------------------------------------------------------------------------------------------------------------------
-/**
- * This is invoked for each event that occurs in the game
- */
-void CDataCollector::FireGameEvent( KeyValues *event )
-{
- DevMsg( "Collected event '%s'\n", event->GetName() );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// data_collector.cpp +// Data collection system +// Author: Michael S. Booth, June 2004 + +#include "cbase.h" +#include "data_collector.h" + +static CDataCollector *collector = NULL; + +//---------------------------------------------------------------------------------------------------------------------- +void StartDataCollection( void ) +{ + if (collector) + { + // already collecting + return; + } + + collector = new CDataCollector; + Msg( "Data colletion started.\n" ); +} +ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." ); + + +//---------------------------------------------------------------------------------------------------------------------- +void StopDataCollection( void ) +{ + if (collector) + { + delete collector; + collector = NULL; + + Msg( "Data collection stopped.\n" ); + } +} +ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." ); + + +//---------------------------------------------------------------------------------------------------------------------- +CDataCollector::CDataCollector( void ) +{ + // register for all events + gameeventmanager->AddListener( this, true ); +} + +//---------------------------------------------------------------------------------------------------------------------- +CDataCollector::~CDataCollector() +{ + gameeventmanager->RemoveListener( this ); +} + +//---------------------------------------------------------------------------------------------------------------------- +/** + * This is invoked for each event that occurs in the game + */ +void CDataCollector::FireGameEvent( KeyValues *event ) +{ + DevMsg( "Collected event '%s'\n", event->GetName() ); +} |