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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/data_collector.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/data_collector.cpp')
-rw-r--r--mp/src/game/server/data_collector.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/server/data_collector.cpp b/mp/src/game/server/data_collector.cpp
index e90cc02b..d2323b86 100644
--- a/mp/src/game/server/data_collector.cpp
+++ b/mp/src/game/server/data_collector.cpp
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// data_collector.cpp
-// Data collection system
-// Author: Michael S. Booth, June 2004
-
-#include "cbase.h"
-#include "data_collector.h"
-
-static CDataCollector *collector = NULL;
-
-//----------------------------------------------------------------------------------------------------------------------
-void StartDataCollection( void )
-{
- if (collector)
- {
- // already collecting
- return;
- }
-
- collector = new CDataCollector;
- Msg( "Data colletion started.\n" );
-}
-ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
-
-
-//----------------------------------------------------------------------------------------------------------------------
-void StopDataCollection( void )
-{
- if (collector)
- {
- delete collector;
- collector = NULL;
-
- Msg( "Data collection stopped.\n" );
- }
-}
-ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
-
-
-//----------------------------------------------------------------------------------------------------------------------
-CDataCollector::CDataCollector( void )
-{
- // register for all events
- gameeventmanager->AddListener( this, true );
-}
-
-//----------------------------------------------------------------------------------------------------------------------
-CDataCollector::~CDataCollector()
-{
- gameeventmanager->RemoveListener( this );
-}
-
-//----------------------------------------------------------------------------------------------------------------------
-/**
- * This is invoked for each event that occurs in the game
- */
-void CDataCollector::FireGameEvent( KeyValues *event )
-{
- DevMsg( "Collected event '%s'\n", event->GetName() );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// data_collector.cpp
+// Data collection system
+// Author: Michael S. Booth, June 2004
+
+#include "cbase.h"
+#include "data_collector.h"
+
+static CDataCollector *collector = NULL;
+
+//----------------------------------------------------------------------------------------------------------------------
+void StartDataCollection( void )
+{
+ if (collector)
+ {
+ // already collecting
+ return;
+ }
+
+ collector = new CDataCollector;
+ Msg( "Data colletion started.\n" );
+}
+ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
+
+
+//----------------------------------------------------------------------------------------------------------------------
+void StopDataCollection( void )
+{
+ if (collector)
+ {
+ delete collector;
+ collector = NULL;
+
+ Msg( "Data collection stopped.\n" );
+ }
+}
+ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
+
+
+//----------------------------------------------------------------------------------------------------------------------
+CDataCollector::CDataCollector( void )
+{
+ // register for all events
+ gameeventmanager->AddListener( this, true );
+}
+
+//----------------------------------------------------------------------------------------------------------------------
+CDataCollector::~CDataCollector()
+{
+ gameeventmanager->RemoveListener( this );
+}
+
+//----------------------------------------------------------------------------------------------------------------------
+/**
+ * This is invoked for each event that occurs in the game
+ */
+void CDataCollector::FireGameEvent( KeyValues *event )
+{
+ DevMsg( "Collected event '%s'\n", event->GetName() );
+}