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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/data_collector.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/data_collector.cpp')
| -rw-r--r-- | mp/src/game/server/data_collector.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/mp/src/game/server/data_collector.cpp b/mp/src/game/server/data_collector.cpp new file mode 100644 index 00000000..e90cc02b --- /dev/null +++ b/mp/src/game/server/data_collector.cpp @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// data_collector.cpp
+// Data collection system
+// Author: Michael S. Booth, June 2004
+
+#include "cbase.h"
+#include "data_collector.h"
+
+static CDataCollector *collector = NULL;
+
+//----------------------------------------------------------------------------------------------------------------------
+void StartDataCollection( void )
+{
+ if (collector)
+ {
+ // already collecting
+ return;
+ }
+
+ collector = new CDataCollector;
+ Msg( "Data colletion started.\n" );
+}
+ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
+
+
+//----------------------------------------------------------------------------------------------------------------------
+void StopDataCollection( void )
+{
+ if (collector)
+ {
+ delete collector;
+ collector = NULL;
+
+ Msg( "Data collection stopped.\n" );
+ }
+}
+ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
+
+
+//----------------------------------------------------------------------------------------------------------------------
+CDataCollector::CDataCollector( void )
+{
+ // register for all events
+ gameeventmanager->AddListener( this, true );
+}
+
+//----------------------------------------------------------------------------------------------------------------------
+CDataCollector::~CDataCollector()
+{
+ gameeventmanager->RemoveListener( this );
+}
+
+//----------------------------------------------------------------------------------------------------------------------
+/**
+ * This is invoked for each event that occurs in the game
+ */
+void CDataCollector::FireGameEvent( KeyValues *event )
+{
+ DevMsg( "Collected event '%s'\n", event->GetName() );
+}
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