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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/cplane.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/cplane.cpp')
-rw-r--r--mp/src/game/server/cplane.cpp140
1 files changed, 70 insertions, 70 deletions
diff --git a/mp/src/game/server/cplane.cpp b/mp/src/game/server/cplane.cpp
index e7d7d35e..ccea553e 100644
--- a/mp/src/game/server/cplane.cpp
+++ b/mp/src/game/server/cplane.cpp
@@ -1,71 +1,71 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "game.h"
-#include "cplane.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=========================================================
-// Plane
-//=========================================================
-CPlane::CPlane ( void )
-{
- m_fInitialized = FALSE;
-}
-
-//=========================================================
-// InitializePlane - Takes a normal for the plane and a
-// point on the plane and
-//=========================================================
-void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint )
-{
- m_vecNormal = vecNormal;
- m_flDist = DotProduct ( m_vecNormal, vecPoint );
- m_fInitialized = TRUE;
-}
-
-
-//=========================================================
-// PointInFront - determines whether the given vector is
-// in front of the plane.
-//=========================================================
-bool CPlane::PointInFront ( const Vector &vecPoint )
-{
- float flFace;
-
- if ( !m_fInitialized )
- {
- return FALSE;
- }
-
- flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
-
- if ( flFace >= 0 )
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-//=========================================================
-//=========================================================
-float CPlane::PointDist ( const Vector &vecPoint )
-{
- float flDist;
-
- if ( !m_fInitialized )
- {
- return FALSE;
- }
-
- flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
-
- return flDist;
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "game.h"
+#include "cplane.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=========================================================
+// Plane
+//=========================================================
+CPlane::CPlane ( void )
+{
+ m_fInitialized = FALSE;
+}
+
+//=========================================================
+// InitializePlane - Takes a normal for the plane and a
+// point on the plane and
+//=========================================================
+void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint )
+{
+ m_vecNormal = vecNormal;
+ m_flDist = DotProduct ( m_vecNormal, vecPoint );
+ m_fInitialized = TRUE;
+}
+
+
+//=========================================================
+// PointInFront - determines whether the given vector is
+// in front of the plane.
+//=========================================================
+bool CPlane::PointInFront ( const Vector &vecPoint )
+{
+ float flFace;
+
+ if ( !m_fInitialized )
+ {
+ return FALSE;
+ }
+
+ flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
+
+ if ( flFace >= 0 )
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+//=========================================================
+//=========================================================
+float CPlane::PointDist ( const Vector &vecPoint )
+{
+ float flDist;
+
+ if ( !m_fInitialized )
+ {
+ return FALSE;
+ }
+
+ flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
+
+ return flDist;
} \ No newline at end of file