diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/cplane.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/cplane.cpp')
| -rw-r--r-- | mp/src/game/server/cplane.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/mp/src/game/server/cplane.cpp b/mp/src/game/server/cplane.cpp index e7d7d35e..ccea553e 100644 --- a/mp/src/game/server/cplane.cpp +++ b/mp/src/game/server/cplane.cpp @@ -1,71 +1,71 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "game.h"
-#include "cplane.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=========================================================
-// Plane
-//=========================================================
-CPlane::CPlane ( void )
-{
- m_fInitialized = FALSE;
-}
-
-//=========================================================
-// InitializePlane - Takes a normal for the plane and a
-// point on the plane and
-//=========================================================
-void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint )
-{
- m_vecNormal = vecNormal;
- m_flDist = DotProduct ( m_vecNormal, vecPoint );
- m_fInitialized = TRUE;
-}
-
-
-//=========================================================
-// PointInFront - determines whether the given vector is
-// in front of the plane.
-//=========================================================
-bool CPlane::PointInFront ( const Vector &vecPoint )
-{
- float flFace;
-
- if ( !m_fInitialized )
- {
- return FALSE;
- }
-
- flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
-
- if ( flFace >= 0 )
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-//=========================================================
-//=========================================================
-float CPlane::PointDist ( const Vector &vecPoint )
-{
- float flDist;
-
- if ( !m_fInitialized )
- {
- return FALSE;
- }
-
- flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist;
-
- return flDist;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "game.h" +#include "cplane.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//========================================================= +// Plane +//========================================================= +CPlane::CPlane ( void ) +{ + m_fInitialized = FALSE; +} + +//========================================================= +// InitializePlane - Takes a normal for the plane and a +// point on the plane and +//========================================================= +void CPlane::InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ) +{ + m_vecNormal = vecNormal; + m_flDist = DotProduct ( m_vecNormal, vecPoint ); + m_fInitialized = TRUE; +} + + +//========================================================= +// PointInFront - determines whether the given vector is +// in front of the plane. +//========================================================= +bool CPlane::PointInFront ( const Vector &vecPoint ) +{ + float flFace; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flFace = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + if ( flFace >= 0 ) + { + return TRUE; + } + + return FALSE; +} + +//========================================================= +//========================================================= +float CPlane::PointDist ( const Vector &vecPoint ) +{ + float flDist; + + if ( !m_fInitialized ) + { + return FALSE; + } + + flDist = DotProduct ( m_vecNormal, vecPoint ) - m_flDist; + + return flDist; }
\ No newline at end of file |