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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/controlentities.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/controlentities.cpp')
-rw-r--r--mp/src/game/server/controlentities.cpp292
1 files changed, 146 insertions, 146 deletions
diff --git a/mp/src/game/server/controlentities.cpp b/mp/src/game/server/controlentities.cpp
index 98b32ea8..e67b8f8e 100644
--- a/mp/src/game/server/controlentities.cpp
+++ b/mp/src/game/server/controlentities.cpp
@@ -1,146 +1,146 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: contains entities who have no physical representation in the game, and who
-// must be triggered by other entities to cause their effects.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "player.h"
-#include "tier1/strtools.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: when fired, it changes which track the CD is playing
-//-----------------------------------------------------------------------------
-class CTargetCDAudioRep : public CPointEntity
-{
-public:
- DECLARE_CLASS( CTargetCDAudioRep, CPointEntity );
-
- void InputChangeCDTrack( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
-private:
- int m_iTrack; // CD track to change to when fired
-};
-
-LINK_ENTITY_TO_CLASS( target_cdaudio, CTargetCDAudioRep );
-
-BEGIN_DATADESC( CTargetCDAudioRep )
-
- DEFINE_KEYFIELD( m_iTrack, FIELD_INTEGER, "track" ),
- DEFINE_INPUTFUNC( FIELD_VOID, "ChangeCDTrack", InputChangeCDTrack ),
-
-END_DATADESC()
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Changes the current playing CD track
-//-----------------------------------------------------------------------------
-void CTargetCDAudioRep::InputChangeCDTrack( inputdata_t &inputdata )
-{
- int iTrack = m_iTrack;
-
-
- edict_t *pClient = NULL;
- if ( gpGlobals->maxClients == 1 )
- {
- pClient = engine->PEntityOfEntIndex( 1 );
- }
- else
- {
- // In multiplayer, send it back to the activator
- CBasePlayer *player = dynamic_cast< CBasePlayer * >( inputdata.pActivator );
- if ( player )
- {
- pClient = player->edict();
- }
- }
-
- // Can't play if the client is not connected!
- if ( !pClient )
- return;
-
- if ( iTrack < -1 || iTrack > 30 )
- {
- Warning( "TargetCDAudio - Track %d out of range\n", iTrack );
- return;
- }
-
- if ( iTrack == -1 )
- {
- engine->ClientCommand( pClient, "cd pause\n" );
- }
- else
- {
- engine->ClientCommand ( pClient, "cd play %3d\n", iTrack );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: changes the gravity of the player who activates this entity
-//-----------------------------------------------------------------------------
-class CTargetChangeGravity : public CPointEntity
-{
-public:
- DECLARE_CLASS( CTargetChangeGravity, CPointEntity );
-
- DECLARE_DATADESC();
-
- void InputChangeGrav( inputdata_t &inputdata );
- void InputResetGrav( inputdata_t &inputdata );
-
- int m_iGravity;
-
- int m_iOldGrav;
-};
-
-LINK_ENTITY_TO_CLASS( target_changegravity, CTargetChangeGravity );
-
-BEGIN_DATADESC( CTargetChangeGravity )
-
- DEFINE_KEYFIELD( m_iGravity, FIELD_INTEGER, "gravity" ),
- DEFINE_FIELD( m_iOldGrav, FIELD_INTEGER ),
- DEFINE_INPUTFUNC( FIELD_VOID, "ChangeGrav", InputChangeGrav ),
- DEFINE_INPUTFUNC( FIELD_VOID, "ResetGrav", InputResetGrav ),
-
-END_DATADESC()
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for changing the activator's gravity.
-//-----------------------------------------------------------------------------
-void CTargetChangeGravity::InputChangeGrav( inputdata_t &inputdata )
-{
- CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
- if ( !pl )
- return;
-
- // Save the gravity to restore it in InputResetGrav
- if ( m_iOldGrav )
- m_iOldGrav = pl->GetGravity();
-
- pl->SetGravity(m_iGravity);
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for resetting the activator's gravity.
-//-----------------------------------------------------------------------------
-void CTargetChangeGravity::InputResetGrav( inputdata_t &inputdata )
-{
- CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
- if ( !pl )
- return;
-
- pl->SetGravity(m_iOldGrav);
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: contains entities who have no physical representation in the game, and who
+// must be triggered by other entities to cause their effects.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "player.h"
+#include "tier1/strtools.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: when fired, it changes which track the CD is playing
+//-----------------------------------------------------------------------------
+class CTargetCDAudioRep : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTargetCDAudioRep, CPointEntity );
+
+ void InputChangeCDTrack( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ int m_iTrack; // CD track to change to when fired
+};
+
+LINK_ENTITY_TO_CLASS( target_cdaudio, CTargetCDAudioRep );
+
+BEGIN_DATADESC( CTargetCDAudioRep )
+
+ DEFINE_KEYFIELD( m_iTrack, FIELD_INTEGER, "track" ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ChangeCDTrack", InputChangeCDTrack ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Changes the current playing CD track
+//-----------------------------------------------------------------------------
+void CTargetCDAudioRep::InputChangeCDTrack( inputdata_t &inputdata )
+{
+ int iTrack = m_iTrack;
+
+
+ edict_t *pClient = NULL;
+ if ( gpGlobals->maxClients == 1 )
+ {
+ pClient = engine->PEntityOfEntIndex( 1 );
+ }
+ else
+ {
+ // In multiplayer, send it back to the activator
+ CBasePlayer *player = dynamic_cast< CBasePlayer * >( inputdata.pActivator );
+ if ( player )
+ {
+ pClient = player->edict();
+ }
+ }
+
+ // Can't play if the client is not connected!
+ if ( !pClient )
+ return;
+
+ if ( iTrack < -1 || iTrack > 30 )
+ {
+ Warning( "TargetCDAudio - Track %d out of range\n", iTrack );
+ return;
+ }
+
+ if ( iTrack == -1 )
+ {
+ engine->ClientCommand( pClient, "cd pause\n" );
+ }
+ else
+ {
+ engine->ClientCommand ( pClient, "cd play %3d\n", iTrack );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: changes the gravity of the player who activates this entity
+//-----------------------------------------------------------------------------
+class CTargetChangeGravity : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTargetChangeGravity, CPointEntity );
+
+ DECLARE_DATADESC();
+
+ void InputChangeGrav( inputdata_t &inputdata );
+ void InputResetGrav( inputdata_t &inputdata );
+
+ int m_iGravity;
+
+ int m_iOldGrav;
+};
+
+LINK_ENTITY_TO_CLASS( target_changegravity, CTargetChangeGravity );
+
+BEGIN_DATADESC( CTargetChangeGravity )
+
+ DEFINE_KEYFIELD( m_iGravity, FIELD_INTEGER, "gravity" ),
+ DEFINE_FIELD( m_iOldGrav, FIELD_INTEGER ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ChangeGrav", InputChangeGrav ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ResetGrav", InputResetGrav ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for changing the activator's gravity.
+//-----------------------------------------------------------------------------
+void CTargetChangeGravity::InputChangeGrav( inputdata_t &inputdata )
+{
+ CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
+ if ( !pl )
+ return;
+
+ // Save the gravity to restore it in InputResetGrav
+ if ( m_iOldGrav )
+ m_iOldGrav = pl->GetGravity();
+
+ pl->SetGravity(m_iGravity);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for resetting the activator's gravity.
+//-----------------------------------------------------------------------------
+void CTargetChangeGravity::InputResetGrav( inputdata_t &inputdata )
+{
+ CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
+ if ( !pl )
+ return;
+
+ pl->SetGravity(m_iOldGrav);
+}
+
+