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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/controlentities.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/controlentities.cpp')
| -rw-r--r-- | mp/src/game/server/controlentities.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/mp/src/game/server/controlentities.cpp b/mp/src/game/server/controlentities.cpp new file mode 100644 index 00000000..98b32ea8 --- /dev/null +++ b/mp/src/game/server/controlentities.cpp @@ -0,0 +1,146 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: contains entities who have no physical representation in the game, and who
+// must be triggered by other entities to cause their effects.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "player.h"
+#include "tier1/strtools.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: when fired, it changes which track the CD is playing
+//-----------------------------------------------------------------------------
+class CTargetCDAudioRep : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTargetCDAudioRep, CPointEntity );
+
+ void InputChangeCDTrack( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ int m_iTrack; // CD track to change to when fired
+};
+
+LINK_ENTITY_TO_CLASS( target_cdaudio, CTargetCDAudioRep );
+
+BEGIN_DATADESC( CTargetCDAudioRep )
+
+ DEFINE_KEYFIELD( m_iTrack, FIELD_INTEGER, "track" ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ChangeCDTrack", InputChangeCDTrack ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Changes the current playing CD track
+//-----------------------------------------------------------------------------
+void CTargetCDAudioRep::InputChangeCDTrack( inputdata_t &inputdata )
+{
+ int iTrack = m_iTrack;
+
+
+ edict_t *pClient = NULL;
+ if ( gpGlobals->maxClients == 1 )
+ {
+ pClient = engine->PEntityOfEntIndex( 1 );
+ }
+ else
+ {
+ // In multiplayer, send it back to the activator
+ CBasePlayer *player = dynamic_cast< CBasePlayer * >( inputdata.pActivator );
+ if ( player )
+ {
+ pClient = player->edict();
+ }
+ }
+
+ // Can't play if the client is not connected!
+ if ( !pClient )
+ return;
+
+ if ( iTrack < -1 || iTrack > 30 )
+ {
+ Warning( "TargetCDAudio - Track %d out of range\n", iTrack );
+ return;
+ }
+
+ if ( iTrack == -1 )
+ {
+ engine->ClientCommand( pClient, "cd pause\n" );
+ }
+ else
+ {
+ engine->ClientCommand ( pClient, "cd play %3d\n", iTrack );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: changes the gravity of the player who activates this entity
+//-----------------------------------------------------------------------------
+class CTargetChangeGravity : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTargetChangeGravity, CPointEntity );
+
+ DECLARE_DATADESC();
+
+ void InputChangeGrav( inputdata_t &inputdata );
+ void InputResetGrav( inputdata_t &inputdata );
+
+ int m_iGravity;
+
+ int m_iOldGrav;
+};
+
+LINK_ENTITY_TO_CLASS( target_changegravity, CTargetChangeGravity );
+
+BEGIN_DATADESC( CTargetChangeGravity )
+
+ DEFINE_KEYFIELD( m_iGravity, FIELD_INTEGER, "gravity" ),
+ DEFINE_FIELD( m_iOldGrav, FIELD_INTEGER ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ChangeGrav", InputChangeGrav ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ResetGrav", InputResetGrav ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for changing the activator's gravity.
+//-----------------------------------------------------------------------------
+void CTargetChangeGravity::InputChangeGrav( inputdata_t &inputdata )
+{
+ CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
+ if ( !pl )
+ return;
+
+ // Save the gravity to restore it in InputResetGrav
+ if ( m_iOldGrav )
+ m_iOldGrav = pl->GetGravity();
+
+ pl->SetGravity(m_iGravity);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for resetting the activator's gravity.
+//-----------------------------------------------------------------------------
+void CTargetChangeGravity::InputResetGrav( inputdata_t &inputdata )
+{
+ CBasePlayer *pl = ToBasePlayer( inputdata.pActivator );
+ if ( !pl )
+ return;
+
+ pl->SetGravity(m_iOldGrav);
+}
+
+
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