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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/basemultiplayerplayer.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/basemultiplayerplayer.cpp')
-rw-r--r--mp/src/game/server/basemultiplayerplayer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/mp/src/game/server/basemultiplayerplayer.cpp b/mp/src/game/server/basemultiplayerplayer.cpp
index b6ecd44c..fee7515d 100644
--- a/mp/src/game/server/basemultiplayerplayer.cpp
+++ b/mp/src/game/server/basemultiplayerplayer.cpp
@@ -87,10 +87,11 @@ IResponseSystem *CBaseMultiplayerPlayer::GetResponseSystem()
//-----------------------------------------------------------------------------
// Purpose: Doesn't actually speak the concept. Just finds a response in the system. You then have to play it yourself.
//-----------------------------------------------------------------------------
-AI_Response *CBaseMultiplayerPlayer::SpeakConcept( int iConcept )
+bool CBaseMultiplayerPlayer::SpeakConcept( AI_Response &response, int iConcept )
{
+ // Save the current concept.
m_iCurrentConcept = iConcept;
- return SpeakFindResponse( g_pszMPConcepts[iConcept] );
+ return SpeakFindResponse( response, g_pszMPConcepts[iConcept] );
}
//-----------------------------------------------------------------------------