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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/basemultiplayerplayer.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/basemultiplayerplayer.cpp')
| -rw-r--r-- | mp/src/game/server/basemultiplayerplayer.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/mp/src/game/server/basemultiplayerplayer.cpp b/mp/src/game/server/basemultiplayerplayer.cpp index b6ecd44c..fee7515d 100644 --- a/mp/src/game/server/basemultiplayerplayer.cpp +++ b/mp/src/game/server/basemultiplayerplayer.cpp @@ -87,10 +87,11 @@ IResponseSystem *CBaseMultiplayerPlayer::GetResponseSystem() //----------------------------------------------------------------------------- // Purpose: Doesn't actually speak the concept. Just finds a response in the system. You then have to play it yourself. //----------------------------------------------------------------------------- -AI_Response *CBaseMultiplayerPlayer::SpeakConcept( int iConcept ) +bool CBaseMultiplayerPlayer::SpeakConcept( AI_Response &response, int iConcept ) { + // Save the current concept. m_iCurrentConcept = iConcept; - return SpeakFindResponse( g_pszMPConcepts[iConcept] ); + return SpeakFindResponse( response, g_pszMPConcepts[iConcept] ); } //----------------------------------------------------------------------------- |