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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/basegrenade_concussion.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/basegrenade_concussion.cpp')
-rw-r--r--mp/src/game/server/basegrenade_concussion.cpp262
1 files changed, 131 insertions, 131 deletions
diff --git a/mp/src/game/server/basegrenade_concussion.cpp b/mp/src/game/server/basegrenade_concussion.cpp
index 3fc3a2f6..2954416e 100644
--- a/mp/src/game/server/basegrenade_concussion.cpp
+++ b/mp/src/game/server/basegrenade_concussion.cpp
@@ -1,131 +1,131 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "baseentity.h"
-#include "basegrenade_shared.h"
-#include "soundent.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CBaseGrenadeConcussion : public CBaseGrenade
-{
- DECLARE_DATADESC();
-
-public:
- DECLARE_CLASS( CBaseGrenadeConcussion, CBaseGrenade );
-
- void Spawn( void );
- void Precache( void );
- void FallThink(void);
- void ExplodeConcussion( CBaseEntity *pOther );
-
-protected:
- static int m_nTrailSprite;
-};
-
-int CBaseGrenadeConcussion::m_nTrailSprite = 0;
-
-LINK_ENTITY_TO_CLASS( npc_concussiongrenade, CBaseGrenadeConcussion );
-
-BEGIN_DATADESC( CBaseGrenadeConcussion )
-
- DEFINE_THINKFUNC( FallThink ),
- DEFINE_ENTITYFUNC( ExplodeConcussion ),
-
-END_DATADESC()
-
-
-void CBaseGrenadeConcussion::FallThink(void)
-{
- if (!IsInWorld())
- {
- Remove( );
- return;
- }
- CSoundEnt::InsertSound ( SOUND_DANGER, GetAbsOrigin() + GetAbsVelocity() * 0.5, GetAbsVelocity().Length( ), 0.2 );
-
- SetNextThink( gpGlobals->curtime + random->RandomFloat(0.05, 0.1) );
-
- if (GetWaterLevel() != 0)
- {
- SetAbsVelocity( GetAbsVelocity() * 0.5 );
- }
-
- Vector pos = GetAbsOrigin() + Vector(random->RandomFloat(-4, 4), random->RandomFloat(-4, 4), random->RandomFloat(-4, 4));
-
- CPVSFilter filter( GetAbsOrigin() );
-
- te->Sprite( filter, 0.0,
- &pos,
- m_nTrailSprite,
- random->RandomFloat(0.5, 0.8),
- 200 );
-}
-
-
-//
-// Contact grenade, explode when it touches something
-//
-void CBaseGrenadeConcussion::ExplodeConcussion( CBaseEntity *pOther )
-{
- trace_t tr;
- Vector vecSpot;// trace starts here!
-
- Vector velDir = GetAbsVelocity();
- VectorNormalize( velDir );
- vecSpot = GetAbsOrigin() - velDir * 32;
- UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
-
- Explode( &tr, DMG_BLAST );
-}
-
-
-void CBaseGrenadeConcussion::Spawn( void )
-{
- // point sized, solid, bouncing
- SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
- SetSolid( SOLID_BBOX );
- SetCollisionGroup( COLLISION_GROUP_PROJECTILE );
- SetModel( "models/weapons/w_grenade.mdl" ); // BUG: wrong model
-
- UTIL_SetSize(this, vec3_origin, vec3_origin);
-
- // contact grenades arc lower
- SetGravity( UTIL_ScaleForGravity( 400 ) ); // use a lower gravity for grenades to make them easier to see
- QAngle angles;
- VectorAngles(GetAbsVelocity(), angles );
- SetLocalAngles( angles );
-
- m_nRenderFX = kRenderFxGlowShell;
- SetRenderColor( 200, 200, 20, 255 );
-
- // make NPCs afaid of it while in the air
- SetThink( &CBaseGrenadeConcussion::FallThink );
- SetNextThink( gpGlobals->curtime );
-
- // Tumble in air
- QAngle vecAngVel( random->RandomFloat ( -100, -500 ), 0, 0 );
- SetLocalAngularVelocity( vecAngVel );
-
- // Explode on contact
- SetTouch( &CBaseGrenadeConcussion::ExplodeConcussion );
-
- m_flDamage = 80;
-
- // Allow player to blow this puppy up in the air
- m_takedamage = DAMAGE_YES;
-}
-
-
-void CBaseGrenadeConcussion::Precache( void )
-{
- BaseClass::Precache( );
-
- PrecacheModel("models/weapons/w_grenade.mdl");
- m_nTrailSprite = PrecacheModel("sprites/twinkle01.vmt");
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "baseentity.h"
+#include "basegrenade_shared.h"
+#include "soundent.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CBaseGrenadeConcussion : public CBaseGrenade
+{
+ DECLARE_DATADESC();
+
+public:
+ DECLARE_CLASS( CBaseGrenadeConcussion, CBaseGrenade );
+
+ void Spawn( void );
+ void Precache( void );
+ void FallThink(void);
+ void ExplodeConcussion( CBaseEntity *pOther );
+
+protected:
+ static int m_nTrailSprite;
+};
+
+int CBaseGrenadeConcussion::m_nTrailSprite = 0;
+
+LINK_ENTITY_TO_CLASS( npc_concussiongrenade, CBaseGrenadeConcussion );
+
+BEGIN_DATADESC( CBaseGrenadeConcussion )
+
+ DEFINE_THINKFUNC( FallThink ),
+ DEFINE_ENTITYFUNC( ExplodeConcussion ),
+
+END_DATADESC()
+
+
+void CBaseGrenadeConcussion::FallThink(void)
+{
+ if (!IsInWorld())
+ {
+ Remove( );
+ return;
+ }
+ CSoundEnt::InsertSound ( SOUND_DANGER, GetAbsOrigin() + GetAbsVelocity() * 0.5, GetAbsVelocity().Length( ), 0.2 );
+
+ SetNextThink( gpGlobals->curtime + random->RandomFloat(0.05, 0.1) );
+
+ if (GetWaterLevel() != 0)
+ {
+ SetAbsVelocity( GetAbsVelocity() * 0.5 );
+ }
+
+ Vector pos = GetAbsOrigin() + Vector(random->RandomFloat(-4, 4), random->RandomFloat(-4, 4), random->RandomFloat(-4, 4));
+
+ CPVSFilter filter( GetAbsOrigin() );
+
+ te->Sprite( filter, 0.0,
+ &pos,
+ m_nTrailSprite,
+ random->RandomFloat(0.5, 0.8),
+ 200 );
+}
+
+
+//
+// Contact grenade, explode when it touches something
+//
+void CBaseGrenadeConcussion::ExplodeConcussion( CBaseEntity *pOther )
+{
+ trace_t tr;
+ Vector vecSpot;// trace starts here!
+
+ Vector velDir = GetAbsVelocity();
+ VectorNormalize( velDir );
+ vecSpot = GetAbsOrigin() - velDir * 32;
+ UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
+
+ Explode( &tr, DMG_BLAST );
+}
+
+
+void CBaseGrenadeConcussion::Spawn( void )
+{
+ // point sized, solid, bouncing
+ SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
+ SetSolid( SOLID_BBOX );
+ SetCollisionGroup( COLLISION_GROUP_PROJECTILE );
+ SetModel( "models/weapons/w_grenade.mdl" ); // BUG: wrong model
+
+ UTIL_SetSize(this, vec3_origin, vec3_origin);
+
+ // contact grenades arc lower
+ SetGravity( UTIL_ScaleForGravity( 400 ) ); // use a lower gravity for grenades to make them easier to see
+ QAngle angles;
+ VectorAngles(GetAbsVelocity(), angles );
+ SetLocalAngles( angles );
+
+ m_nRenderFX = kRenderFxGlowShell;
+ SetRenderColor( 200, 200, 20, 255 );
+
+ // make NPCs afaid of it while in the air
+ SetThink( &CBaseGrenadeConcussion::FallThink );
+ SetNextThink( gpGlobals->curtime );
+
+ // Tumble in air
+ QAngle vecAngVel( random->RandomFloat ( -100, -500 ), 0, 0 );
+ SetLocalAngularVelocity( vecAngVel );
+
+ // Explode on contact
+ SetTouch( &CBaseGrenadeConcussion::ExplodeConcussion );
+
+ m_flDamage = 80;
+
+ // Allow player to blow this puppy up in the air
+ m_takedamage = DAMAGE_YES;
+}
+
+
+void CBaseGrenadeConcussion::Precache( void )
+{
+ BaseClass::Precache( );
+
+ PrecacheModel("models/weapons/w_grenade.mdl");
+ m_nTrailSprite = PrecacheModel("sprites/twinkle01.vmt");
+}