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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/server/baseentity.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/server/baseentity.h')
| -rw-r--r-- | mp/src/game/server/baseentity.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/server/baseentity.h b/mp/src/game/server/baseentity.h index 26d81804..016915ca 100644 --- a/mp/src/game/server/baseentity.h +++ b/mp/src/game/server/baseentity.h @@ -948,6 +948,7 @@ public: bool IsBSPModel() const;
bool IsCombatCharacter() { return MyCombatCharacterPointer() == NULL ? false : true; }
bool IsInWorld( void ) const;
+ virtual bool IsCombatItem( void ) const { return false; }
virtual bool IsBaseCombatWeapon( void ) const { return false; }
virtual bool IsWearable( void ) const { return false; }
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