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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/server/baseentity.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/server/baseentity.h')
-rw-r--r--mp/src/game/server/baseentity.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/server/baseentity.h b/mp/src/game/server/baseentity.h
index 26d81804..016915ca 100644
--- a/mp/src/game/server/baseentity.h
+++ b/mp/src/game/server/baseentity.h
@@ -948,6 +948,7 @@ public:
bool IsBSPModel() const;
bool IsCombatCharacter() { return MyCombatCharacterPointer() == NULL ? false : true; }
bool IsInWorld( void ) const;
+ virtual bool IsCombatItem( void ) const { return false; }
virtual bool IsBaseCombatWeapon( void ) const { return false; }
virtual bool IsWearable( void ) const { return false; }