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authorJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
committerJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
commita0c29e7dd67abb15c74c85f07741784877edfdcd (patch)
tree35bd6b4580afa14648895b0f321d33a712a5d0fa /mp/src/game/server/baseentity.h
parentAdded bloom shader and screenspace effect helpers as examples for the SDK. (diff)
downloadsource-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.tar.xz
source-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.zip
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
Diffstat (limited to 'mp/src/game/server/baseentity.h')
-rw-r--r--mp/src/game/server/baseentity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/baseentity.h b/mp/src/game/server/baseentity.h
index 016915ca..7bcc3c2e 100644
--- a/mp/src/game/server/baseentity.h
+++ b/mp/src/game/server/baseentity.h
@@ -792,7 +792,7 @@ public:
CNetworkVar( short, m_nModelIndex );
#ifdef TF_DLL
- CNetworkArray( int, m_nModelIndexOverrides, MAX_MODEL_INDEX_OVERRIDES ); // used to override the base model index on the client if necessary
+ CNetworkArray( int, m_nModelIndexOverrides, MAX_VISION_MODES ); // used to override the base model index on the client if necessary
#endif
// was pev->rendercolor