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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_waypoint.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_waypoint.cpp')
| -rw-r--r-- | mp/src/game/server/ai_waypoint.cpp | 418 |
1 files changed, 209 insertions, 209 deletions
diff --git a/mp/src/game/server/ai_waypoint.cpp b/mp/src/game/server/ai_waypoint.cpp index cb719af4..79885c37 100644 --- a/mp/src/game/server/ai_waypoint.cpp +++ b/mp/src/game/server/ai_waypoint.cpp @@ -1,209 +1,209 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "mempool.h"
-#include "ai_navtype.h"
-#include "ai_node.h"
-#include "ai_waypoint.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define WAYPOINT_POOL_SIZE 512
-
-//-----------------------------------------------------------------------------
-// Init static variables
-//-----------------------------------------------------------------------------
-
-DEFINE_FIXEDSIZE_ALLOCATOR( AI_Waypoint_t, WAYPOINT_POOL_SIZE, CUtlMemoryPool::GROW_FAST );
-
-//-------------------------------------
-
-BEGIN_SIMPLE_DATADESC( AI_Waypoint_t )
-
- DEFINE_FIELD( vecLocation, FIELD_POSITION_VECTOR),
- DEFINE_FIELD( flYaw, FIELD_FLOAT ),
- // iNodeID (not saved, cannot rely on consistent mapping)
- // flPathDistGoal (not saved )
- DEFINE_FIELD( hPathCorner, FIELD_EHANDLE ),
- DEFINE_FIELD( m_hData, FIELD_EHANDLE ),
- DEFINE_FIELD( m_fWaypointFlags, FIELD_INTEGER ),
- DEFINE_FIELD( m_iWPType, FIELD_INTEGER ),
- // pNext
- // pPrev
-
-END_DATADESC()
-
-//-------------------------------------
-
-AI_Waypoint_t::AI_Waypoint_t()
-{
- memset( this, 0, sizeof(*this) );
- vecLocation = vec3_invalid;
- iNodeID = NO_NODE;
- flPathDistGoal = -1;
-}
-
-//-------------------------------------
-
-AI_Waypoint_t::AI_Waypoint_t( const Vector &initPosition, float initYaw, Navigation_t initNavType, int initWaypointFlags, int initNodeID )
-{
- memset( this, 0, sizeof(*this) );
-
- // A Route of length one to the endpoint
- vecLocation = initPosition;
- flYaw = initYaw;
- m_iWPType = initNavType;
- m_fWaypointFlags = initWaypointFlags;
- iNodeID = initNodeID;
-
- flPathDistGoal = -1;
-}
-
-//-------------------------------------
-
-AI_Waypoint_t * AI_Waypoint_t::GetLast()
-{
- Assert( !pNext || pNext->pPrev == this );
- AI_Waypoint_t *pCurr = this;
- while (pCurr->GetNext())
- {
- pCurr = pCurr->GetNext();
- }
-
- return pCurr;
-}
-
-
-//-----------------------------------------------------------------------------
-
-void CAI_WaypointList::RemoveAll()
-{
- DeleteAll( &m_pFirstWaypoint );
- Assert( m_pFirstWaypoint == NULL );
-}
-
-//-------------------------------------
-
-void CAI_WaypointList::PrependWaypoints( AI_Waypoint_t *pWaypoints )
-{
- AddWaypointLists( pWaypoints, GetFirst() );
- Set( pWaypoints );
-}
-
-//-------------------------------------
-
-void CAI_WaypointList::PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags, float flYaw )
-{
- PrependWaypoints( new AI_Waypoint_t( newPoint, flYaw, navType, waypointFlags, NO_NODE ) );
-}
-
-//-------------------------------------
-
-void CAI_WaypointList::Set(AI_Waypoint_t* route)
-{
- m_pFirstWaypoint = route;
-}
-
-//-------------------------------------
-
-AI_Waypoint_t *CAI_WaypointList::GetLast()
-{
- AI_Waypoint_t *p = GetFirst();
- if (!p)
- return NULL;
- while ( p->GetNext() )
- p = p->GetNext();
-
- return p;
-}
-
-//-------------------------------------
-
-const AI_Waypoint_t *CAI_WaypointList::GetLast() const
-{
- return const_cast<CAI_WaypointList *>(this)->GetLast();
-}
-
-//-------------------------------------
-
-#ifdef DEBUG
-void AssertRouteValid( AI_Waypoint_t* route )
-{
- // Check that the goal wasn't just clobbered
- if (route)
- {
- AI_Waypoint_t* waypoint = route;
-
- while (waypoint)
- {
-#ifdef _GOALDEBUG
- if (!waypoint->GetNext() && !(waypoint->Flags() & (bits_WP_TO_GOAL|bits_WP_TO_PATHCORNER)))
- {
- DevMsg( "!!ERROR!! Final waypoint is not a goal!\n");
- }
-#endif
- waypoint->AssertValid();
- waypoint = waypoint->GetNext();
- }
- }
-}
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose: Deletes a waypoint linked list
-//-----------------------------------------------------------------------------
-void DeleteAll( AI_Waypoint_t *pWaypointList )
-{
- while ( pWaypointList )
- {
- AI_Waypoint_t *pPrevWaypoint = pWaypointList;
- pWaypointList = pWaypointList->GetNext();
- delete pPrevWaypoint;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Adds addRoute to the end of oldRoute
-//-----------------------------------------------------------------------------
-void AddWaypointLists(AI_Waypoint_t *oldRoute, AI_Waypoint_t *addRoute)
-{
- // Add to the end of the route
- AI_Waypoint_t *waypoint = oldRoute;
-
- while (waypoint->GetNext())
- {
- waypoint = waypoint->GetNext();
- }
-
- waypoint->ModifyFlags( bits_WP_TO_GOAL, false );
-
- // Check for duplication, but copy the type
- if (waypoint->iNodeID != NO_NODE &&
- waypoint->iNodeID == addRoute->iNodeID )
- {
-// waypoint->iWPType = addRoute->iWPType; <<TODO>> found case where this was bad
- AI_Waypoint_t *pNext = addRoute->GetNext();
- delete addRoute;
- waypoint->SetNext(pNext);
- }
- else
- {
- waypoint->SetNext(addRoute);
- }
-
- while (waypoint->GetNext())
- {
- waypoint = waypoint->GetNext();
- }
-
- waypoint->ModifyFlags( bits_WP_TO_GOAL, true );
-
-}
-
-//-----------------------------------------------------------------------------
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "mempool.h" +#include "ai_navtype.h" +#include "ai_node.h" +#include "ai_waypoint.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define WAYPOINT_POOL_SIZE 512 + +//----------------------------------------------------------------------------- +// Init static variables +//----------------------------------------------------------------------------- + +DEFINE_FIXEDSIZE_ALLOCATOR( AI_Waypoint_t, WAYPOINT_POOL_SIZE, CUtlMemoryPool::GROW_FAST ); + +//------------------------------------- + +BEGIN_SIMPLE_DATADESC( AI_Waypoint_t ) + + DEFINE_FIELD( vecLocation, FIELD_POSITION_VECTOR), + DEFINE_FIELD( flYaw, FIELD_FLOAT ), + // iNodeID (not saved, cannot rely on consistent mapping) + // flPathDistGoal (not saved ) + DEFINE_FIELD( hPathCorner, FIELD_EHANDLE ), + DEFINE_FIELD( m_hData, FIELD_EHANDLE ), + DEFINE_FIELD( m_fWaypointFlags, FIELD_INTEGER ), + DEFINE_FIELD( m_iWPType, FIELD_INTEGER ), + // pNext + // pPrev + +END_DATADESC() + +//------------------------------------- + +AI_Waypoint_t::AI_Waypoint_t() +{ + memset( this, 0, sizeof(*this) ); + vecLocation = vec3_invalid; + iNodeID = NO_NODE; + flPathDistGoal = -1; +} + +//------------------------------------- + +AI_Waypoint_t::AI_Waypoint_t( const Vector &initPosition, float initYaw, Navigation_t initNavType, int initWaypointFlags, int initNodeID ) +{ + memset( this, 0, sizeof(*this) ); + + // A Route of length one to the endpoint + vecLocation = initPosition; + flYaw = initYaw; + m_iWPType = initNavType; + m_fWaypointFlags = initWaypointFlags; + iNodeID = initNodeID; + + flPathDistGoal = -1; +} + +//------------------------------------- + +AI_Waypoint_t * AI_Waypoint_t::GetLast() +{ + Assert( !pNext || pNext->pPrev == this ); + AI_Waypoint_t *pCurr = this; + while (pCurr->GetNext()) + { + pCurr = pCurr->GetNext(); + } + + return pCurr; +} + + +//----------------------------------------------------------------------------- + +void CAI_WaypointList::RemoveAll() +{ + DeleteAll( &m_pFirstWaypoint ); + Assert( m_pFirstWaypoint == NULL ); +} + +//------------------------------------- + +void CAI_WaypointList::PrependWaypoints( AI_Waypoint_t *pWaypoints ) +{ + AddWaypointLists( pWaypoints, GetFirst() ); + Set( pWaypoints ); +} + +//------------------------------------- + +void CAI_WaypointList::PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags, float flYaw ) +{ + PrependWaypoints( new AI_Waypoint_t( newPoint, flYaw, navType, waypointFlags, NO_NODE ) ); +} + +//------------------------------------- + +void CAI_WaypointList::Set(AI_Waypoint_t* route) +{ + m_pFirstWaypoint = route; +} + +//------------------------------------- + +AI_Waypoint_t *CAI_WaypointList::GetLast() +{ + AI_Waypoint_t *p = GetFirst(); + if (!p) + return NULL; + while ( p->GetNext() ) + p = p->GetNext(); + + return p; +} + +//------------------------------------- + +const AI_Waypoint_t *CAI_WaypointList::GetLast() const +{ + return const_cast<CAI_WaypointList *>(this)->GetLast(); +} + +//------------------------------------- + +#ifdef DEBUG +void AssertRouteValid( AI_Waypoint_t* route ) +{ + // Check that the goal wasn't just clobbered + if (route) + { + AI_Waypoint_t* waypoint = route; + + while (waypoint) + { +#ifdef _GOALDEBUG + if (!waypoint->GetNext() && !(waypoint->Flags() & (bits_WP_TO_GOAL|bits_WP_TO_PATHCORNER))) + { + DevMsg( "!!ERROR!! Final waypoint is not a goal!\n"); + } +#endif + waypoint->AssertValid(); + waypoint = waypoint->GetNext(); + } + } +} +#endif + +//----------------------------------------------------------------------------- +// Purpose: Deletes a waypoint linked list +//----------------------------------------------------------------------------- +void DeleteAll( AI_Waypoint_t *pWaypointList ) +{ + while ( pWaypointList ) + { + AI_Waypoint_t *pPrevWaypoint = pWaypointList; + pWaypointList = pWaypointList->GetNext(); + delete pPrevWaypoint; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Adds addRoute to the end of oldRoute +//----------------------------------------------------------------------------- +void AddWaypointLists(AI_Waypoint_t *oldRoute, AI_Waypoint_t *addRoute) +{ + // Add to the end of the route + AI_Waypoint_t *waypoint = oldRoute; + + while (waypoint->GetNext()) + { + waypoint = waypoint->GetNext(); + } + + waypoint->ModifyFlags( bits_WP_TO_GOAL, false ); + + // Check for duplication, but copy the type + if (waypoint->iNodeID != NO_NODE && + waypoint->iNodeID == addRoute->iNodeID ) + { +// waypoint->iWPType = addRoute->iWPType; <<TODO>> found case where this was bad + AI_Waypoint_t *pNext = addRoute->GetNext(); + delete addRoute; + waypoint->SetNext(pNext); + } + else + { + waypoint->SetNext(addRoute); + } + + while (waypoint->GetNext()) + { + waypoint = waypoint->GetNext(); + } + + waypoint->ModifyFlags( bits_WP_TO_GOAL, true ); + +} + +//----------------------------------------------------------------------------- |