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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_sentence.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_sentence.cpp')
| -rw-r--r-- | mp/src/game/server/ai_sentence.cpp | 422 |
1 files changed, 211 insertions, 211 deletions
diff --git a/mp/src/game/server/ai_sentence.cpp b/mp/src/game/server/ai_sentence.cpp index b5b8e6b9..15e9efb3 100644 --- a/mp/src/game/server/ai_sentence.cpp +++ b/mp/src/game/server/ai_sentence.cpp @@ -1,211 +1,211 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "ai_sentence.h"
-#include "ai_squad.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-ConVar npc_sentences( "npc_sentences", "0" );
-
-
-//-----------------------------------------------------------------------------
-// Save/load
-//-----------------------------------------------------------------------------
-BEGIN_SIMPLE_DATADESC(CAI_SentenceBase)
- DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ),
- DEFINE_FIELD( m_nQueuedSentenceIndex, FIELD_INTEGER ),
- DEFINE_FIELD( m_flQueueTimeout, FIELD_TIME ),
- DEFINE_FIELD( m_nQueueSoundPriority, FIELD_INTEGER ),
-END_DATADESC();
-
-
-//-----------------------------------------------------------------------------
-// Speech
-//-----------------------------------------------------------------------------
-CAI_SentenceBase::CAI_SentenceBase()
-{
- ClearQueue();
-}
-
-
-//-----------------------------------------------------------------------------
-// Debug output
-//-----------------------------------------------------------------------------
-void CAI_SentenceBase::SentenceMsg( const char *pStatus, const char *pSentence )
-{
- int nMode = npc_sentences.GetInt();
- switch( nMode )
- {
- case 0:
- return;
-
- case 1:
- DevMsg( "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence );
- break;
-
- case 2:
- DevMsg( GetOuter(), "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence );
- break;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Check for queued-up-sentences + speak them
-//-----------------------------------------------------------------------------
-void CAI_SentenceBase::ClearQueue()
-{
- m_nQueuedSentenceIndex = -1;
-}
-
-
-//-----------------------------------------------------------------------------
-// Check for queued-up-sentences + speak them
-//-----------------------------------------------------------------------------
-void CAI_SentenceBase::UpdateSentenceQueue()
-{
- if ( m_nQueuedSentenceIndex == -1 )
- return;
-
- // Check for timeout
- if ( m_flQueueTimeout < gpGlobals->curtime )
- {
- ClearQueue();
- return;
- }
-
- if ( GetOuter()->FOkToMakeSound( m_nQueueSoundPriority ) )
- {
- SENTENCEG_PlaySentenceIndex( GetOuter()->edict(), m_nQueuedSentenceIndex, GetVolume(), GetSoundLevel(), 0, GetVoicePitch() );
-
- const char *pSentenceName = engine->SentenceNameFromIndex( m_nQueuedSentenceIndex );
- SentenceMsg( "Speaking [from QUEUE]", pSentenceName );
-
- GetOuter()->JustMadeSound( m_nQueueSoundPriority );
- ClearQueue();
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Speech criteria
-//-----------------------------------------------------------------------------
-bool CAI_SentenceBase::MatchesCriteria( SentenceCriteria_t nCriteria )
-{
- switch( nCriteria )
- {
- case SENTENCE_CRITERIA_ALWAYS:
- return true;
-
- case SENTENCE_CRITERIA_NORMAL:
- return (GetOuter()->GetState() == NPC_STATE_COMBAT) || (GetOuter()->HasSpawnFlags( SF_NPC_GAG ) == 0);
-
- case SENTENCE_CRITERIA_IN_SQUAD:
- if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) )
- return false;
- return GetOuter()->GetSquad() && (GetOuter()->GetSquad()->NumMembers() > 1);
-
- case SENTENCE_CRITERIA_SQUAD_LEADER:
- {
- if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) )
- return false;
-
- CAI_Squad *pSquad = GetOuter()->GetSquad();
- return pSquad && (pSquad->NumMembers() > 1) && pSquad->IsLeader( GetOuter() );
- }
- }
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// Play the actual sentence
-//-----------------------------------------------------------------------------
-int CAI_SentenceBase::PlaySentence( const char *pSentence )
-{
- int nSentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->edict(), pSentence, GetVolume(), GetSoundLevel(), 0, GetVoicePitch());
- if ( nSentenceIndex < 0 )
- {
- SentenceMsg( "BOGUS", pSentence );
- return -1;
- }
-
- const char *pSentenceName = engine->SentenceNameFromIndex( nSentenceIndex );
- SentenceMsg( "Speaking", pSentenceName );
- return nSentenceIndex;
-}
-
-
-//-----------------------------------------------------------------------------
-// Speech
-//-----------------------------------------------------------------------------
-int CAI_SentenceBase::Speak( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria )
-{
- if ( !MatchesCriteria(nCriteria) )
- return -1;
-
- // Speaking clears the queue
- ClearQueue();
-
- if ( nSoundPriority == SENTENCE_PRIORITY_INVALID )
- {
- return PlaySentence( pSentence );
- }
-
- int nSentenceIndex = -1;
- if ( GetOuter()->FOkToMakeSound( nSoundPriority ) )
- {
- nSentenceIndex = PlaySentence( pSentence );
-
- // Make sure sentence length utility works
-// float flSentenceTime = enginesound->GetSoundDuration( nSentenceIndex );
- GetOuter()->JustMadeSound( nSoundPriority, 2.0f /*flSentenceTime*/ );
- }
- else
- {
- SentenceMsg( "CULL", pSentence );
- }
-
- return nSentenceIndex;
-}
-
-
-//-----------------------------------------------------------------------------
-// Speech w/ queue
-//-----------------------------------------------------------------------------
-int CAI_SentenceBase::SpeakQueued( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria )
-{
- if ( !MatchesCriteria(nCriteria) )
- return -1;
-
- // Speaking clears the queue
- ClearQueue();
-
- int nSentenceIndex = Speak( pSentence, nSoundPriority, nCriteria );
- if ( nSentenceIndex >= 0 )
- return nSentenceIndex;
-
- // Queue up the sentence for later playing
- int nQueuedSentenceIndex = SENTENCEG_PickRndSz( pSentence );
- if ( nQueuedSentenceIndex == -1 )
- return -1;
-
- int nSquadCount = GetOuter()->GetSquad() ? GetOuter()->GetSquad()->NumMembers() : 1;
- m_flQueueTimeout = gpGlobals->curtime + nSquadCount * 2.0f;
- m_nQueueSoundPriority = nSoundPriority;
- m_nQueuedSentenceIndex = nQueuedSentenceIndex;
- return -1;
-}
-
-
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "ai_sentence.h" +#include "ai_squad.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar npc_sentences( "npc_sentences", "0" ); + + +//----------------------------------------------------------------------------- +// Save/load +//----------------------------------------------------------------------------- +BEGIN_SIMPLE_DATADESC(CAI_SentenceBase) + DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), + DEFINE_FIELD( m_nQueuedSentenceIndex, FIELD_INTEGER ), + DEFINE_FIELD( m_flQueueTimeout, FIELD_TIME ), + DEFINE_FIELD( m_nQueueSoundPriority, FIELD_INTEGER ), +END_DATADESC(); + + +//----------------------------------------------------------------------------- +// Speech +//----------------------------------------------------------------------------- +CAI_SentenceBase::CAI_SentenceBase() +{ + ClearQueue(); +} + + +//----------------------------------------------------------------------------- +// Debug output +//----------------------------------------------------------------------------- +void CAI_SentenceBase::SentenceMsg( const char *pStatus, const char *pSentence ) +{ + int nMode = npc_sentences.GetInt(); + switch( nMode ) + { + case 0: + return; + + case 1: + DevMsg( "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); + break; + + case 2: + DevMsg( GetOuter(), "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); + break; + } +} + + +//----------------------------------------------------------------------------- +// Check for queued-up-sentences + speak them +//----------------------------------------------------------------------------- +void CAI_SentenceBase::ClearQueue() +{ + m_nQueuedSentenceIndex = -1; +} + + +//----------------------------------------------------------------------------- +// Check for queued-up-sentences + speak them +//----------------------------------------------------------------------------- +void CAI_SentenceBase::UpdateSentenceQueue() +{ + if ( m_nQueuedSentenceIndex == -1 ) + return; + + // Check for timeout + if ( m_flQueueTimeout < gpGlobals->curtime ) + { + ClearQueue(); + return; + } + + if ( GetOuter()->FOkToMakeSound( m_nQueueSoundPriority ) ) + { + SENTENCEG_PlaySentenceIndex( GetOuter()->edict(), m_nQueuedSentenceIndex, GetVolume(), GetSoundLevel(), 0, GetVoicePitch() ); + + const char *pSentenceName = engine->SentenceNameFromIndex( m_nQueuedSentenceIndex ); + SentenceMsg( "Speaking [from QUEUE]", pSentenceName ); + + GetOuter()->JustMadeSound( m_nQueueSoundPriority ); + ClearQueue(); + } +} + + +//----------------------------------------------------------------------------- +// Speech criteria +//----------------------------------------------------------------------------- +bool CAI_SentenceBase::MatchesCriteria( SentenceCriteria_t nCriteria ) +{ + switch( nCriteria ) + { + case SENTENCE_CRITERIA_ALWAYS: + return true; + + case SENTENCE_CRITERIA_NORMAL: + return (GetOuter()->GetState() == NPC_STATE_COMBAT) || (GetOuter()->HasSpawnFlags( SF_NPC_GAG ) == 0); + + case SENTENCE_CRITERIA_IN_SQUAD: + if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) + return false; + return GetOuter()->GetSquad() && (GetOuter()->GetSquad()->NumMembers() > 1); + + case SENTENCE_CRITERIA_SQUAD_LEADER: + { + if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) + return false; + + CAI_Squad *pSquad = GetOuter()->GetSquad(); + return pSquad && (pSquad->NumMembers() > 1) && pSquad->IsLeader( GetOuter() ); + } + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Play the actual sentence +//----------------------------------------------------------------------------- +int CAI_SentenceBase::PlaySentence( const char *pSentence ) +{ + int nSentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->edict(), pSentence, GetVolume(), GetSoundLevel(), 0, GetVoicePitch()); + if ( nSentenceIndex < 0 ) + { + SentenceMsg( "BOGUS", pSentence ); + return -1; + } + + const char *pSentenceName = engine->SentenceNameFromIndex( nSentenceIndex ); + SentenceMsg( "Speaking", pSentenceName ); + return nSentenceIndex; +} + + +//----------------------------------------------------------------------------- +// Speech +//----------------------------------------------------------------------------- +int CAI_SentenceBase::Speak( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) +{ + if ( !MatchesCriteria(nCriteria) ) + return -1; + + // Speaking clears the queue + ClearQueue(); + + if ( nSoundPriority == SENTENCE_PRIORITY_INVALID ) + { + return PlaySentence( pSentence ); + } + + int nSentenceIndex = -1; + if ( GetOuter()->FOkToMakeSound( nSoundPriority ) ) + { + nSentenceIndex = PlaySentence( pSentence ); + + // Make sure sentence length utility works +// float flSentenceTime = enginesound->GetSoundDuration( nSentenceIndex ); + GetOuter()->JustMadeSound( nSoundPriority, 2.0f /*flSentenceTime*/ ); + } + else + { + SentenceMsg( "CULL", pSentence ); + } + + return nSentenceIndex; +} + + +//----------------------------------------------------------------------------- +// Speech w/ queue +//----------------------------------------------------------------------------- +int CAI_SentenceBase::SpeakQueued( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) +{ + if ( !MatchesCriteria(nCriteria) ) + return -1; + + // Speaking clears the queue + ClearQueue(); + + int nSentenceIndex = Speak( pSentence, nSoundPriority, nCriteria ); + if ( nSentenceIndex >= 0 ) + return nSentenceIndex; + + // Queue up the sentence for later playing + int nQueuedSentenceIndex = SENTENCEG_PickRndSz( pSentence ); + if ( nQueuedSentenceIndex == -1 ) + return -1; + + int nSquadCount = GetOuter()->GetSquad() ? GetOuter()->GetSquad()->NumMembers() : 1; + m_flQueueTimeout = gpGlobals->curtime + nSquadCount * 2.0f; + m_nQueueSoundPriority = nSoundPriority; + m_nQueuedSentenceIndex = nQueuedSentenceIndex; + return -1; +} + + + + + |