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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_goalentity.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_goalentity.cpp')
| -rw-r--r-- | mp/src/game/server/ai_goalentity.cpp | 556 |
1 files changed, 278 insertions, 278 deletions
diff --git a/mp/src/game/server/ai_goalentity.cpp b/mp/src/game/server/ai_goalentity.cpp index 90d1ee35..31981097 100644 --- a/mp/src/game/server/ai_goalentity.cpp +++ b/mp/src/game/server/ai_goalentity.cpp @@ -1,278 +1,278 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-
-#include "utlrbtree.h"
-#include "saverestore_utlvector.h"
-#include "ai_goalentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-//
-// CAI_GoalEntity implementation
-//
-
-BEGIN_DATADESC( CAI_GoalEntity )
-
- DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ),
- DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ),
- DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ),
- DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ),
- DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ),
- DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ),
- DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ),
- DEFINE_FIELD( m_flags, FIELD_INTEGER ),
-
- DEFINE_THINKFUNC( DelayedRefresh ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
- DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
-
-END_DATADESC()
-
-
-//-------------------------------------
-
-void CAI_GoalEntity::Spawn()
-{
- SetThink( &CAI_GoalEntity::DelayedRefresh );
- SetNextThink( gpGlobals->curtime + 0.1f );
-}
-
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnRestore()
-{
- BaseClass::OnRestore();
-
- ExitDormant();
-
- if ( ( m_flags & ACTIVE ) )
- gEntList.AddListenerEntity( this );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::DelayedRefresh()
-{
- inputdata_t ignored;
- if ( m_fStartActive )
- {
- Assert( !(m_flags & ACTIVE) );
- InputActivate( ignored );
- m_fStartActive = false;
- }
- else
- InputUpdateActors( ignored );
-
- SetThink( NULL );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::PruneActors()
-{
- for ( int i = m_actors.Count() - 1; i >= 0; i-- )
- {
- if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD )
- m_actors.FastRemove( i );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::ResolveNames()
-{
- m_actors.SetCount( 0 );
-
- CBaseEntity *pEntity = NULL;
- for (;;)
- {
- switch ( m_SearchType )
- {
- case ST_ENTNAME:
- {
- pEntity = gEntList.FindEntityByName( pEntity, m_iszActor );
- break;
- }
-
- case ST_CLASSNAME:
- {
- pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) );
- break;
- }
- }
-
- if ( !pEntity )
- break;
-
- CAI_BaseNPC *pActor = pEntity->MyNPCPointer();
-
- if ( pActor && pActor->GetState() != NPC_STATE_DEAD )
- {
- AIHANDLE temp;
- temp = pActor;
- m_actors.AddToTail( temp );
- }
- }
-
- m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputActivate( inputdata_t &inputdata )
-{
- if ( !( m_flags & ACTIVE ) )
- {
- gEntList.AddListenerEntity( this );
-
- UpdateActors();
- m_flags |= ACTIVE;
-
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- EnableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata )
-{
- int i;
- CUtlRBTree<CAI_BaseNPC *> prevActors;
- CUtlRBTree<CAI_BaseNPC *>::IndexType_t index;
-
- SetDefLessFunc( prevActors );
-
- PruneActors();
-
- for ( i = 0; i < m_actors.Count(); i++ )
- {
- prevActors.Insert( m_actors[i] );
- }
-
- ResolveNames();
-
- for ( i = 0; i < m_actors.Count(); i++ )
- {
- index = prevActors.Find( m_actors[i] );
- if ( index == prevActors.InvalidIndex() )
- {
- if ( m_flags & ACTIVE )
- EnableGoal( m_actors[i] );
- }
- else
- prevActors.Remove( m_actors[i] );
- }
-
- for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) )
- {
- if ( m_flags & ACTIVE )
- DisableGoal( prevActors[ index ] );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata )
-{
- if ( m_flags & ACTIVE )
- {
- gEntList.RemoveListenerEntity( this );
- UpdateActors();
- m_flags &= ~ACTIVE;
-
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- DisableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::EnterDormant( void )
-{
- if ( m_flags & ACTIVE )
- {
- m_flags |= DORMANT;
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- DisableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::ExitDormant( void )
-{
- if ( m_flags & DORMANT )
- {
- m_flags &= ~DORMANT;
-
- inputdata_t ignored;
- InputUpdateActors( ignored );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::UpdateOnRemove()
-{
- if ( m_flags & ACTIVE )
- {
- inputdata_t inputdata;
- InputDeactivate( inputdata );
- }
- BaseClass::UpdateOnRemove();
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity )
-{
- Assert( m_flags & ACTIVE );
-
- if ( pEntity->MyNPCPointer() )
- {
- SetThink( &CAI_GoalEntity::DelayedRefresh );
- SetNextThink( gpGlobals->curtime + 0.1f );
- }
-
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity )
-{
- Assert( pEntity != this );
-}
-
-//-----------------------------------------------------------------------------
-
-int CAI_GoalEntity::DrawDebugTextOverlays()
-{
- char tempstr[512];
- int offset = BaseClass::DrawDebugTextOverlays();
-
- Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" );
- EntityText( offset, tempstr, 0 );
- offset++;
-
- return offset;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" + +#include "utlrbtree.h" +#include "saverestore_utlvector.h" +#include "ai_goalentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// +// CAI_GoalEntity implementation +// + +BEGIN_DATADESC( CAI_GoalEntity ) + + DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ), + DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ), + DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ), + DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ), + DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ), + DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ), + DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ), + DEFINE_FIELD( m_flags, FIELD_INTEGER ), + + DEFINE_THINKFUNC( DelayedRefresh ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), + DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ), + DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), + +END_DATADESC() + + +//------------------------------------- + +void CAI_GoalEntity::Spawn() +{ + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); +} + + +//------------------------------------- + +void CAI_GoalEntity::OnRestore() +{ + BaseClass::OnRestore(); + + ExitDormant(); + + if ( ( m_flags & ACTIVE ) ) + gEntList.AddListenerEntity( this ); +} + +//------------------------------------- + +void CAI_GoalEntity::DelayedRefresh() +{ + inputdata_t ignored; + if ( m_fStartActive ) + { + Assert( !(m_flags & ACTIVE) ); + InputActivate( ignored ); + m_fStartActive = false; + } + else + InputUpdateActors( ignored ); + + SetThink( NULL ); +} + +//------------------------------------- + +void CAI_GoalEntity::PruneActors() +{ + for ( int i = m_actors.Count() - 1; i >= 0; i-- ) + { + if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD ) + m_actors.FastRemove( i ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::ResolveNames() +{ + m_actors.SetCount( 0 ); + + CBaseEntity *pEntity = NULL; + for (;;) + { + switch ( m_SearchType ) + { + case ST_ENTNAME: + { + pEntity = gEntList.FindEntityByName( pEntity, m_iszActor ); + break; + } + + case ST_CLASSNAME: + { + pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) ); + break; + } + } + + if ( !pEntity ) + break; + + CAI_BaseNPC *pActor = pEntity->MyNPCPointer(); + + if ( pActor && pActor->GetState() != NPC_STATE_DEAD ) + { + AIHANDLE temp; + temp = pActor; + m_actors.AddToTail( temp ); + } + } + + m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal ); +} + +//------------------------------------- + +void CAI_GoalEntity::InputActivate( inputdata_t &inputdata ) +{ + if ( !( m_flags & ACTIVE ) ) + { + gEntList.AddListenerEntity( this ); + + UpdateActors(); + m_flags |= ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + EnableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata ) +{ + int i; + CUtlRBTree<CAI_BaseNPC *> prevActors; + CUtlRBTree<CAI_BaseNPC *>::IndexType_t index; + + SetDefLessFunc( prevActors ); + + PruneActors(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + prevActors.Insert( m_actors[i] ); + } + + ResolveNames(); + + for ( i = 0; i < m_actors.Count(); i++ ) + { + index = prevActors.Find( m_actors[i] ); + if ( index == prevActors.InvalidIndex() ) + { + if ( m_flags & ACTIVE ) + EnableGoal( m_actors[i] ); + } + else + prevActors.Remove( m_actors[i] ); + } + + for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) ) + { + if ( m_flags & ACTIVE ) + DisableGoal( prevActors[ index ] ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata ) +{ + if ( m_flags & ACTIVE ) + { + gEntList.RemoveListenerEntity( this ); + UpdateActors(); + m_flags &= ~ACTIVE; + + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::EnterDormant( void ) +{ + if ( m_flags & ACTIVE ) + { + m_flags |= DORMANT; + for ( int i = 0; i < m_actors.Count(); i++ ) + { + DisableGoal( m_actors[i] ); + } + } +} + +//------------------------------------- + +void CAI_GoalEntity::ExitDormant( void ) +{ + if ( m_flags & DORMANT ) + { + m_flags &= ~DORMANT; + + inputdata_t ignored; + InputUpdateActors( ignored ); + } +} + +//------------------------------------- + +void CAI_GoalEntity::UpdateOnRemove() +{ + if ( m_flags & ACTIVE ) + { + inputdata_t inputdata; + InputDeactivate( inputdata ); + } + BaseClass::UpdateOnRemove(); +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity ) +{ + Assert( m_flags & ACTIVE ); + + if ( pEntity->MyNPCPointer() ) + { + SetThink( &CAI_GoalEntity::DelayedRefresh ); + SetNextThink( gpGlobals->curtime + 0.1f ); + } + +} + +//------------------------------------- + +void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity ) +{ + Assert( pEntity != this ); +} + +//----------------------------------------------------------------------------- + +int CAI_GoalEntity::DrawDebugTextOverlays() +{ + char tempstr[512]; + int offset = BaseClass::DrawDebugTextOverlays(); + + Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" ); + EntityText( offset, tempstr, 0 ); + offset++; + + return offset; +} + + |