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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_goalentity.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_goalentity.cpp')
-rw-r--r--mp/src/game/server/ai_goalentity.cpp556
1 files changed, 278 insertions, 278 deletions
diff --git a/mp/src/game/server/ai_goalentity.cpp b/mp/src/game/server/ai_goalentity.cpp
index 90d1ee35..31981097 100644
--- a/mp/src/game/server/ai_goalentity.cpp
+++ b/mp/src/game/server/ai_goalentity.cpp
@@ -1,278 +1,278 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-
-#include "utlrbtree.h"
-#include "saverestore_utlvector.h"
-#include "ai_goalentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-//
-// CAI_GoalEntity implementation
-//
-
-BEGIN_DATADESC( CAI_GoalEntity )
-
- DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ),
- DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ),
- DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ),
- DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ),
- DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ),
- DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ),
- DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ),
- DEFINE_FIELD( m_flags, FIELD_INTEGER ),
-
- DEFINE_THINKFUNC( DelayedRefresh ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
- DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
-
-END_DATADESC()
-
-
-//-------------------------------------
-
-void CAI_GoalEntity::Spawn()
-{
- SetThink( &CAI_GoalEntity::DelayedRefresh );
- SetNextThink( gpGlobals->curtime + 0.1f );
-}
-
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnRestore()
-{
- BaseClass::OnRestore();
-
- ExitDormant();
-
- if ( ( m_flags & ACTIVE ) )
- gEntList.AddListenerEntity( this );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::DelayedRefresh()
-{
- inputdata_t ignored;
- if ( m_fStartActive )
- {
- Assert( !(m_flags & ACTIVE) );
- InputActivate( ignored );
- m_fStartActive = false;
- }
- else
- InputUpdateActors( ignored );
-
- SetThink( NULL );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::PruneActors()
-{
- for ( int i = m_actors.Count() - 1; i >= 0; i-- )
- {
- if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD )
- m_actors.FastRemove( i );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::ResolveNames()
-{
- m_actors.SetCount( 0 );
-
- CBaseEntity *pEntity = NULL;
- for (;;)
- {
- switch ( m_SearchType )
- {
- case ST_ENTNAME:
- {
- pEntity = gEntList.FindEntityByName( pEntity, m_iszActor );
- break;
- }
-
- case ST_CLASSNAME:
- {
- pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) );
- break;
- }
- }
-
- if ( !pEntity )
- break;
-
- CAI_BaseNPC *pActor = pEntity->MyNPCPointer();
-
- if ( pActor && pActor->GetState() != NPC_STATE_DEAD )
- {
- AIHANDLE temp;
- temp = pActor;
- m_actors.AddToTail( temp );
- }
- }
-
- m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal );
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputActivate( inputdata_t &inputdata )
-{
- if ( !( m_flags & ACTIVE ) )
- {
- gEntList.AddListenerEntity( this );
-
- UpdateActors();
- m_flags |= ACTIVE;
-
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- EnableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata )
-{
- int i;
- CUtlRBTree<CAI_BaseNPC *> prevActors;
- CUtlRBTree<CAI_BaseNPC *>::IndexType_t index;
-
- SetDefLessFunc( prevActors );
-
- PruneActors();
-
- for ( i = 0; i < m_actors.Count(); i++ )
- {
- prevActors.Insert( m_actors[i] );
- }
-
- ResolveNames();
-
- for ( i = 0; i < m_actors.Count(); i++ )
- {
- index = prevActors.Find( m_actors[i] );
- if ( index == prevActors.InvalidIndex() )
- {
- if ( m_flags & ACTIVE )
- EnableGoal( m_actors[i] );
- }
- else
- prevActors.Remove( m_actors[i] );
- }
-
- for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) )
- {
- if ( m_flags & ACTIVE )
- DisableGoal( prevActors[ index ] );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata )
-{
- if ( m_flags & ACTIVE )
- {
- gEntList.RemoveListenerEntity( this );
- UpdateActors();
- m_flags &= ~ACTIVE;
-
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- DisableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::EnterDormant( void )
-{
- if ( m_flags & ACTIVE )
- {
- m_flags |= DORMANT;
- for ( int i = 0; i < m_actors.Count(); i++ )
- {
- DisableGoal( m_actors[i] );
- }
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::ExitDormant( void )
-{
- if ( m_flags & DORMANT )
- {
- m_flags &= ~DORMANT;
-
- inputdata_t ignored;
- InputUpdateActors( ignored );
- }
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::UpdateOnRemove()
-{
- if ( m_flags & ACTIVE )
- {
- inputdata_t inputdata;
- InputDeactivate( inputdata );
- }
- BaseClass::UpdateOnRemove();
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity )
-{
- Assert( m_flags & ACTIVE );
-
- if ( pEntity->MyNPCPointer() )
- {
- SetThink( &CAI_GoalEntity::DelayedRefresh );
- SetNextThink( gpGlobals->curtime + 0.1f );
- }
-
-}
-
-//-------------------------------------
-
-void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity )
-{
- Assert( pEntity != this );
-}
-
-//-----------------------------------------------------------------------------
-
-int CAI_GoalEntity::DrawDebugTextOverlays()
-{
- char tempstr[512];
- int offset = BaseClass::DrawDebugTextOverlays();
-
- Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" );
- EntityText( offset, tempstr, 0 );
- offset++;
-
- return offset;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+#include "utlrbtree.h"
+#include "saverestore_utlvector.h"
+#include "ai_goalentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+//
+// CAI_GoalEntity implementation
+//
+
+BEGIN_DATADESC( CAI_GoalEntity )
+
+ DEFINE_KEYFIELD( m_iszActor, FIELD_STRING, "Actor" ),
+ DEFINE_KEYFIELD( m_iszGoal, FIELD_STRING, "Goal" ),
+ DEFINE_KEYFIELD( m_fStartActive, FIELD_BOOLEAN, "StartActive" ),
+ DEFINE_KEYFIELD( m_iszConceptModifiers, FIELD_STRING, "BaseConceptModifiers" ),
+ DEFINE_KEYFIELD( m_SearchType, FIELD_INTEGER, "SearchType" ),
+ DEFINE_UTLVECTOR( m_actors, FIELD_EHANDLE ),
+ DEFINE_FIELD( m_hGoalEntity, FIELD_EHANDLE ),
+ DEFINE_FIELD( m_flags, FIELD_INTEGER ),
+
+ DEFINE_THINKFUNC( DelayedRefresh ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "UpdateActors", InputUpdateActors ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
+
+END_DATADESC()
+
+
+//-------------------------------------
+
+void CAI_GoalEntity::Spawn()
+{
+ SetThink( &CAI_GoalEntity::DelayedRefresh );
+ SetNextThink( gpGlobals->curtime + 0.1f );
+}
+
+
+//-------------------------------------
+
+void CAI_GoalEntity::OnRestore()
+{
+ BaseClass::OnRestore();
+
+ ExitDormant();
+
+ if ( ( m_flags & ACTIVE ) )
+ gEntList.AddListenerEntity( this );
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::DelayedRefresh()
+{
+ inputdata_t ignored;
+ if ( m_fStartActive )
+ {
+ Assert( !(m_flags & ACTIVE) );
+ InputActivate( ignored );
+ m_fStartActive = false;
+ }
+ else
+ InputUpdateActors( ignored );
+
+ SetThink( NULL );
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::PruneActors()
+{
+ for ( int i = m_actors.Count() - 1; i >= 0; i-- )
+ {
+ if ( m_actors[i] == NULL || m_actors[i]->IsMarkedForDeletion() || m_actors[i]->GetState() == NPC_STATE_DEAD )
+ m_actors.FastRemove( i );
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::ResolveNames()
+{
+ m_actors.SetCount( 0 );
+
+ CBaseEntity *pEntity = NULL;
+ for (;;)
+ {
+ switch ( m_SearchType )
+ {
+ case ST_ENTNAME:
+ {
+ pEntity = gEntList.FindEntityByName( pEntity, m_iszActor );
+ break;
+ }
+
+ case ST_CLASSNAME:
+ {
+ pEntity = gEntList.FindEntityByClassname( pEntity, STRING( m_iszActor ) );
+ break;
+ }
+ }
+
+ if ( !pEntity )
+ break;
+
+ CAI_BaseNPC *pActor = pEntity->MyNPCPointer();
+
+ if ( pActor && pActor->GetState() != NPC_STATE_DEAD )
+ {
+ AIHANDLE temp;
+ temp = pActor;
+ m_actors.AddToTail( temp );
+ }
+ }
+
+ m_hGoalEntity = gEntList.FindEntityByName( NULL, m_iszGoal );
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::InputActivate( inputdata_t &inputdata )
+{
+ if ( !( m_flags & ACTIVE ) )
+ {
+ gEntList.AddListenerEntity( this );
+
+ UpdateActors();
+ m_flags |= ACTIVE;
+
+ for ( int i = 0; i < m_actors.Count(); i++ )
+ {
+ EnableGoal( m_actors[i] );
+ }
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::InputUpdateActors( inputdata_t &inputdata )
+{
+ int i;
+ CUtlRBTree<CAI_BaseNPC *> prevActors;
+ CUtlRBTree<CAI_BaseNPC *>::IndexType_t index;
+
+ SetDefLessFunc( prevActors );
+
+ PruneActors();
+
+ for ( i = 0; i < m_actors.Count(); i++ )
+ {
+ prevActors.Insert( m_actors[i] );
+ }
+
+ ResolveNames();
+
+ for ( i = 0; i < m_actors.Count(); i++ )
+ {
+ index = prevActors.Find( m_actors[i] );
+ if ( index == prevActors.InvalidIndex() )
+ {
+ if ( m_flags & ACTIVE )
+ EnableGoal( m_actors[i] );
+ }
+ else
+ prevActors.Remove( m_actors[i] );
+ }
+
+ for ( index = prevActors.FirstInorder(); index != prevActors.InvalidIndex(); index = prevActors.NextInorder( index ) )
+ {
+ if ( m_flags & ACTIVE )
+ DisableGoal( prevActors[ index ] );
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::InputDeactivate( inputdata_t &inputdata )
+{
+ if ( m_flags & ACTIVE )
+ {
+ gEntList.RemoveListenerEntity( this );
+ UpdateActors();
+ m_flags &= ~ACTIVE;
+
+ for ( int i = 0; i < m_actors.Count(); i++ )
+ {
+ DisableGoal( m_actors[i] );
+ }
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::EnterDormant( void )
+{
+ if ( m_flags & ACTIVE )
+ {
+ m_flags |= DORMANT;
+ for ( int i = 0; i < m_actors.Count(); i++ )
+ {
+ DisableGoal( m_actors[i] );
+ }
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::ExitDormant( void )
+{
+ if ( m_flags & DORMANT )
+ {
+ m_flags &= ~DORMANT;
+
+ inputdata_t ignored;
+ InputUpdateActors( ignored );
+ }
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::UpdateOnRemove()
+{
+ if ( m_flags & ACTIVE )
+ {
+ inputdata_t inputdata;
+ InputDeactivate( inputdata );
+ }
+ BaseClass::UpdateOnRemove();
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::OnEntityCreated( CBaseEntity *pEntity )
+{
+ Assert( m_flags & ACTIVE );
+
+ if ( pEntity->MyNPCPointer() )
+ {
+ SetThink( &CAI_GoalEntity::DelayedRefresh );
+ SetNextThink( gpGlobals->curtime + 0.1f );
+ }
+
+}
+
+//-------------------------------------
+
+void CAI_GoalEntity::OnEntityDeleted( CBaseEntity *pEntity )
+{
+ Assert( pEntity != this );
+}
+
+//-----------------------------------------------------------------------------
+
+int CAI_GoalEntity::DrawDebugTextOverlays()
+{
+ char tempstr[512];
+ int offset = BaseClass::DrawDebugTextOverlays();
+
+ Q_snprintf( tempstr, sizeof(tempstr), "Active: %s", IsActive() ? "yes" : "no" );
+ EntityText( offset, tempstr, 0 );
+ offset++;
+
+ return offset;
+}
+
+