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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_event.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_event.cpp')
-rw-r--r--mp/src/game/server/ai_event.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/mp/src/game/server/ai_event.cpp b/mp/src/game/server/ai_event.cpp
index 4340942f..a9cea52c 100644
--- a/mp/src/game/server/ai_event.cpp
+++ b/mp/src/game/server/ai_event.cpp
@@ -1,50 +1,50 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Events that are available to all NPCs.
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "ai_basenpc.h"
-#include "eventlist.h"
-#include "stringregistry.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=============================================================================
-// Init static variables
-//=============================================================================
-CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL;
-int CAI_BaseNPC::m_iNumEvents = 0;
-
-//-----------------------------------------------------------------------------
-// Purpose: Add an activity to the activity string registry and increment
-// the acitivty counter
-//-----------------------------------------------------------------------------
-void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID)
-{
- MEM_ALLOC_CREDIT();
- Assert( m_pEventSR );
-
- m_pEventSR->AddString( eventName, eventID );
- m_iNumEvents++;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Given and activity ID, return the activity name
-//-----------------------------------------------------------------------------
-const char *CAI_BaseNPC::GetEventName(int eventID)
-{
- const char *name = m_pEventSR->GetStringText( eventID );
- return name;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Given and activity name, return the activity ID
-//-----------------------------------------------------------------------------
-int CAI_BaseNPC::GetEventID(const char* eventName)
-{
- return m_pEventSR->GetStringID( eventName );
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Events that are available to all NPCs.
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "ai_basenpc.h"
+#include "eventlist.h"
+#include "stringregistry.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=============================================================================
+// Init static variables
+//=============================================================================
+CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL;
+int CAI_BaseNPC::m_iNumEvents = 0;
+
+//-----------------------------------------------------------------------------
+// Purpose: Add an activity to the activity string registry and increment
+// the acitivty counter
+//-----------------------------------------------------------------------------
+void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID)
+{
+ MEM_ALLOC_CREDIT();
+ Assert( m_pEventSR );
+
+ m_pEventSR->AddString( eventName, eventID );
+ m_iNumEvents++;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Given and activity ID, return the activity name
+//-----------------------------------------------------------------------------
+const char *CAI_BaseNPC::GetEventName(int eventID)
+{
+ const char *name = m_pEventSR->GetStringText( eventID );
+ return name;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Given and activity name, return the activity ID
+//-----------------------------------------------------------------------------
+int CAI_BaseNPC::GetEventID(const char* eventName)
+{
+ return m_pEventSR->GetStringID( eventName );
+}
+