diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/ai_dynamiclink.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/ai_dynamiclink.cpp')
| -rw-r--r-- | mp/src/game/server/ai_dynamiclink.cpp | 1460 |
1 files changed, 730 insertions, 730 deletions
diff --git a/mp/src/game/server/ai_dynamiclink.cpp b/mp/src/game/server/ai_dynamiclink.cpp index 89b6b760..5f5fba9c 100644 --- a/mp/src/game/server/ai_dynamiclink.cpp +++ b/mp/src/game/server/ai_dynamiclink.cpp @@ -1,730 +1,730 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A link that can be turned on and off. Unlike normal links
-// dyanimc links must be entities so they can receive messages.
-// They update the state of the actual links. Allows us to save
-// a lot of memory by not making all links into entities
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "collisionutils.h"
-#include "ai_dynamiclink.h"
-#include "ai_node.h"
-#include "ai_link.h"
-#include "ai_network.h"
-#include "ai_networkmanager.h"
-#include "saverestore_utlvector.h"
-#include "editor_sendcommand.h"
-#include "bitstring.h"
-#include "tier0/vprof.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-
-LINK_ENTITY_TO_CLASS(info_node_link_controller, CAI_DynamicLinkController);
-
-BEGIN_DATADESC( CAI_DynamicLinkController )
-
- DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ),
- DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ),
- DEFINE_KEYFIELD( m_bInvertAllow, FIELD_BOOLEAN, "InvertAllow" ),
- DEFINE_KEYFIELD( m_bUseAirLinkRadius, FIELD_BOOLEAN, "useairlinkradius" ),
- // m_ControlledLinks (rebuilt)
-
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
-
- DEFINE_INPUTFUNC( FIELD_STRING, "SetAllowed", InputSetAllowed ),
- DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetInvert", InputSetInvert ),
-
-END_DATADESC()
-
-void CAI_DynamicLinkController::GenerateLinksFromVolume()
-{
- Assert( m_ControlledLinks.Count() == 0 );
-
- int nNodes = g_pBigAINet->NumNodes();
- CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
-
- float MinDistCareSq = 0;
- if (m_bUseAirLinkRadius)
- {
- MinDistCareSq = Square(MAX_AIR_NODE_LINK_DIST + 0.1);
- }
- else
- {
- MinDistCareSq = Square(MAX_NODE_LINK_DIST + 0.1);
- }
-
- const Vector &origin = WorldSpaceCenter();
- Vector vAbsMins, vAbsMaxs;
- CollisionProp()->WorldSpaceAABB( &vAbsMins, &vAbsMaxs );
- vAbsMins -= Vector( 1, 1, 1 );
- vAbsMaxs += Vector( 1, 1, 1 );
-
- for ( int i = 0; i < nNodes; i++ )
- {
- CAI_Node *pNode = ppNodes[i];
- const Vector &nodeOrigin = pNode->GetOrigin();
- if ( origin.DistToSqr(nodeOrigin) < MinDistCareSq )
- {
- int nLinks = pNode->NumLinks();
- for ( int j = 0; j < nLinks; j++ )
- {
- CAI_Link *pLink = pNode->GetLinkByIndex( j );
- int iLinkDest = pLink->DestNodeID( i );
- if ( iLinkDest > i )
- {
- const Vector &originOther = ppNodes[iLinkDest]->GetOrigin();
- if ( origin.DistToSqr(originOther) < MinDistCareSq )
- {
- if ( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, nodeOrigin, originOther - nodeOrigin ) )
- {
- Assert( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, originOther, nodeOrigin - originOther ) );
-
- CAI_DynamicLink *pLink = (CAI_DynamicLink *)CreateEntityByName( "info_node_link" );
- pLink->m_nSrcID = i;
- pLink->m_nDestID = iLinkDest;
- pLink->m_nSrcEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pLink->m_nSrcID );
- pLink->m_nDestEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pLink->m_nDestID );
- pLink->m_nLinkState = m_nLinkState;
- pLink->m_strAllowUse = m_strAllowUse;
- pLink->m_bInvertAllow = m_bInvertAllow;
- pLink->m_bFixedUpIds = true;
- pLink->m_bNotSaved = true;
-
- pLink->Spawn();
- m_ControlledLinks.AddToTail( pLink );
- }
- }
- }
- }
- }
- }
-}
-
-void CAI_DynamicLinkController::InputTurnOn( inputdata_t &inputdata )
-{
- for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
- {
- if ( m_ControlledLinks[i] == NULL )
- {
- m_ControlledLinks.FastRemove(i);
- if ( i >= m_ControlledLinks.Count() )
- break;
- }
- m_ControlledLinks[i]->InputTurnOn( inputdata );
- }
-
- m_nLinkState = LINK_ON;
-}
-
-void CAI_DynamicLinkController::InputTurnOff( inputdata_t &inputdata )
-{
- for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
- {
- if ( m_ControlledLinks[i] == NULL )
- {
- m_ControlledLinks.FastRemove(i);
- if ( i >= m_ControlledLinks.Count() )
- break;
- }
- m_ControlledLinks[i]->InputTurnOff( inputdata );
- }
-
- m_nLinkState = LINK_OFF;
-}
-
-void CAI_DynamicLinkController::InputSetAllowed( inputdata_t &inputdata )
-{
- m_strAllowUse = inputdata.value.StringID();
- for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
- {
- if ( m_ControlledLinks[i] == NULL )
- {
- m_ControlledLinks.FastRemove(i);
- if ( i >= m_ControlledLinks.Count() )
- break;
- }
- m_ControlledLinks[i]->m_strAllowUse = m_strAllowUse;
- }
-}
-
-void CAI_DynamicLinkController::InputSetInvert( inputdata_t &inputdata )
-{
- m_bInvertAllow = inputdata.value.Bool();
- for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
- {
- if ( m_ControlledLinks[i] == NULL )
- {
- m_ControlledLinks.FastRemove(i);
- if ( i >= m_ControlledLinks.Count() )
- break;
- }
- m_ControlledLinks[i]->m_bInvertAllow = m_bInvertAllow;
- }
-}
-
-//-----------------------------------------------------------------------------
-
-LINK_ENTITY_TO_CLASS(info_node_link, CAI_DynamicLink);
-
-BEGIN_DATADESC( CAI_DynamicLink )
-
-// m_pNextDynamicLink
-DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ),
-DEFINE_KEYFIELD( m_nSrcEditID, FIELD_INTEGER, "startnode" ),
-DEFINE_KEYFIELD( m_nDestEditID, FIELD_INTEGER, "endnode" ),
-DEFINE_KEYFIELD( m_nLinkType, FIELD_INTEGER, "linktype" ),
-DEFINE_FIELD( m_bInvertAllow, FIELD_BOOLEAN ),
-// m_nSrcID (rebuilt)
-// m_nDestID (rebuilt)
-DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ),
-// m_bFixedUpIds (part of rebuild)
-// m_bNotSaved (rebuilt)
-
-DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
-DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
-
-END_DATADESC()
-
-//-----------------------------------------------------------------------------
-// Init static variables
-//-----------------------------------------------------------------------------
-CAI_DynamicLink *CAI_DynamicLink::m_pAllDynamicLinks = NULL;
-bool CAI_DynamicLink::gm_bInitialized;
-
-
-//------------------------------------------------------------------------------
-
-void CAI_DynamicLink::GenerateControllerLinks()
-{
- CAI_DynamicLinkController *pController = NULL;
- while ( ( pController = gEntList.NextEntByClass( pController ) ) != NULL )
- {
- pController->GenerateLinksFromVolume();
- }
-
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Initializes src and dest IDs for all dynamic links
-//
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::InitDynamicLinks(void)
-{
- if (!g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable)
- {
- Warning("ERROR: Trying initialize links with no WC ID table!\n");
- return;
- }
-
- if ( gm_bInitialized )
- return;
-
- gm_bInitialized = true;
-
- bool bUpdateZones = false;
-
- GenerateControllerLinks();
-
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
-
- while (pDynamicLink)
- {
- // -------------------------------------------------------------
- // First convert this links WC IDs to engine IDs
- // -------------------------------------------------------------
- if ( !pDynamicLink->m_bFixedUpIds )
- {
- int nSrcID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nSrcEditID );
- if (nSrcID == -1)
- {
- DevMsg( "ERROR: Dynamic link source WC node %d not found\n", pDynamicLink->m_nSrcEditID );
- nSrcID = NO_NODE;
- }
-
- int nDestID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nDestEditID );
- if (nDestID == -1)
- {
- DevMsg( "ERROR: Dynamic link dest WC node %d not found\n", pDynamicLink->m_nDestEditID );
- nDestID = NO_NODE;
- }
-
- pDynamicLink->m_nSrcID = nSrcID;
- pDynamicLink->m_nDestID = nDestID;
- pDynamicLink->m_bFixedUpIds = true;
- }
-
- if ( pDynamicLink->m_nSrcID != NO_NODE && pDynamicLink->m_nDestID != NO_NODE )
- {
- if ( ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ) != 0 )
- {
- CAI_Link *pLink = pDynamicLink->FindLink();
- if ( !pLink )
- {
- CAI_Node *pNode1, *pNode2;
-
- pNode1 = g_pBigAINet->GetNode( pDynamicLink->m_nSrcID );
- pNode2 = g_pBigAINet->GetNode( pDynamicLink->m_nDestID );
-
- if ( pNode1 && pNode2 )
- {
- pLink = g_pBigAINet->CreateLink( pDynamicLink->m_nSrcID, pDynamicLink->m_nDestID );
- if ( !pLink )
- DevMsg( "Failed to create dynamic link (%d <--> %d)\n", pDynamicLink->m_nSrcEditID, pDynamicLink->m_nDestEditID );
- }
-
- }
-
- if ( pLink )
- {
- bUpdateZones = true;
-
- int hullBits = ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK );
- for ( int i = 0; i < NUM_HULLS; i++ )
- {
- if ( hullBits & ( 1 << i ) )
- {
- pLink->m_iAcceptedMoveTypes[i] = pDynamicLink->m_nLinkType;
- }
- }
- }
- }
-
- // Now set the link's state
- pDynamicLink->SetLinkState();
-
- // Go on to the next dynamic link
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
- }
- else
- {
- CAI_DynamicLink *pBadDynamicLink = pDynamicLink;
-
- // Go on to the next dynamic link
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
-
- UTIL_RemoveImmediate( pBadDynamicLink );
- }
-
- }
-
- if ( bUpdateZones )
- {
- g_AINetworkBuilder.InitZones( g_pBigAINet );
- }
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose : Goes through each dynamic link and updates the state of all
-// AINetwork links
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::ResetDynamicLinks(void)
-{
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
-
- while (pDynamicLink)
- {
- // Now set the link's state
- pDynamicLink->SetLinkState();
-
- // Go on to the next dynamic link
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
- }
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose : Goes through each dynamic link and checks to make sure that
-// there is still a corresponding node link, if not removes it
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::PurgeDynamicLinks(void)
-{
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
-
- while (pDynamicLink)
- {
- if (!pDynamicLink->IsLinkValid())
- {
- // Didn't find the link, so remove it
-#ifdef _WIN32
- int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nSrcID];
- int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nDestID];
- int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
- if (status == Editor_BadCommand)
- {
- DevMsg( "Worldcraft failed in PurgeDynamicLinks...\n" );
- }
-#endif
- // Safe to remove it here as this happens only after I leave this function
- UTIL_Remove(pDynamicLink);
- }
-
- // Go on to the next dynamic link
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Returns false if the dynamic link doesn't have a corresponding
-// node link
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-bool CAI_DynamicLink::IsLinkValid( void )
-{
- CAI_Node *pNode = g_pBigAINet->GetNode(m_nSrcID);
-
- return ( pNode->GetLink( m_nDestID ) != NULL );
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::InputTurnOn( inputdata_t &inputdata )
-{
- if (m_nLinkState == LINK_OFF)
- {
- m_nLinkState = LINK_ON;
- CAI_DynamicLink::SetLinkState();
- }
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::InputTurnOff( inputdata_t &inputdata )
-{
- if (m_nLinkState == LINK_ON)
- {
- m_nLinkState = LINK_OFF;
- CAI_DynamicLink::SetLinkState();
- }
-}
-
-
-//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-CAI_Link *CAI_DynamicLink::FindLink()
-{
- CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false);
- if ( pSrcNode )
- {
- int numLinks = pSrcNode->NumLinks();
- for (int i=0;i<numLinks;i++)
- {
- CAI_Link* pLink = pSrcNode->GetLinkByIndex(i);
-
- if (((pLink->m_iSrcID == m_nSrcID )&&
- (pLink->m_iDestID == m_nDestID)) ||
-
- ((pLink->m_iSrcID == m_nDestID)&&
- (pLink->m_iDestID == m_nSrcID )) )
- {
- return pLink;
- }
- }
- }
- return NULL;
-}
-
-//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-int CAI_DynamicLink::ObjectCaps()
-{
- int caps = BaseClass::ObjectCaps();
-
- if ( m_bNotSaved )
- caps |= FCAP_DONT_SAVE;
-
- return caps;
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Updates network link state if dynamic link state has changed
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAI_DynamicLink::SetLinkState(void)
-{
- if ( !gm_bInitialized )
- {
- // Safe to quietly return. Consistency will be enforced when InitDynamicLinks() is called
- return;
- }
-
- if (m_nSrcID == NO_NODE || m_nDestID == NO_NODE)
- {
- Vector pos = GetAbsOrigin();
- DevWarning("ERROR: Dynamic link at %f %f %f pointing to invalid node ID!!\n", pos.x, pos.y, pos.z);
- return;
- }
-
- // ------------------------------------------------------------------
- // Now update the node links...
- // Nodes share links so we only have to find the node from the src
- // For now just using one big AINetwork so find src node on that network
- // ------------------------------------------------------------------
- CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false);
- if ( pSrcNode )
- {
- CAI_Link* pLink = FindLink();
- if ( pLink )
- {
- pLink->m_pDynamicLink = this;
- if (m_nLinkState == LINK_OFF)
- {
- pLink->m_LinkInfo |= bits_LINK_OFF;
- }
- else
- {
- pLink->m_LinkInfo &= ~bits_LINK_OFF;
- }
- }
- else
- {
- DevMsg("Dynamic Link Error: (%s) unable to form between nodes %d and %d\n", GetDebugName(), m_nSrcID, m_nDestID );
- }
- }
-
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Given two node ID's return the related dynamic link if any or NULL
-//
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-CAI_DynamicLink* CAI_DynamicLink::GetDynamicLink(int nSrcID, int nDstID)
-{
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
-
- while (pDynamicLink)
- {
- if ((nSrcID == pDynamicLink->m_nSrcID && nDstID == pDynamicLink->m_nDestID) ||
- (nSrcID == pDynamicLink->m_nDestID && nDstID == pDynamicLink->m_nSrcID ) )
- {
- return pDynamicLink;
- }
-
- // Go on to the next dynamic link
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
- }
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-CAI_DynamicLink::CAI_DynamicLink(void)
-{
- m_bFixedUpIds = false;
- m_bNotSaved = false;
- m_nSrcID = NO_NODE;
- m_nDestID = NO_NODE;
- m_nLinkState = LINK_OFF;
- m_nLinkType = bits_CAP_MOVE_GROUND;
- m_bInvertAllow = false;
-
- // -------------------------------------
- // Add to linked list of dynamic links
- // -------------------------------------
- m_pNextDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
- CAI_DynamicLink::m_pAllDynamicLinks = this;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-CAI_DynamicLink::~CAI_DynamicLink(void) {
-
- // ----------------------------------------------
- // Remove from linked list of all dynamic links
- // ----------------------------------------------
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
- if (pDynamicLink == this)
- {
- m_pAllDynamicLinks = pDynamicLink->m_pNextDynamicLink;
- }
- else
- {
- while (pDynamicLink)
- {
- if (pDynamicLink->m_pNextDynamicLink == this)
- {
- pDynamicLink->m_pNextDynamicLink = pDynamicLink->m_pNextDynamicLink->m_pNextDynamicLink;
- break;
- }
- pDynamicLink = pDynamicLink->m_pNextDynamicLink;
- }
- }
-}
-
-LINK_ENTITY_TO_CLASS(info_radial_link_controller, CAI_RadialLinkController);
-
-BEGIN_DATADESC( CAI_RadialLinkController )
-DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),
-DEFINE_FIELD( m_vecAtRestOrigin, FIELD_POSITION_VECTOR ),
-DEFINE_FIELD( m_bAtRest, FIELD_BOOLEAN ),
-
-DEFINE_THINKFUNC( PollMotionThink ),
-END_DATADESC()
-
-//---------------------------------------------------------
-//---------------------------------------------------------
-void CAI_RadialLinkController::Spawn()
-{
- SetSolid( SOLID_NONE );
- AddEffects( EF_NODRAW );
-}
-
-//---------------------------------------------------------
-//---------------------------------------------------------
-void CAI_RadialLinkController::Activate()
-{
- BaseClass::Activate();
-
- m_bAtRest = false;
- m_vecAtRestOrigin = vec3_invalid;
-
- // Force re-evaluation
- SetThink( &CAI_RadialLinkController::PollMotionThink );
-
- // Spread think times out.
- SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.0f, 1.0f) );
-
- if( GetParent() != NULL )
- {
- float flDist = GetAbsOrigin().DistTo( GetParent()->GetAbsOrigin() );
-
- if( flDist > 200.0f )
- {
- // Warn at the console if a link controller is far away from its parent. This
- // most likely means that a level designer has copied an entity without researching its hierarchy.
- DevMsg("RadialLinkController (%s) is far from its parent!\n", GetDebugName() );
- }
- }
-}
-
-//---------------------------------------------------------
-//---------------------------------------------------------
-void CAI_RadialLinkController::PollMotionThink()
-{
- SetNextThink( gpGlobals->curtime + 0.5f );
-
- CBaseEntity *pParent = GetParent();
-
- if( pParent )
- {
- if( pParent->VPhysicsGetObject()->IsAsleep() )
- {
- if( !m_bAtRest )
- {
- m_vecAtRestOrigin = GetAbsOrigin();
- ModifyNodeLinks( true );
- m_bAtRest = true;
- //Msg("At Rest!\n");
- }
- }
- else
- {
- if( m_bAtRest )
- {
- float flDist;
-
- flDist = GetAbsOrigin().DistTo(m_vecAtRestOrigin);
-
- if( flDist < 18.0f )
- {
- // Ignore movement If moved less than 18 inches from the place where we came to rest.
- //Msg("Reject.\n");
- return;
- }
- }
-
- //Msg("Polling!\n");
-
- if( m_vecAtRestOrigin != vec3_invalid )
- {
- ModifyNodeLinks( false );
- m_bAtRest = false;
- m_vecAtRestOrigin = vec3_invalid;
- }
- }
- }
-}
-
-//---------------------------------------------------------
-//---------------------------------------------------------
-ConVar ai_radial_max_link_dist( "ai_radial_max_link_dist", "512" );
-void CAI_RadialLinkController::ModifyNodeLinks( bool bMakeStale )
-{
- int nNodes = g_pBigAINet->NumNodes();
- CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
-
- VPROF_BUDGET("ModifyLinks", "ModifyLinks");
-
- const float MinDistCareSq = Square( ai_radial_max_link_dist.GetFloat() + 0.1 );
-
- for ( int i = 0; i < nNodes; i++ )
- {
- CAI_Node *pNode = ppNodes[i];
- const Vector &nodeOrigin = pNode->GetOrigin();
- if ( m_vecAtRestOrigin.DistToSqr(nodeOrigin) < MinDistCareSq )
- {
- int nLinks = pNode->NumLinks();
- for ( int j = 0; j < nLinks; j++ )
- {
- CAI_Link *pLink = pNode->GetLinkByIndex( j );
- int iLinkDest = pLink->DestNodeID( i );
-
- if ( iLinkDest > i )
- {
- bool bQualify = true;
-
- if( ( (pLink->m_iAcceptedMoveTypes[HULL_HUMAN]||pLink->m_iAcceptedMoveTypes[HULL_WIDE_HUMAN]) & bits_CAP_MOVE_GROUND) == 0 )
- {
- // Micro-optimization: Ignore any connection that's not a walking connection for humans.(sjb)
- bQualify = false;
- }
-
- const Vector &originOther = ppNodes[iLinkDest]->GetOrigin();
- if ( bQualify && m_vecAtRestOrigin.DistToSqr(originOther) < MinDistCareSq )
- {
- if ( IsRayIntersectingSphere(nodeOrigin, originOther - nodeOrigin, m_vecAtRestOrigin, m_flRadius) )
- {
- if( bMakeStale )
- {
- pLink->m_LinkInfo |= bits_LINK_STALE_SUGGESTED;
- pLink->m_timeStaleExpires = FLT_MAX;
- }
- else
- {
- pLink->m_LinkInfo &= ~bits_LINK_STALE_SUGGESTED;
- }
- }
- }
- }
- }
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A link that can be turned on and off. Unlike normal links +// dyanimc links must be entities so they can receive messages. +// They update the state of the actual links. Allows us to save +// a lot of memory by not making all links into entities +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "collisionutils.h" +#include "ai_dynamiclink.h" +#include "ai_node.h" +#include "ai_link.h" +#include "ai_network.h" +#include "ai_networkmanager.h" +#include "saverestore_utlvector.h" +#include "editor_sendcommand.h" +#include "bitstring.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- + +LINK_ENTITY_TO_CLASS(info_node_link_controller, CAI_DynamicLinkController); + +BEGIN_DATADESC( CAI_DynamicLinkController ) + + DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ), + DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ), + DEFINE_KEYFIELD( m_bInvertAllow, FIELD_BOOLEAN, "InvertAllow" ), + DEFINE_KEYFIELD( m_bUseAirLinkRadius, FIELD_BOOLEAN, "useairlinkradius" ), + // m_ControlledLinks (rebuilt) + + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), + + DEFINE_INPUTFUNC( FIELD_STRING, "SetAllowed", InputSetAllowed ), + DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetInvert", InputSetInvert ), + +END_DATADESC() + +void CAI_DynamicLinkController::GenerateLinksFromVolume() +{ + Assert( m_ControlledLinks.Count() == 0 ); + + int nNodes = g_pBigAINet->NumNodes(); + CAI_Node **ppNodes = g_pBigAINet->AccessNodes(); + + float MinDistCareSq = 0; + if (m_bUseAirLinkRadius) + { + MinDistCareSq = Square(MAX_AIR_NODE_LINK_DIST + 0.1); + } + else + { + MinDistCareSq = Square(MAX_NODE_LINK_DIST + 0.1); + } + + const Vector &origin = WorldSpaceCenter(); + Vector vAbsMins, vAbsMaxs; + CollisionProp()->WorldSpaceAABB( &vAbsMins, &vAbsMaxs ); + vAbsMins -= Vector( 1, 1, 1 ); + vAbsMaxs += Vector( 1, 1, 1 ); + + for ( int i = 0; i < nNodes; i++ ) + { + CAI_Node *pNode = ppNodes[i]; + const Vector &nodeOrigin = pNode->GetOrigin(); + if ( origin.DistToSqr(nodeOrigin) < MinDistCareSq ) + { + int nLinks = pNode->NumLinks(); + for ( int j = 0; j < nLinks; j++ ) + { + CAI_Link *pLink = pNode->GetLinkByIndex( j ); + int iLinkDest = pLink->DestNodeID( i ); + if ( iLinkDest > i ) + { + const Vector &originOther = ppNodes[iLinkDest]->GetOrigin(); + if ( origin.DistToSqr(originOther) < MinDistCareSq ) + { + if ( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, nodeOrigin, originOther - nodeOrigin ) ) + { + Assert( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, originOther, nodeOrigin - originOther ) ); + + CAI_DynamicLink *pLink = (CAI_DynamicLink *)CreateEntityByName( "info_node_link" ); + pLink->m_nSrcID = i; + pLink->m_nDestID = iLinkDest; + pLink->m_nSrcEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pLink->m_nSrcID ); + pLink->m_nDestEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pLink->m_nDestID ); + pLink->m_nLinkState = m_nLinkState; + pLink->m_strAllowUse = m_strAllowUse; + pLink->m_bInvertAllow = m_bInvertAllow; + pLink->m_bFixedUpIds = true; + pLink->m_bNotSaved = true; + + pLink->Spawn(); + m_ControlledLinks.AddToTail( pLink ); + } + } + } + } + } + } +} + +void CAI_DynamicLinkController::InputTurnOn( inputdata_t &inputdata ) +{ + for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) + { + if ( m_ControlledLinks[i] == NULL ) + { + m_ControlledLinks.FastRemove(i); + if ( i >= m_ControlledLinks.Count() ) + break; + } + m_ControlledLinks[i]->InputTurnOn( inputdata ); + } + + m_nLinkState = LINK_ON; +} + +void CAI_DynamicLinkController::InputTurnOff( inputdata_t &inputdata ) +{ + for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) + { + if ( m_ControlledLinks[i] == NULL ) + { + m_ControlledLinks.FastRemove(i); + if ( i >= m_ControlledLinks.Count() ) + break; + } + m_ControlledLinks[i]->InputTurnOff( inputdata ); + } + + m_nLinkState = LINK_OFF; +} + +void CAI_DynamicLinkController::InputSetAllowed( inputdata_t &inputdata ) +{ + m_strAllowUse = inputdata.value.StringID(); + for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) + { + if ( m_ControlledLinks[i] == NULL ) + { + m_ControlledLinks.FastRemove(i); + if ( i >= m_ControlledLinks.Count() ) + break; + } + m_ControlledLinks[i]->m_strAllowUse = m_strAllowUse; + } +} + +void CAI_DynamicLinkController::InputSetInvert( inputdata_t &inputdata ) +{ + m_bInvertAllow = inputdata.value.Bool(); + for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) + { + if ( m_ControlledLinks[i] == NULL ) + { + m_ControlledLinks.FastRemove(i); + if ( i >= m_ControlledLinks.Count() ) + break; + } + m_ControlledLinks[i]->m_bInvertAllow = m_bInvertAllow; + } +} + +//----------------------------------------------------------------------------- + +LINK_ENTITY_TO_CLASS(info_node_link, CAI_DynamicLink); + +BEGIN_DATADESC( CAI_DynamicLink ) + +// m_pNextDynamicLink +DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ), +DEFINE_KEYFIELD( m_nSrcEditID, FIELD_INTEGER, "startnode" ), +DEFINE_KEYFIELD( m_nDestEditID, FIELD_INTEGER, "endnode" ), +DEFINE_KEYFIELD( m_nLinkType, FIELD_INTEGER, "linktype" ), +DEFINE_FIELD( m_bInvertAllow, FIELD_BOOLEAN ), +// m_nSrcID (rebuilt) +// m_nDestID (rebuilt) +DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ), +// m_bFixedUpIds (part of rebuild) +// m_bNotSaved (rebuilt) + +DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), +DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), + +END_DATADESC() + +//----------------------------------------------------------------------------- +// Init static variables +//----------------------------------------------------------------------------- +CAI_DynamicLink *CAI_DynamicLink::m_pAllDynamicLinks = NULL; +bool CAI_DynamicLink::gm_bInitialized; + + +//------------------------------------------------------------------------------ + +void CAI_DynamicLink::GenerateControllerLinks() +{ + CAI_DynamicLinkController *pController = NULL; + while ( ( pController = gEntList.NextEntByClass( pController ) ) != NULL ) + { + pController->GenerateLinksFromVolume(); + } + +} + +//------------------------------------------------------------------------------ +// Purpose : Initializes src and dest IDs for all dynamic links +// +// Input : +// Output : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::InitDynamicLinks(void) +{ + if (!g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable) + { + Warning("ERROR: Trying initialize links with no WC ID table!\n"); + return; + } + + if ( gm_bInitialized ) + return; + + gm_bInitialized = true; + + bool bUpdateZones = false; + + GenerateControllerLinks(); + + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + + while (pDynamicLink) + { + // ------------------------------------------------------------- + // First convert this links WC IDs to engine IDs + // ------------------------------------------------------------- + if ( !pDynamicLink->m_bFixedUpIds ) + { + int nSrcID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nSrcEditID ); + if (nSrcID == -1) + { + DevMsg( "ERROR: Dynamic link source WC node %d not found\n", pDynamicLink->m_nSrcEditID ); + nSrcID = NO_NODE; + } + + int nDestID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nDestEditID ); + if (nDestID == -1) + { + DevMsg( "ERROR: Dynamic link dest WC node %d not found\n", pDynamicLink->m_nDestEditID ); + nDestID = NO_NODE; + } + + pDynamicLink->m_nSrcID = nSrcID; + pDynamicLink->m_nDestID = nDestID; + pDynamicLink->m_bFixedUpIds = true; + } + + if ( pDynamicLink->m_nSrcID != NO_NODE && pDynamicLink->m_nDestID != NO_NODE ) + { + if ( ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ) != 0 ) + { + CAI_Link *pLink = pDynamicLink->FindLink(); + if ( !pLink ) + { + CAI_Node *pNode1, *pNode2; + + pNode1 = g_pBigAINet->GetNode( pDynamicLink->m_nSrcID ); + pNode2 = g_pBigAINet->GetNode( pDynamicLink->m_nDestID ); + + if ( pNode1 && pNode2 ) + { + pLink = g_pBigAINet->CreateLink( pDynamicLink->m_nSrcID, pDynamicLink->m_nDestID ); + if ( !pLink ) + DevMsg( "Failed to create dynamic link (%d <--> %d)\n", pDynamicLink->m_nSrcEditID, pDynamicLink->m_nDestEditID ); + } + + } + + if ( pLink ) + { + bUpdateZones = true; + + int hullBits = ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ); + for ( int i = 0; i < NUM_HULLS; i++ ) + { + if ( hullBits & ( 1 << i ) ) + { + pLink->m_iAcceptedMoveTypes[i] = pDynamicLink->m_nLinkType; + } + } + } + } + + // Now set the link's state + pDynamicLink->SetLinkState(); + + // Go on to the next dynamic link + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + } + else + { + CAI_DynamicLink *pBadDynamicLink = pDynamicLink; + + // Go on to the next dynamic link + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + + UTIL_RemoveImmediate( pBadDynamicLink ); + } + + } + + if ( bUpdateZones ) + { + g_AINetworkBuilder.InitZones( g_pBigAINet ); + } +} + + +//------------------------------------------------------------------------------ +// Purpose : Goes through each dynamic link and updates the state of all +// AINetwork links +// Input : +// Output : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::ResetDynamicLinks(void) +{ + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + + while (pDynamicLink) + { + // Now set the link's state + pDynamicLink->SetLinkState(); + + // Go on to the next dynamic link + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + } +} + + +//------------------------------------------------------------------------------ +// Purpose : Goes through each dynamic link and checks to make sure that +// there is still a corresponding node link, if not removes it +// Input : +// Output : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::PurgeDynamicLinks(void) +{ + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + + while (pDynamicLink) + { + if (!pDynamicLink->IsLinkValid()) + { + // Didn't find the link, so remove it +#ifdef _WIN32 + int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nSrcID]; + int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nDestID]; + int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false); + if (status == Editor_BadCommand) + { + DevMsg( "Worldcraft failed in PurgeDynamicLinks...\n" ); + } +#endif + // Safe to remove it here as this happens only after I leave this function + UTIL_Remove(pDynamicLink); + } + + // Go on to the next dynamic link + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + } +} + +//------------------------------------------------------------------------------ +// Purpose : Returns false if the dynamic link doesn't have a corresponding +// node link +// Input : +// Output : +//------------------------------------------------------------------------------ +bool CAI_DynamicLink::IsLinkValid( void ) +{ + CAI_Node *pNode = g_pBigAINet->GetNode(m_nSrcID); + + return ( pNode->GetLink( m_nDestID ) != NULL ); +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::InputTurnOn( inputdata_t &inputdata ) +{ + if (m_nLinkState == LINK_OFF) + { + m_nLinkState = LINK_ON; + CAI_DynamicLink::SetLinkState(); + } +} + + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::InputTurnOff( inputdata_t &inputdata ) +{ + if (m_nLinkState == LINK_ON) + { + m_nLinkState = LINK_OFF; + CAI_DynamicLink::SetLinkState(); + } +} + + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +CAI_Link *CAI_DynamicLink::FindLink() +{ + CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false); + if ( pSrcNode ) + { + int numLinks = pSrcNode->NumLinks(); + for (int i=0;i<numLinks;i++) + { + CAI_Link* pLink = pSrcNode->GetLinkByIndex(i); + + if (((pLink->m_iSrcID == m_nSrcID )&& + (pLink->m_iDestID == m_nDestID)) || + + ((pLink->m_iSrcID == m_nDestID)&& + (pLink->m_iDestID == m_nSrcID )) ) + { + return pLink; + } + } + } + return NULL; +} + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +int CAI_DynamicLink::ObjectCaps() +{ + int caps = BaseClass::ObjectCaps(); + + if ( m_bNotSaved ) + caps |= FCAP_DONT_SAVE; + + return caps; +} + +//------------------------------------------------------------------------------ +// Purpose : Updates network link state if dynamic link state has changed +// Input : +// Output : +//------------------------------------------------------------------------------ +void CAI_DynamicLink::SetLinkState(void) +{ + if ( !gm_bInitialized ) + { + // Safe to quietly return. Consistency will be enforced when InitDynamicLinks() is called + return; + } + + if (m_nSrcID == NO_NODE || m_nDestID == NO_NODE) + { + Vector pos = GetAbsOrigin(); + DevWarning("ERROR: Dynamic link at %f %f %f pointing to invalid node ID!!\n", pos.x, pos.y, pos.z); + return; + } + + // ------------------------------------------------------------------ + // Now update the node links... + // Nodes share links so we only have to find the node from the src + // For now just using one big AINetwork so find src node on that network + // ------------------------------------------------------------------ + CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false); + if ( pSrcNode ) + { + CAI_Link* pLink = FindLink(); + if ( pLink ) + { + pLink->m_pDynamicLink = this; + if (m_nLinkState == LINK_OFF) + { + pLink->m_LinkInfo |= bits_LINK_OFF; + } + else + { + pLink->m_LinkInfo &= ~bits_LINK_OFF; + } + } + else + { + DevMsg("Dynamic Link Error: (%s) unable to form between nodes %d and %d\n", GetDebugName(), m_nSrcID, m_nDestID ); + } + } + +} + +//------------------------------------------------------------------------------ +// Purpose : Given two node ID's return the related dynamic link if any or NULL +// +// Input : +// Output : +//------------------------------------------------------------------------------ +CAI_DynamicLink* CAI_DynamicLink::GetDynamicLink(int nSrcID, int nDstID) +{ + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + + while (pDynamicLink) + { + if ((nSrcID == pDynamicLink->m_nSrcID && nDstID == pDynamicLink->m_nDestID) || + (nSrcID == pDynamicLink->m_nDestID && nDstID == pDynamicLink->m_nSrcID ) ) + { + return pDynamicLink; + } + + // Go on to the next dynamic link + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + } + return NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Constructor +// Input : +// Output : +//----------------------------------------------------------------------------- +CAI_DynamicLink::CAI_DynamicLink(void) +{ + m_bFixedUpIds = false; + m_bNotSaved = false; + m_nSrcID = NO_NODE; + m_nDestID = NO_NODE; + m_nLinkState = LINK_OFF; + m_nLinkType = bits_CAP_MOVE_GROUND; + m_bInvertAllow = false; + + // ------------------------------------- + // Add to linked list of dynamic links + // ------------------------------------- + m_pNextDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + CAI_DynamicLink::m_pAllDynamicLinks = this; +}; + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : +// Output : +//----------------------------------------------------------------------------- +CAI_DynamicLink::~CAI_DynamicLink(void) { + + // ---------------------------------------------- + // Remove from linked list of all dynamic links + // ---------------------------------------------- + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; + if (pDynamicLink == this) + { + m_pAllDynamicLinks = pDynamicLink->m_pNextDynamicLink; + } + else + { + while (pDynamicLink) + { + if (pDynamicLink->m_pNextDynamicLink == this) + { + pDynamicLink->m_pNextDynamicLink = pDynamicLink->m_pNextDynamicLink->m_pNextDynamicLink; + break; + } + pDynamicLink = pDynamicLink->m_pNextDynamicLink; + } + } +} + +LINK_ENTITY_TO_CLASS(info_radial_link_controller, CAI_RadialLinkController); + +BEGIN_DATADESC( CAI_RadialLinkController ) +DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ), +DEFINE_FIELD( m_vecAtRestOrigin, FIELD_POSITION_VECTOR ), +DEFINE_FIELD( m_bAtRest, FIELD_BOOLEAN ), + +DEFINE_THINKFUNC( PollMotionThink ), +END_DATADESC() + +//--------------------------------------------------------- +//--------------------------------------------------------- +void CAI_RadialLinkController::Spawn() +{ + SetSolid( SOLID_NONE ); + AddEffects( EF_NODRAW ); +} + +//--------------------------------------------------------- +//--------------------------------------------------------- +void CAI_RadialLinkController::Activate() +{ + BaseClass::Activate(); + + m_bAtRest = false; + m_vecAtRestOrigin = vec3_invalid; + + // Force re-evaluation + SetThink( &CAI_RadialLinkController::PollMotionThink ); + + // Spread think times out. + SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.0f, 1.0f) ); + + if( GetParent() != NULL ) + { + float flDist = GetAbsOrigin().DistTo( GetParent()->GetAbsOrigin() ); + + if( flDist > 200.0f ) + { + // Warn at the console if a link controller is far away from its parent. This + // most likely means that a level designer has copied an entity without researching its hierarchy. + DevMsg("RadialLinkController (%s) is far from its parent!\n", GetDebugName() ); + } + } +} + +//--------------------------------------------------------- +//--------------------------------------------------------- +void CAI_RadialLinkController::PollMotionThink() +{ + SetNextThink( gpGlobals->curtime + 0.5f ); + + CBaseEntity *pParent = GetParent(); + + if( pParent ) + { + if( pParent->VPhysicsGetObject()->IsAsleep() ) + { + if( !m_bAtRest ) + { + m_vecAtRestOrigin = GetAbsOrigin(); + ModifyNodeLinks( true ); + m_bAtRest = true; + //Msg("At Rest!\n"); + } + } + else + { + if( m_bAtRest ) + { + float flDist; + + flDist = GetAbsOrigin().DistTo(m_vecAtRestOrigin); + + if( flDist < 18.0f ) + { + // Ignore movement If moved less than 18 inches from the place where we came to rest. + //Msg("Reject.\n"); + return; + } + } + + //Msg("Polling!\n"); + + if( m_vecAtRestOrigin != vec3_invalid ) + { + ModifyNodeLinks( false ); + m_bAtRest = false; + m_vecAtRestOrigin = vec3_invalid; + } + } + } +} + +//--------------------------------------------------------- +//--------------------------------------------------------- +ConVar ai_radial_max_link_dist( "ai_radial_max_link_dist", "512" ); +void CAI_RadialLinkController::ModifyNodeLinks( bool bMakeStale ) +{ + int nNodes = g_pBigAINet->NumNodes(); + CAI_Node **ppNodes = g_pBigAINet->AccessNodes(); + + VPROF_BUDGET("ModifyLinks", "ModifyLinks"); + + const float MinDistCareSq = Square( ai_radial_max_link_dist.GetFloat() + 0.1 ); + + for ( int i = 0; i < nNodes; i++ ) + { + CAI_Node *pNode = ppNodes[i]; + const Vector &nodeOrigin = pNode->GetOrigin(); + if ( m_vecAtRestOrigin.DistToSqr(nodeOrigin) < MinDistCareSq ) + { + int nLinks = pNode->NumLinks(); + for ( int j = 0; j < nLinks; j++ ) + { + CAI_Link *pLink = pNode->GetLinkByIndex( j ); + int iLinkDest = pLink->DestNodeID( i ); + + if ( iLinkDest > i ) + { + bool bQualify = true; + + if( ( (pLink->m_iAcceptedMoveTypes[HULL_HUMAN]||pLink->m_iAcceptedMoveTypes[HULL_WIDE_HUMAN]) & bits_CAP_MOVE_GROUND) == 0 ) + { + // Micro-optimization: Ignore any connection that's not a walking connection for humans.(sjb) + bQualify = false; + } + + const Vector &originOther = ppNodes[iLinkDest]->GetOrigin(); + if ( bQualify && m_vecAtRestOrigin.DistToSqr(originOther) < MinDistCareSq ) + { + if ( IsRayIntersectingSphere(nodeOrigin, originOther - nodeOrigin, m_vecAtRestOrigin, m_flRadius) ) + { + if( bMakeStale ) + { + pLink->m_LinkInfo |= bits_LINK_STALE_SUGGESTED; + pLink->m_timeStaleExpires = FLT_MAX; + } + else + { + pLink->m_LinkInfo &= ~bits_LINK_STALE_SUGGESTED; + } + } + } + } + } + } + } +} |