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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/ai_behavior_lead.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/ai_behavior_lead.cpp')
| -rw-r--r-- | mp/src/game/server/ai_behavior_lead.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/ai_behavior_lead.cpp b/mp/src/game/server/ai_behavior_lead.cpp index 6a316c1e..9cee1951 100644 --- a/mp/src/game/server/ai_behavior_lead.cpp +++ b/mp/src/game/server/ai_behavior_lead.cpp @@ -269,7 +269,7 @@ bool CAI_LeadBehavior::GetClosestPointOnRoute( const Vector &targetPos, Vector * float flNearestDist = 999999999; float flPathDist, flPathDist2D; - Vector vecNearestPoint; + Vector vecNearestPoint(0, 0, 0); Vector vecPrevPos = GetOuter()->GetAbsOrigin(); for ( ; (waypoint != NULL) ; waypoint = waypoint->GetNext() ) { |