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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/ai_behavior_lead.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/ai_behavior_lead.cpp')
-rw-r--r--mp/src/game/server/ai_behavior_lead.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/ai_behavior_lead.cpp b/mp/src/game/server/ai_behavior_lead.cpp
index 6a316c1e..9cee1951 100644
--- a/mp/src/game/server/ai_behavior_lead.cpp
+++ b/mp/src/game/server/ai_behavior_lead.cpp
@@ -269,7 +269,7 @@ bool CAI_LeadBehavior::GetClosestPointOnRoute( const Vector &targetPos, Vector *
float flNearestDist = 999999999;
float flPathDist, flPathDist2D;
- Vector vecNearestPoint;
+ Vector vecNearestPoint(0, 0, 0);
Vector vecPrevPos = GetOuter()->GetAbsOrigin();
for ( ; (waypoint != NULL) ; waypoint = waypoint->GetNext() )
{