diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/SkyCamera.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/SkyCamera.cpp')
| -rw-r--r-- | mp/src/game/server/SkyCamera.cpp | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/mp/src/game/server/SkyCamera.cpp b/mp/src/game/server/SkyCamera.cpp index 3a036e90..294c9c25 100644 --- a/mp/src/game/server/SkyCamera.cpp +++ b/mp/src/game/server/SkyCamera.cpp @@ -1,147 +1,147 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "igamesystem.h"
-#include "entitylist.h"
-#include "SkyCamera.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// automatically hooks in the system's callbacks
-CEntityClassList<CSkyCamera> g_SkyList;
-template <> CSkyCamera *CEntityClassList<CSkyCamera>::m_pClassList = NULL;
-
-//-----------------------------------------------------------------------------
-// Retrives the current skycamera
-//-----------------------------------------------------------------------------
-CSkyCamera* GetCurrentSkyCamera()
-{
- return g_SkyList.m_pClassList;
-}
-
-CSkyCamera* GetSkyCameraList()
-{
- return g_SkyList.m_pClassList;
-}
-
-//=============================================================================
-
-LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera );
-
-BEGIN_DATADESC( CSkyCamera )
-
- DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ),
- DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ),
- DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ),
-
- // Quiet down classcheck
- // DEFINE_FIELD( m_skyboxData, sky3dparams_t ),
-
- // This is re-set up in the constructor
- // DEFINE_FIELD( m_pNext, CSkyCamera ),
-
- // fog data for 3d skybox
- DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ),
- DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ),
-
-END_DATADESC()
-
-
-//-----------------------------------------------------------------------------
-// List of maps in HL2 that we must apply our skybox fog fixup hack to
-//-----------------------------------------------------------------------------
-static const char *s_pBogusFogMaps[] =
-{
- "d1_canals_01",
- "d1_canals_01a",
- "d1_canals_02",
- "d1_canals_03",
- "d1_canals_09",
- "d1_canals_10",
- "d1_canals_11",
- "d1_canals_12",
- "d1_canals_13",
- "d1_eli_01",
- "d1_trainstation_01",
- "d1_trainstation_03",
- "d1_trainstation_04",
- "d1_trainstation_05",
- "d1_trainstation_06",
- "d3_c17_04",
- "d3_c17_11",
- "d3_c17_12",
- "d3_citadel_01",
- NULL
-};
-
-//-----------------------------------------------------------------------------
-// Constructor, destructor
-//-----------------------------------------------------------------------------
-CSkyCamera::CSkyCamera()
-{
- g_SkyList.Insert( this );
- m_skyboxData.fog.maxdensity = 1.0f;
-}
-
-CSkyCamera::~CSkyCamera()
-{
- g_SkyList.Remove( this );
-}
-
-void CSkyCamera::Spawn( void )
-{
- m_skyboxData.origin = GetLocalOrigin();
- m_skyboxData.area = engine->GetArea( m_skyboxData.origin );
-
- Precache();
-}
-
-
-//-----------------------------------------------------------------------------
-// Activate!
-//-----------------------------------------------------------------------------
-void CSkyCamera::Activate( )
-{
- BaseClass::Activate();
-
- if ( m_bUseAngles )
- {
- AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() );
- m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f;
- }
-
-#ifdef HL2_DLL
- // NOTE! This is a hack. There was a bug in the skybox fog computation
- // on the client DLL that caused it to use the average of the primary and
- // secondary fog color when blending was enabled. The bug is fixed, but to make
- // the maps look the same as before the bug fix without having to download new maps,
- // I have to cheat here and slam the primary and secondary colors to be the average of
- // the primary and secondary colors.
- if ( m_skyboxData.fog.blend )
- {
- for ( int i = 0; s_pBogusFogMaps[i]; ++i )
- {
- if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) )
- {
- m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f );
- m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f );
- m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f );
- m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f );
- m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary;
- }
- }
- }
-#endif
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "igamesystem.h" +#include "entitylist.h" +#include "SkyCamera.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// automatically hooks in the system's callbacks +CEntityClassList<CSkyCamera> g_SkyList; +template <> CSkyCamera *CEntityClassList<CSkyCamera>::m_pClassList = NULL; + +//----------------------------------------------------------------------------- +// Retrives the current skycamera +//----------------------------------------------------------------------------- +CSkyCamera* GetCurrentSkyCamera() +{ + return g_SkyList.m_pClassList; +} + +CSkyCamera* GetSkyCameraList() +{ + return g_SkyList.m_pClassList; +} + +//============================================================================= + +LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera ); + +BEGIN_DATADESC( CSkyCamera ) + + DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ), + DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ), + DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ), + + // Quiet down classcheck + // DEFINE_FIELD( m_skyboxData, sky3dparams_t ), + + // This is re-set up in the constructor + // DEFINE_FIELD( m_pNext, CSkyCamera ), + + // fog data for 3d skybox + DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), + DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ), + DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ), + DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ), + DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), + DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), + DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ), + DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ), + DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), + +END_DATADESC() + + +//----------------------------------------------------------------------------- +// List of maps in HL2 that we must apply our skybox fog fixup hack to +//----------------------------------------------------------------------------- +static const char *s_pBogusFogMaps[] = +{ + "d1_canals_01", + "d1_canals_01a", + "d1_canals_02", + "d1_canals_03", + "d1_canals_09", + "d1_canals_10", + "d1_canals_11", + "d1_canals_12", + "d1_canals_13", + "d1_eli_01", + "d1_trainstation_01", + "d1_trainstation_03", + "d1_trainstation_04", + "d1_trainstation_05", + "d1_trainstation_06", + "d3_c17_04", + "d3_c17_11", + "d3_c17_12", + "d3_citadel_01", + NULL +}; + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +CSkyCamera::CSkyCamera() +{ + g_SkyList.Insert( this ); + m_skyboxData.fog.maxdensity = 1.0f; +} + +CSkyCamera::~CSkyCamera() +{ + g_SkyList.Remove( this ); +} + +void CSkyCamera::Spawn( void ) +{ + m_skyboxData.origin = GetLocalOrigin(); + m_skyboxData.area = engine->GetArea( m_skyboxData.origin ); + + Precache(); +} + + +//----------------------------------------------------------------------------- +// Activate! +//----------------------------------------------------------------------------- +void CSkyCamera::Activate( ) +{ + BaseClass::Activate(); + + if ( m_bUseAngles ) + { + AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() ); + m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f; + } + +#ifdef HL2_DLL + // NOTE! This is a hack. There was a bug in the skybox fog computation + // on the client DLL that caused it to use the average of the primary and + // secondary fog color when blending was enabled. The bug is fixed, but to make + // the maps look the same as before the bug fix without having to download new maps, + // I have to cheat here and slam the primary and secondary colors to be the average of + // the primary and secondary colors. + if ( m_skyboxData.fog.blend ) + { + for ( int i = 0; s_pBogusFogMaps[i]; ++i ) + { + if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) ) + { + m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f ); + m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary; + } + } + } +#endif +} |