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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/EventLog.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/EventLog.h')
| -rw-r--r-- | mp/src/game/server/EventLog.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/mp/src/game/server/EventLog.h b/mp/src/game/server/EventLog.h new file mode 100644 index 00000000..acb1bbc6 --- /dev/null +++ b/mp/src/game/server/EventLog.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#if !defined EVENTLOG_H
+#define EVENTLOG_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "GameEventListener.h"
+#include <igamesystem.h>
+
+class CEventLog : public CGameEventListener, public CBaseGameSystem
+{
+
+public:
+ CEventLog();
+ virtual ~CEventLog();
+
+public: // IGameEventListener Interface
+
+ virtual void FireGameEvent( IGameEvent * event );
+
+public: // CBaseGameSystem overrides
+
+ virtual bool Init();
+ virtual void Shutdown();
+
+protected:
+
+ virtual bool PrintEvent( IGameEvent * event );
+ virtual bool PrintGameEvent( IGameEvent * event );
+ virtual bool PrintPlayerEvent( IGameEvent * event );
+ virtual bool PrintTeamEvent( IGameEvent * event );
+ virtual bool PrintOtherEvent( IGameEvent * event );
+};
+
+extern IGameSystem* GameLogSystem();
+
+#endif // EVENTLOG_H
|