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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/EnvSpark.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/EnvSpark.cpp')
-rw-r--r--mp/src/game/server/EnvSpark.cpp390
1 files changed, 195 insertions, 195 deletions
diff --git a/mp/src/game/server/EnvSpark.cpp b/mp/src/game/server/EnvSpark.cpp
index 844d46d0..ba4054b6 100644
--- a/mp/src/game/server/EnvSpark.cpp
+++ b/mp/src/game/server/EnvSpark.cpp
@@ -1,195 +1,195 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "IEffects.h"
-#include "engine/IEngineSound.h"
-#include "envspark.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Emits sparks from the given location and plays a random spark sound.
-// Input : pev -
-// location -
-//-----------------------------------------------------------------------------
-void DoSpark( CBaseEntity *ent, const Vector &location, int nMagnitude, int nTrailLength, bool bPlaySound, const Vector &vecDir )
-{
- g_pEffects->Sparks( location, nMagnitude, nTrailLength, &vecDir );
-
- if ( bPlaySound )
- {
- ent->EmitSound( "DoSpark" );
- }
-}
-
-const int SF_SPARK_START_ON = 64;
-const int SF_SPARK_GLOW = 128;
-const int SF_SPARK_SILENT = 256;
-const int SF_SPARK_DIRECTIONAL = 512;
-
-BEGIN_DATADESC( CEnvSpark )
-
- DEFINE_KEYFIELD( m_flDelay, FIELD_FLOAT, "MaxDelay" ),
- DEFINE_FIELD( m_nGlowSpriteIndex, FIELD_INTEGER ),
- DEFINE_KEYFIELD( m_nMagnitude, FIELD_INTEGER, "Magnitude" ),
- DEFINE_KEYFIELD( m_nTrailLength, FIELD_INTEGER, "TrailLength" ),
-
- // Function Pointers
- DEFINE_FUNCTION( SparkThink ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "StartSpark", InputStartSpark ),
- DEFINE_INPUTFUNC( FIELD_VOID, "StopSpark", InputStopSpark ),
- DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSpark", InputToggleSpark ),
- DEFINE_INPUTFUNC( FIELD_VOID, "SparkOnce", InputSparkOnce ),
-
- DEFINE_OUTPUT( m_OnSpark, "OnSpark" ),
-
-END_DATADESC()
-
-
-LINK_ENTITY_TO_CLASS( env_spark, CEnvSpark );
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor! Exciting, isn't it?
-//-----------------------------------------------------------------------------
-CEnvSpark::CEnvSpark( void )
-{
- m_nMagnitude = 1;
- m_nTrailLength = 1;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when spawning, after keyvalues have been handled.
-//-----------------------------------------------------------------------------
-void CEnvSpark::Spawn(void)
-{
- SetThink( NULL );
- SetUse( NULL );
-
- if ( FBitSet(m_spawnflags, SF_SPARK_START_ON ) )
- {
- SetThink( &CEnvSpark::SparkThink ); // start sparking
- }
-
- SetNextThink( gpGlobals->curtime + 0.1 + random->RandomFloat( 0, 1.5 ) );
-
- // Negative delays are not allowed
- if ( m_flDelay < 0 )
- {
- m_flDelay = 0;
- }
-
-#ifdef HL1_DLL
- // Don't allow 0 delays in HL1 Port. Enforce a default
- if( m_flDelay == 0 )
- {
- m_flDelay = 1.0f;
- }
-#endif//HL1_DLL
-
- Precache( );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvSpark::Precache(void)
-{
- m_nGlowSpriteIndex = PrecacheModel( "sprites/glow01.vmt" );
-
- PrecacheScriptSound( "DoSpark" );
-}
-
-extern ConVar phys_pushscale;
-
-//-----------------------------------------------------------------------------
-// Purpose: Emits sparks at random intervals.
-//-----------------------------------------------------------------------------
-void CEnvSpark::SparkThink(void)
-{
- SetNextThink( gpGlobals->curtime + 0.1 + random->RandomFloat(0, m_flDelay) );
-
- Vector vecDir = vec3_origin;
- if ( FBitSet( m_spawnflags, SF_SPARK_DIRECTIONAL ) )
- {
- AngleVectors( GetAbsAngles(), &vecDir );
- }
-
- DoSpark( this, WorldSpaceCenter(), m_nMagnitude, m_nTrailLength, !( m_spawnflags & SF_SPARK_SILENT ), vecDir );
-
- m_OnSpark.FireOutput( this, this );
-
- if (FBitSet(m_spawnflags, SF_SPARK_GLOW))
- {
- CPVSFilter filter( GetAbsOrigin() );
- te->GlowSprite( filter, 0.0, &GetAbsOrigin(), m_nGlowSpriteIndex, 0.2, 1.5, 25 );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for starting the sparks.
-//-----------------------------------------------------------------------------
-void CEnvSpark::InputStartSpark( inputdata_t &inputdata )
-{
- StartSpark();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvSpark::StartSpark( void )
-{
- SetThink( &CEnvSpark::SparkThink );
- SetNextThink( gpGlobals->curtime );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shoot one spark.
-//-----------------------------------------------------------------------------
-void CEnvSpark::InputSparkOnce( inputdata_t &inputdata )
-{
- SparkThink();
- SetNextThink( TICK_NEVER_THINK );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for starting the sparks.
-//-----------------------------------------------------------------------------
-void CEnvSpark::InputStopSpark( inputdata_t &inputdata )
-{
- StopSpark();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvSpark::StopSpark( void )
-{
- SetThink( NULL );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for toggling the on/off state of the sparks.
-//-----------------------------------------------------------------------------
-void CEnvSpark::InputToggleSpark( inputdata_t &inputdata )
-{
- if ( GetNextThink() == TICK_NEVER_THINK )
- {
- InputStartSpark( inputdata );
- }
- else
- {
- InputStopSpark( inputdata );
- }
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "IEffects.h"
+#include "engine/IEngineSound.h"
+#include "envspark.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Emits sparks from the given location and plays a random spark sound.
+// Input : pev -
+// location -
+//-----------------------------------------------------------------------------
+void DoSpark( CBaseEntity *ent, const Vector &location, int nMagnitude, int nTrailLength, bool bPlaySound, const Vector &vecDir )
+{
+ g_pEffects->Sparks( location, nMagnitude, nTrailLength, &vecDir );
+
+ if ( bPlaySound )
+ {
+ ent->EmitSound( "DoSpark" );
+ }
+}
+
+const int SF_SPARK_START_ON = 64;
+const int SF_SPARK_GLOW = 128;
+const int SF_SPARK_SILENT = 256;
+const int SF_SPARK_DIRECTIONAL = 512;
+
+BEGIN_DATADESC( CEnvSpark )
+
+ DEFINE_KEYFIELD( m_flDelay, FIELD_FLOAT, "MaxDelay" ),
+ DEFINE_FIELD( m_nGlowSpriteIndex, FIELD_INTEGER ),
+ DEFINE_KEYFIELD( m_nMagnitude, FIELD_INTEGER, "Magnitude" ),
+ DEFINE_KEYFIELD( m_nTrailLength, FIELD_INTEGER, "TrailLength" ),
+
+ // Function Pointers
+ DEFINE_FUNCTION( SparkThink ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "StartSpark", InputStartSpark ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "StopSpark", InputStopSpark ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSpark", InputToggleSpark ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SparkOnce", InputSparkOnce ),
+
+ DEFINE_OUTPUT( m_OnSpark, "OnSpark" ),
+
+END_DATADESC()
+
+
+LINK_ENTITY_TO_CLASS( env_spark, CEnvSpark );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor! Exciting, isn't it?
+//-----------------------------------------------------------------------------
+CEnvSpark::CEnvSpark( void )
+{
+ m_nMagnitude = 1;
+ m_nTrailLength = 1;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when spawning, after keyvalues have been handled.
+//-----------------------------------------------------------------------------
+void CEnvSpark::Spawn(void)
+{
+ SetThink( NULL );
+ SetUse( NULL );
+
+ if ( FBitSet(m_spawnflags, SF_SPARK_START_ON ) )
+ {
+ SetThink( &CEnvSpark::SparkThink ); // start sparking
+ }
+
+ SetNextThink( gpGlobals->curtime + 0.1 + random->RandomFloat( 0, 1.5 ) );
+
+ // Negative delays are not allowed
+ if ( m_flDelay < 0 )
+ {
+ m_flDelay = 0;
+ }
+
+#ifdef HL1_DLL
+ // Don't allow 0 delays in HL1 Port. Enforce a default
+ if( m_flDelay == 0 )
+ {
+ m_flDelay = 1.0f;
+ }
+#endif//HL1_DLL
+
+ Precache( );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvSpark::Precache(void)
+{
+ m_nGlowSpriteIndex = PrecacheModel( "sprites/glow01.vmt" );
+
+ PrecacheScriptSound( "DoSpark" );
+}
+
+extern ConVar phys_pushscale;
+
+//-----------------------------------------------------------------------------
+// Purpose: Emits sparks at random intervals.
+//-----------------------------------------------------------------------------
+void CEnvSpark::SparkThink(void)
+{
+ SetNextThink( gpGlobals->curtime + 0.1 + random->RandomFloat(0, m_flDelay) );
+
+ Vector vecDir = vec3_origin;
+ if ( FBitSet( m_spawnflags, SF_SPARK_DIRECTIONAL ) )
+ {
+ AngleVectors( GetAbsAngles(), &vecDir );
+ }
+
+ DoSpark( this, WorldSpaceCenter(), m_nMagnitude, m_nTrailLength, !( m_spawnflags & SF_SPARK_SILENT ), vecDir );
+
+ m_OnSpark.FireOutput( this, this );
+
+ if (FBitSet(m_spawnflags, SF_SPARK_GLOW))
+ {
+ CPVSFilter filter( GetAbsOrigin() );
+ te->GlowSprite( filter, 0.0, &GetAbsOrigin(), m_nGlowSpriteIndex, 0.2, 1.5, 25 );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for starting the sparks.
+//-----------------------------------------------------------------------------
+void CEnvSpark::InputStartSpark( inputdata_t &inputdata )
+{
+ StartSpark();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvSpark::StartSpark( void )
+{
+ SetThink( &CEnvSpark::SparkThink );
+ SetNextThink( gpGlobals->curtime );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shoot one spark.
+//-----------------------------------------------------------------------------
+void CEnvSpark::InputSparkOnce( inputdata_t &inputdata )
+{
+ SparkThink();
+ SetNextThink( TICK_NEVER_THINK );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for starting the sparks.
+//-----------------------------------------------------------------------------
+void CEnvSpark::InputStopSpark( inputdata_t &inputdata )
+{
+ StopSpark();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvSpark::StopSpark( void )
+{
+ SetThink( NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for toggling the on/off state of the sparks.
+//-----------------------------------------------------------------------------
+void CEnvSpark::InputToggleSpark( inputdata_t &inputdata )
+{
+ if ( GetNextThink() == TICK_NEVER_THINK )
+ {
+ InputStartSpark( inputdata );
+ }
+ else
+ {
+ InputStopSpark( inputdata );
+ }
+}
+
+