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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/EnvMessage.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/EnvMessage.h')
-rw-r--r--mp/src/game/server/EnvMessage.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/mp/src/game/server/EnvMessage.h b/mp/src/game/server/EnvMessage.h
index b50630a6..cca710ea 100644
--- a/mp/src/game/server/EnvMessage.h
+++ b/mp/src/game/server/EnvMessage.h
@@ -1,48 +1,48 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ENVMESSAGE_H
-#define ENVMESSAGE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "baseentity.h"
-#include "entityoutput.h"
-
-
-#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
-#define SF_MESSAGE_ALL 0x0002 // Send to all clients
-
-class CMessage : public CPointEntity
-{
-public:
- DECLARE_CLASS( CMessage, CPointEntity );
-
- void Spawn( void );
- void Precache( void );
-
- inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
-
- void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-
-private:
-
- void InputShowMessage( inputdata_t &inputdata );
-
- string_t m_iszMessage; // Message to display.
- float m_MessageVolume;
- int m_MessageAttenuation;
- float m_Radius;
-
- DECLARE_DATADESC();
-
- string_t m_sNoise;
- COutputEvent m_OnShowMessage;
-};
-
-#endif // ENVMESSAGE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENVMESSAGE_H
+#define ENVMESSAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+
+#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
+#define SF_MESSAGE_ALL 0x0002 // Send to all clients
+
+class CMessage : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CMessage, CPointEntity );
+
+ void Spawn( void );
+ void Precache( void );
+
+ inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
+
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+private:
+
+ void InputShowMessage( inputdata_t &inputdata );
+
+ string_t m_iszMessage; // Message to display.
+ float m_MessageVolume;
+ int m_MessageAttenuation;
+ float m_Radius;
+
+ DECLARE_DATADESC();
+
+ string_t m_sNoise;
+ COutputEvent m_OnShowMessage;
+};
+
+#endif // ENVMESSAGE_H