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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/EnvFade.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/EnvFade.cpp')
-rw-r--r--mp/src/game/server/EnvFade.cpp398
1 files changed, 199 insertions, 199 deletions
diff --git a/mp/src/game/server/EnvFade.cpp b/mp/src/game/server/EnvFade.cpp
index 7e219bba..b3ed4b2c 100644
--- a/mp/src/game/server/EnvFade.cpp
+++ b/mp/src/game/server/EnvFade.cpp
@@ -1,200 +1,200 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "shake.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CEnvFade : public CLogicalEntity
-{
-private:
-
- float m_Duration;
- float m_HoldTime;
-
- COutputEvent m_OnBeginFade;
-
- DECLARE_DATADESC();
-
-public:
- DECLARE_CLASS( CEnvFade, CLogicalEntity );
-
- virtual void Spawn( void );
-
- inline float Duration( void ) { return m_Duration; }
- inline float HoldTime( void ) { return m_HoldTime; }
-
- inline void SetDuration( float duration ) { m_Duration = duration; }
- inline void SetHoldTime( float hold ) { m_HoldTime = hold; }
-
- int DrawDebugTextOverlays(void);
-
- // Inputs
- void InputFade( inputdata_t &inputdata );
-};
-
-LINK_ENTITY_TO_CLASS( env_fade, CEnvFade );
-
-BEGIN_DATADESC( CEnvFade )
-
- DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ),
- DEFINE_KEYFIELD( m_HoldTime, FIELD_FLOAT, "holdtime" ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "Fade", InputFade ),
-
- DEFINE_OUTPUT( m_OnBeginFade, "OnBeginFade"),
-
-END_DATADESC()
-
-
-
-#define SF_FADE_IN 0x0001 // Fade in, not out
-#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend
-#define SF_FADE_ONLYONE 0x0004
-#define SF_FADE_STAYOUT 0x0008
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CEnvFade::Spawn( void )
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Input handler that does the screen fade.
-//-----------------------------------------------------------------------------
-void CEnvFade::InputFade( inputdata_t &inputdata )
-{
- int fadeFlags = 0;
-
- if ( m_spawnflags & SF_FADE_IN )
- {
- fadeFlags |= FFADE_IN;
- }
- else
- {
- fadeFlags |= FFADE_OUT;
- }
-
- if ( m_spawnflags & SF_FADE_MODULATE )
- {
- fadeFlags |= FFADE_MODULATE;
- }
-
- if ( m_spawnflags & SF_FADE_STAYOUT )
- {
- fadeFlags |= FFADE_STAYOUT;
- }
-
- if ( m_spawnflags & SF_FADE_ONLYONE )
- {
- if ( inputdata.pActivator->IsNetClient() )
- {
- UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags );
- }
- }
- else
- {
- UTIL_ScreenFadeAll( m_clrRender, Duration(), HoldTime(), fadeFlags|FFADE_PURGE );
- }
-
- m_OnBeginFade.FireOutput( inputdata.pActivator, this );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Fetches the arguments from the command line for the fadein and fadeout
-// console commands.
-// Input : flTime - Returns the fade time in seconds (the time to fade in or out)
-// clrFade - Returns the color to fade to or from.
-//-----------------------------------------------------------------------------
-static void GetFadeParms( const CCommand &args, float &flTime, color32 &clrFade)
-{
- flTime = 2.0f;
-
- if ( args.ArgC() > 1 )
- {
- flTime = atof( args[1] );
- }
-
- clrFade.r = 0;
- clrFade.g = 0;
- clrFade.b = 0;
- clrFade.a = 255;
-
- if ( args.ArgC() > 4 )
- {
- clrFade.r = atoi( args[2] );
- clrFade.g = atoi( args[3] );
- clrFade.b = atoi( args[4] );
-
- if ( args.ArgC() == 5 )
- {
- clrFade.a = atoi( args[5] );
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Console command to fade out to a given color.
-//-----------------------------------------------------------------------------
-static void CC_FadeOut( const CCommand &args )
-{
- float flTime;
- color32 clrFade;
- GetFadeParms( args, flTime, clrFade );
-
- CBasePlayer *pPlayer = UTIL_GetCommandClient();
- UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT );
-}
-static ConCommand fadeout("fadeout", CC_FadeOut, "fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.", FCVAR_CHEAT );
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Console command to fade in from a given color.
-//-----------------------------------------------------------------------------
-static void CC_FadeIn( const CCommand &args )
-{
- float flTime;
- color32 clrFade;
- GetFadeParms( args, flTime, clrFade );
-
- CBasePlayer *pPlayer = UTIL_GetCommandClient();
- UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_IN | FFADE_PURGE );
-}
-
-static ConCommand fadein("fadein", CC_FadeIn, "fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.", FCVAR_CHEAT );
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw any debug text overlays
-// Output : Current text offset from the top
-//-----------------------------------------------------------------------------
-int CEnvFade::DrawDebugTextOverlays( void )
-{
- int text_offset = BaseClass::DrawDebugTextOverlays();
-
- if (m_debugOverlays & OVERLAY_TEXT_BIT)
- {
- char tempstr[512];
-
- // print duration
- Q_snprintf(tempstr,sizeof(tempstr)," duration: %f", m_Duration);
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- // print hold time
- Q_snprintf(tempstr,sizeof(tempstr)," hold time: %f", m_HoldTime);
- EntityText(text_offset,tempstr,0);
- text_offset++;
- }
- return text_offset;
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "shake.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CEnvFade : public CLogicalEntity
+{
+private:
+
+ float m_Duration;
+ float m_HoldTime;
+
+ COutputEvent m_OnBeginFade;
+
+ DECLARE_DATADESC();
+
+public:
+ DECLARE_CLASS( CEnvFade, CLogicalEntity );
+
+ virtual void Spawn( void );
+
+ inline float Duration( void ) { return m_Duration; }
+ inline float HoldTime( void ) { return m_HoldTime; }
+
+ inline void SetDuration( float duration ) { m_Duration = duration; }
+ inline void SetHoldTime( float hold ) { m_HoldTime = hold; }
+
+ int DrawDebugTextOverlays(void);
+
+ // Inputs
+ void InputFade( inputdata_t &inputdata );
+};
+
+LINK_ENTITY_TO_CLASS( env_fade, CEnvFade );
+
+BEGIN_DATADESC( CEnvFade )
+
+ DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ),
+ DEFINE_KEYFIELD( m_HoldTime, FIELD_FLOAT, "holdtime" ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "Fade", InputFade ),
+
+ DEFINE_OUTPUT( m_OnBeginFade, "OnBeginFade"),
+
+END_DATADESC()
+
+
+
+#define SF_FADE_IN 0x0001 // Fade in, not out
+#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend
+#define SF_FADE_ONLYONE 0x0004
+#define SF_FADE_STAYOUT 0x0008
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvFade::Spawn( void )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler that does the screen fade.
+//-----------------------------------------------------------------------------
+void CEnvFade::InputFade( inputdata_t &inputdata )
+{
+ int fadeFlags = 0;
+
+ if ( m_spawnflags & SF_FADE_IN )
+ {
+ fadeFlags |= FFADE_IN;
+ }
+ else
+ {
+ fadeFlags |= FFADE_OUT;
+ }
+
+ if ( m_spawnflags & SF_FADE_MODULATE )
+ {
+ fadeFlags |= FFADE_MODULATE;
+ }
+
+ if ( m_spawnflags & SF_FADE_STAYOUT )
+ {
+ fadeFlags |= FFADE_STAYOUT;
+ }
+
+ if ( m_spawnflags & SF_FADE_ONLYONE )
+ {
+ if ( inputdata.pActivator->IsNetClient() )
+ {
+ UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags );
+ }
+ }
+ else
+ {
+ UTIL_ScreenFadeAll( m_clrRender, Duration(), HoldTime(), fadeFlags|FFADE_PURGE );
+ }
+
+ m_OnBeginFade.FireOutput( inputdata.pActivator, this );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Fetches the arguments from the command line for the fadein and fadeout
+// console commands.
+// Input : flTime - Returns the fade time in seconds (the time to fade in or out)
+// clrFade - Returns the color to fade to or from.
+//-----------------------------------------------------------------------------
+static void GetFadeParms( const CCommand &args, float &flTime, color32 &clrFade)
+{
+ flTime = 2.0f;
+
+ if ( args.ArgC() > 1 )
+ {
+ flTime = atof( args[1] );
+ }
+
+ clrFade.r = 0;
+ clrFade.g = 0;
+ clrFade.b = 0;
+ clrFade.a = 255;
+
+ if ( args.ArgC() > 4 )
+ {
+ clrFade.r = atoi( args[2] );
+ clrFade.g = atoi( args[3] );
+ clrFade.b = atoi( args[4] );
+
+ if ( args.ArgC() == 5 )
+ {
+ clrFade.a = atoi( args[5] );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Console command to fade out to a given color.
+//-----------------------------------------------------------------------------
+static void CC_FadeOut( const CCommand &args )
+{
+ float flTime;
+ color32 clrFade;
+ GetFadeParms( args, flTime, clrFade );
+
+ CBasePlayer *pPlayer = UTIL_GetCommandClient();
+ UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT );
+}
+static ConCommand fadeout("fadeout", CC_FadeOut, "fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.", FCVAR_CHEAT );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Console command to fade in from a given color.
+//-----------------------------------------------------------------------------
+static void CC_FadeIn( const CCommand &args )
+{
+ float flTime;
+ color32 clrFade;
+ GetFadeParms( args, flTime, clrFade );
+
+ CBasePlayer *pPlayer = UTIL_GetCommandClient();
+ UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_IN | FFADE_PURGE );
+}
+
+static ConCommand fadein("fadein", CC_FadeIn, "fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.", FCVAR_CHEAT );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw any debug text overlays
+// Output : Current text offset from the top
+//-----------------------------------------------------------------------------
+int CEnvFade::DrawDebugTextOverlays( void )
+{
+ int text_offset = BaseClass::DrawDebugTextOverlays();
+
+ if (m_debugOverlays & OVERLAY_TEXT_BIT)
+ {
+ char tempstr[512];
+
+ // print duration
+ Q_snprintf(tempstr,sizeof(tempstr)," duration: %f", m_Duration);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ // print hold time
+ Q_snprintf(tempstr,sizeof(tempstr)," hold time: %f", m_HoldTime);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+ }
+ return text_offset;
} \ No newline at end of file