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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/EntityDissolve.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/EntityDissolve.h')
-rw-r--r--mp/src/game/server/EntityDissolve.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/mp/src/game/server/EntityDissolve.h b/mp/src/game/server/EntityDissolve.h
index 5e4e7bd8..ae9e8195 100644
--- a/mp/src/game/server/EntityDissolve.h
+++ b/mp/src/game/server/EntityDissolve.h
@@ -1,63 +1,63 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ENTITYDISSOLVE_H
-#define ENTITYDISSOLVE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-class CEntityDissolve : public CBaseEntity
-{
-public:
- DECLARE_SERVERCLASS();
- DECLARE_CLASS( CEntityDissolve, CBaseEntity );
-
- CEntityDissolve( void );
- ~CEntityDissolve( void );
-
- static CEntityDissolve *Create( CBaseEntity *pTarget, const char *pMaterialName,
- float flStartTime, int nDissolveType = 0, bool *pRagdollCreated = NULL );
- static CEntityDissolve *Create( CBaseEntity *pTarget, CBaseEntity *pSource );
-
- void Precache();
- void Spawn();
- void AttachToEntity( CBaseEntity *pTarget );
- void SetStartTime( float flStartTime );
- void SetDissolverOrigin( Vector vOrigin ) { m_vDissolverOrigin = vOrigin; }
- void SetMagnitude( int iMagnitude ){ m_nMagnitude = iMagnitude; }
- void SetDissolveType( int iType ) { m_nDissolveType = iType; }
-
- Vector GetDissolverOrigin( void )
- {
- Vector vReturn = m_vDissolverOrigin;
- return vReturn;
- }
- int GetMagnitude( void ) { return m_nMagnitude; }
- int GetDissolveType( void ) { return m_nDissolveType; }
-
- DECLARE_DATADESC();
-
- CNetworkVar( float, m_flStartTime );
- CNetworkVar( float, m_flFadeInStart );
- CNetworkVar( float, m_flFadeInLength );
- CNetworkVar( float, m_flFadeOutModelStart );
- CNetworkVar( float, m_flFadeOutModelLength );
- CNetworkVar( float, m_flFadeOutStart );
- CNetworkVar( float, m_flFadeOutLength );
-
-protected:
- void InputDissolve( inputdata_t &inputdata );
- void DissolveThink( void );
- void ElectrocuteThink( void );
-
- CNetworkVar( int, m_nDissolveType );
- CNetworkVector( m_vDissolverOrigin );
- CNetworkVar( int, m_nMagnitude );
-};
-
-#endif // ENTITYDISSOLVE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENTITYDISSOLVE_H
+#define ENTITYDISSOLVE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CEntityDissolve : public CBaseEntity
+{
+public:
+ DECLARE_SERVERCLASS();
+ DECLARE_CLASS( CEntityDissolve, CBaseEntity );
+
+ CEntityDissolve( void );
+ ~CEntityDissolve( void );
+
+ static CEntityDissolve *Create( CBaseEntity *pTarget, const char *pMaterialName,
+ float flStartTime, int nDissolveType = 0, bool *pRagdollCreated = NULL );
+ static CEntityDissolve *Create( CBaseEntity *pTarget, CBaseEntity *pSource );
+
+ void Precache();
+ void Spawn();
+ void AttachToEntity( CBaseEntity *pTarget );
+ void SetStartTime( float flStartTime );
+ void SetDissolverOrigin( Vector vOrigin ) { m_vDissolverOrigin = vOrigin; }
+ void SetMagnitude( int iMagnitude ){ m_nMagnitude = iMagnitude; }
+ void SetDissolveType( int iType ) { m_nDissolveType = iType; }
+
+ Vector GetDissolverOrigin( void )
+ {
+ Vector vReturn = m_vDissolverOrigin;
+ return vReturn;
+ }
+ int GetMagnitude( void ) { return m_nMagnitude; }
+ int GetDissolveType( void ) { return m_nDissolveType; }
+
+ DECLARE_DATADESC();
+
+ CNetworkVar( float, m_flStartTime );
+ CNetworkVar( float, m_flFadeInStart );
+ CNetworkVar( float, m_flFadeInLength );
+ CNetworkVar( float, m_flFadeOutModelStart );
+ CNetworkVar( float, m_flFadeOutModelLength );
+ CNetworkVar( float, m_flFadeOutStart );
+ CNetworkVar( float, m_flFadeOutLength );
+
+protected:
+ void InputDissolve( inputdata_t &inputdata );
+ void DissolveThink( void );
+ void ElectrocuteThink( void );
+
+ CNetworkVar( int, m_nDissolveType );
+ CNetworkVector( m_vDissolverOrigin );
+ CNetworkVar( int, m_nMagnitude );
+};
+
+#endif // ENTITYDISSOLVE_H