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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/AI_Interest_Target.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/AI_Interest_Target.cpp')
-rw-r--r--mp/src/game/server/AI_Interest_Target.cpp278
1 files changed, 139 insertions, 139 deletions
diff --git a/mp/src/game/server/AI_Interest_Target.cpp b/mp/src/game/server/AI_Interest_Target.cpp
index 6e08c1ce..79d54327 100644
--- a/mp/src/game/server/AI_Interest_Target.cpp
+++ b/mp/src/game/server/AI_Interest_Target.cpp
@@ -1,139 +1,139 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Hooks and classes for the support of humanoid NPCs with
-// groovy facial animation capabilities, aka, "Actors"
-//
-//=============================================================================//
-
-
-#include "cbase.h"
-#include "AI_Interest_Target.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-bool CAI_InterestTarget_t::IsThis( CBaseEntity *pThis )
-{
- return (pThis == m_hTarget);
-};
-
-const Vector &CAI_InterestTarget_t::GetPosition( void )
-{
- if (m_eType == LOOKAT_ENTITY && m_hTarget != NULL)
- {
- m_vecPosition = m_hTarget->EyePosition();
- }
- return m_vecPosition;
-};
-
-bool CAI_InterestTarget_t::IsActive( void )
-{
- if (m_flEndTime < gpGlobals->curtime) return false;
- if (m_eType == LOOKAT_ENTITY && m_hTarget == NULL) return false;
- return true;
-};
-
-float CAI_InterestTarget_t::Interest( void )
-{
- float t = (gpGlobals->curtime - m_flStartTime) / (m_flEndTime - m_flStartTime);
-
- if (t < 0.0f || t > 1.0f)
- return 0.0f;
-
- if (m_flRamp && t < 1 - m_flRamp)
- {
- //t = t / m_flRamp;
- t = 1.0 - ExponentialDecay( 0.2, m_flRamp, t );
- //t = 1.0 - ExponentialDecay( 0.01, 1 - m_flRamp, t );
- }
- else if (t > 1.0f - m_flRamp)
- {
- t = (1.0 - t) / m_flRamp;
- t = 3.0f * t * t - 2.0f * t * t * t;
- }
- else
- {
- t = 1.0f;
- }
- // ramp
- t *= m_flInterest;
-
- return t;
-}
-
-
-void CAI_InterestTarget::Add( CBaseEntity *pTarget, float flImportance, float flDuration, float flRamp )
-{
- int i;
-
- for (i = 0; i < Count(); i++)
- {
- CAI_InterestTarget_t &target = Element( i );
-
- if (target.m_hTarget == pTarget && target.m_flRamp == 0)
- {
- if (target.m_flStartTime == gpGlobals->curtime)
- {
- flImportance = MAX( flImportance, target.m_flInterest );
- }
- Remove( i );
- break;
- }
- }
-
- Add( CAI_InterestTarget_t::LOOKAT_ENTITY, pTarget, Vector( 0, 0, 0 ), flImportance, flDuration, flRamp );
-}
-
-void CAI_InterestTarget::Add( const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
-{
- int i;
-
- for (i = 0; i < Count(); i++)
- {
- CAI_InterestTarget_t &target = Element( i );
-
- if (target.m_vecPosition == vecPosition)
- {
- Remove( i );
- break;
- }
- }
-
- Add( CAI_InterestTarget_t::LOOKAT_POSITION, NULL, vecPosition, flImportance, flDuration, flRamp );
-}
-
-void CAI_InterestTarget::Add( CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
-{
- int i;
-
- for (i = 0; i < Count(); i++)
- {
- CAI_InterestTarget_t &target = Element( i );
-
- if (target.m_hTarget == pTarget)
- {
- if (target.m_flStartTime == gpGlobals->curtime)
- {
- flImportance = MAX( flImportance, target.m_flInterest );
- }
- Remove( i );
- break;
- }
- }
-
- Add( CAI_InterestTarget_t::LOOKAT_BOTH, pTarget, vecPosition, flImportance, flDuration, flRamp );
-}
-
-void CAI_InterestTarget::Add( CAI_InterestTarget_t::CAI_InterestTarget_e type, CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
-{
- int i = AddToTail();
- CAI_InterestTarget_t &target = Element( i );
-
- target.m_eType = type;
- target.m_hTarget = pTarget;
- target.m_vecPosition = vecPosition;
- target.m_flInterest = flImportance;
- target.m_flStartTime = gpGlobals->curtime;
- target.m_flEndTime = gpGlobals->curtime + flDuration;
- target.m_flRamp = flRamp / flDuration;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Hooks and classes for the support of humanoid NPCs with
+// groovy facial animation capabilities, aka, "Actors"
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "AI_Interest_Target.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+bool CAI_InterestTarget_t::IsThis( CBaseEntity *pThis )
+{
+ return (pThis == m_hTarget);
+};
+
+const Vector &CAI_InterestTarget_t::GetPosition( void )
+{
+ if (m_eType == LOOKAT_ENTITY && m_hTarget != NULL)
+ {
+ m_vecPosition = m_hTarget->EyePosition();
+ }
+ return m_vecPosition;
+};
+
+bool CAI_InterestTarget_t::IsActive( void )
+{
+ if (m_flEndTime < gpGlobals->curtime) return false;
+ if (m_eType == LOOKAT_ENTITY && m_hTarget == NULL) return false;
+ return true;
+};
+
+float CAI_InterestTarget_t::Interest( void )
+{
+ float t = (gpGlobals->curtime - m_flStartTime) / (m_flEndTime - m_flStartTime);
+
+ if (t < 0.0f || t > 1.0f)
+ return 0.0f;
+
+ if (m_flRamp && t < 1 - m_flRamp)
+ {
+ //t = t / m_flRamp;
+ t = 1.0 - ExponentialDecay( 0.2, m_flRamp, t );
+ //t = 1.0 - ExponentialDecay( 0.01, 1 - m_flRamp, t );
+ }
+ else if (t > 1.0f - m_flRamp)
+ {
+ t = (1.0 - t) / m_flRamp;
+ t = 3.0f * t * t - 2.0f * t * t * t;
+ }
+ else
+ {
+ t = 1.0f;
+ }
+ // ramp
+ t *= m_flInterest;
+
+ return t;
+}
+
+
+void CAI_InterestTarget::Add( CBaseEntity *pTarget, float flImportance, float flDuration, float flRamp )
+{
+ int i;
+
+ for (i = 0; i < Count(); i++)
+ {
+ CAI_InterestTarget_t &target = Element( i );
+
+ if (target.m_hTarget == pTarget && target.m_flRamp == 0)
+ {
+ if (target.m_flStartTime == gpGlobals->curtime)
+ {
+ flImportance = MAX( flImportance, target.m_flInterest );
+ }
+ Remove( i );
+ break;
+ }
+ }
+
+ Add( CAI_InterestTarget_t::LOOKAT_ENTITY, pTarget, Vector( 0, 0, 0 ), flImportance, flDuration, flRamp );
+}
+
+void CAI_InterestTarget::Add( const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
+{
+ int i;
+
+ for (i = 0; i < Count(); i++)
+ {
+ CAI_InterestTarget_t &target = Element( i );
+
+ if (target.m_vecPosition == vecPosition)
+ {
+ Remove( i );
+ break;
+ }
+ }
+
+ Add( CAI_InterestTarget_t::LOOKAT_POSITION, NULL, vecPosition, flImportance, flDuration, flRamp );
+}
+
+void CAI_InterestTarget::Add( CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
+{
+ int i;
+
+ for (i = 0; i < Count(); i++)
+ {
+ CAI_InterestTarget_t &target = Element( i );
+
+ if (target.m_hTarget == pTarget)
+ {
+ if (target.m_flStartTime == gpGlobals->curtime)
+ {
+ flImportance = MAX( flImportance, target.m_flInterest );
+ }
+ Remove( i );
+ break;
+ }
+ }
+
+ Add( CAI_InterestTarget_t::LOOKAT_BOTH, pTarget, vecPosition, flImportance, flDuration, flRamp );
+}
+
+void CAI_InterestTarget::Add( CAI_InterestTarget_t::CAI_InterestTarget_e type, CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp )
+{
+ int i = AddToTail();
+ CAI_InterestTarget_t &target = Element( i );
+
+ target.m_eType = type;
+ target.m_hTarget = pTarget;
+ target.m_vecPosition = vecPosition;
+ target.m_flInterest = flImportance;
+ target.m_flStartTime = gpGlobals->curtime;
+ target.m_flEndTime = gpGlobals->curtime + flDuration;
+ target.m_flRamp = flRamp / flDuration;
+}