diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/AI_Criteria.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/AI_Criteria.cpp')
| -rw-r--r-- | mp/src/game/server/AI_Criteria.cpp | 1032 |
1 files changed, 516 insertions, 516 deletions
diff --git a/mp/src/game/server/AI_Criteria.cpp b/mp/src/game/server/AI_Criteria.cpp index 6b523970..ff84decd 100644 --- a/mp/src/game/server/AI_Criteria.cpp +++ b/mp/src/game/server/AI_Criteria.cpp @@ -1,516 +1,516 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "AI_Criteria.h"
-#include "ai_speech.h"
-#include <KeyValues.h>
-#include "engine/IEngineSound.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : src -
-//-----------------------------------------------------------------------------
-AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc )
-{
- m_Lookup.Purge();
- for ( short i = src.m_Lookup.FirstInorder();
- i != src.m_Lookup.InvalidIndex();
- i = src.m_Lookup.NextInorder( i ) )
- {
- m_Lookup.Insert( src.m_Lookup[ i ] );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-AI_CriteriaSet::~AI_CriteriaSet()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *criteria -
-// "" -
-// 1.0f -
-//-----------------------------------------------------------------------------
-void AI_CriteriaSet::AppendCriteria( const char *criteria, const char *value /*= ""*/, float weight /*= 1.0f*/ )
-{
- // Note: value pointer may come from an entry inside m_Lookup!
- // that value string must be copied out before any modification
- // to the m_Lookup struct which could make the pointer invalid
- int idx = FindCriterionIndex( criteria );
- if ( idx == -1 )
- {
- CritEntry_t entry;
- entry.criterianame = criteria;
- MEM_ALLOC_CREDIT();
- entry.SetValue(value);
- entry.weight = weight;
- m_Lookup.Insert( entry );
- }
- else
- {
- CritEntry_t *entry = &m_Lookup[ idx ];
- entry->SetValue( value );
- entry->weight = weight;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Removes criteria in a set
-//-----------------------------------------------------------------------------
-void AI_CriteriaSet::RemoveCriteria( const char *criteria )
-{
- int idx = FindCriterionIndex( criteria );
- if ( idx == -1 )
- return;
-
- m_Lookup.RemoveAt( idx );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : int
-//-----------------------------------------------------------------------------
-int AI_CriteriaSet::GetCount() const
-{
- return m_Lookup.Count();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-// Output : int
-//-----------------------------------------------------------------------------
-int AI_CriteriaSet::FindCriterionIndex( const char *name ) const
-{
- CritEntry_t search;
- search.criterianame = name;
- int idx = m_Lookup.Find( search );
- if ( idx == m_Lookup.InvalidIndex() )
- return -1;
-
- return idx;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : index -
-// Output : char const
-//-----------------------------------------------------------------------------
-const char *AI_CriteriaSet::GetName( int index ) const
-{
- static char namebuf[ 128 ];
- if ( index < 0 || index >= (int)m_Lookup.Count() )
- return "";
-
- const CritEntry_t *entry = &m_Lookup[ index ];
- Q_strncpy( namebuf, entry->criterianame.String(), sizeof( namebuf ) );
- return namebuf;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : index -
-// Output : char const
-//-----------------------------------------------------------------------------
-const char *AI_CriteriaSet::GetValue( int index ) const
-{
- if ( index < 0 || index >= (int)m_Lookup.Count() )
- return "";
-
- const CritEntry_t *entry = &m_Lookup[ index ];
- return entry->value ? entry->value : "";
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : index -
-// Output : float
-//-----------------------------------------------------------------------------
-float AI_CriteriaSet::GetWeight( int index ) const
-{
- if ( index < 0 || index >= (int)m_Lookup.Count() )
- return 1.0f;
-
- const CritEntry_t *entry = &m_Lookup[ index ];
- return entry->weight;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void AI_CriteriaSet::Describe()
-{
- for ( short i = m_Lookup.FirstInorder(); i != m_Lookup.InvalidIndex(); i = m_Lookup.NextInorder( i ) )
- {
-
- CritEntry_t *entry = &m_Lookup[ i ];
-
- if ( entry->weight != 1.0f )
- {
- DevMsg( " %20s = '%s' (weight %f)\n", entry->criterianame.String(), entry->value ? entry->value : "", entry->weight );
- }
- else
- {
- DevMsg( " %20s = '%s'\n", entry->criterianame.String(), entry->value ? entry->value : "" );
- }
- }
-}
-
-BEGIN_SIMPLE_DATADESC( AI_ResponseParams )
- DEFINE_FIELD( flags, FIELD_SHORT ),
- DEFINE_FIELD( odds, FIELD_SHORT ),
- DEFINE_FIELD( soundlevel, FIELD_CHARACTER ),
- DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
- DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
-END_DATADESC()
-
-BEGIN_SIMPLE_DATADESC( AI_Response )
- DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
- DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ),
- DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ),
- // DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
- DEFINE_EMBEDDED( m_Params ),
-END_DATADESC()
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-AI_Response::AI_Response()
-{
- m_Type = RESPONSE_NONE;
- m_szResponseName[0] = 0;
- m_pCriteria = NULL;
- m_szMatchingRule[0]=0;
- m_szContext = NULL;
- m_bApplyContextToWorld = false;
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-AI_Response::AI_Response( const AI_Response &from )
-{
- Assert( (void*)(&m_Type) == (void*)this );
- m_pCriteria = NULL;
- memcpy( this, &from, sizeof(*this) );
- m_pCriteria = NULL;
- m_szContext = NULL;
- SetContext( from.m_szContext );
- m_bApplyContextToWorld = from.m_bApplyContextToWorld;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-AI_Response::~AI_Response()
-{
- delete m_pCriteria;
- delete[] m_szContext;
-}
-
-//-----------------------------------------------------------------------------
-AI_Response &AI_Response::operator=( const AI_Response &from )
-{
- Assert( (void*)(&m_Type) == (void*)this );
- delete m_pCriteria;
- m_pCriteria = NULL;
- memcpy( this, &from, sizeof(*this) );
- m_pCriteria = NULL;
- m_szContext = NULL;
- SetContext( from.m_szContext );
- m_bApplyContextToWorld = from.m_bApplyContextToWorld;
- return *this;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *response -
-// *criteria -
-//-----------------------------------------------------------------------------
-void AI_Response::Init( ResponseType_t type, const char *responseName, const AI_CriteriaSet& criteria, const AI_ResponseParams& responseparams, const char *ruleName, const char *applyContext, bool bApplyContextToWorld )
-{
- m_Type = type;
- Q_strncpy( m_szResponseName, responseName, sizeof( m_szResponseName ) );
- // Copy underlying criteria
- m_pCriteria = new AI_CriteriaSet( criteria );
- Q_strncpy( m_szMatchingRule, ruleName ? ruleName : "NULL", sizeof( m_szMatchingRule ) );
- m_Params = responseparams;
- SetContext( applyContext );
- m_bApplyContextToWorld = bApplyContextToWorld;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void AI_Response::Describe()
-{
- if ( m_pCriteria )
- {
- DevMsg( "Search criteria:\n" );
- m_pCriteria->Describe();
- }
- if ( m_szMatchingRule[ 0 ] )
- {
- DevMsg( "Matched rule '%s', ", m_szMatchingRule );
- }
- if ( m_szContext )
- {
- DevMsg( "Contexts to set '%s' on %s, ", m_szContext, m_bApplyContextToWorld ? "world" : "speaker" );
- }
-
- DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : char const
-//-----------------------------------------------------------------------------
-void AI_Response::GetName( char *buf, size_t buflen ) const
-{
- Q_strncpy( buf, m_szResponseName, buflen );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : char const
-//-----------------------------------------------------------------------------
-void AI_Response::GetResponse( char *buf, size_t buflen ) const
-{
- GetName( buf, buflen );
-}
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : type -
-// Output : char const
-//-----------------------------------------------------------------------------
-const char *AI_Response::DescribeResponse( ResponseType_t type )
-{
- if ( (int)type < 0 || (int)type >= NUM_RESPONSES )
- {
- Assert( 0 );
- return "???AI_Response bogus index";
- }
-
- switch( type )
- {
- default:
- {
- Assert( 0 );
- }
- // Fall through
- case RESPONSE_NONE:
- return "RESPONSE_NONE";
- case RESPONSE_SPEAK:
- return "RESPONSE_SPEAK";
- case RESPONSE_SENTENCE:
- return "RESPONSE_SENTENCE";
- case RESPONSE_SCENE:
- return "RESPONSE_SCENE";
- case RESPONSE_RESPONSE:
- return "RESPONSE_RESPONSE";
- case RESPONSE_PRINT:
- return "RESPONSE_PRINT";
- }
-
- return "RESPONSE_NONE";
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : const AI_CriteriaSet
-//-----------------------------------------------------------------------------
-const AI_CriteriaSet *AI_Response::GetCriteria()
-{
- return m_pCriteria;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void AI_Response::Release()
-{
- delete this;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : soundlevel_t
-//-----------------------------------------------------------------------------
-soundlevel_t AI_Response::GetSoundLevel() const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_SOUNDLEVEL )
- {
- return (soundlevel_t)m_Params.soundlevel;
- }
-
- return SNDLVL_TALKING;
-}
-
-float AI_Response::GetRespeakDelay( void ) const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY )
- {
- interval_t temp;
- m_Params.respeakdelay.ToInterval( temp );
- return RandomInterval( temp );
- }
-
- return 0.0f;
-}
-
-float AI_Response::GetWeaponDelay( void ) const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY )
- {
- interval_t temp;
- m_Params.weapondelay.ToInterval( temp );
- return RandomInterval( temp );
- }
-
- return 0.0f;
-}
-
-bool AI_Response::GetSpeakOnce( void ) const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_SPEAKONCE )
- {
- return true;
- }
-
- return false;
-}
-
-bool AI_Response::ShouldntUseScene( void ) const
-{
- return ( m_Params.flags & AI_ResponseParams::RG_DONT_USE_SCENE ) != 0;
-}
-
-bool AI_Response::ShouldBreakOnNonIdle( void ) const
-{
- return ( m_Params.flags & AI_ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
-}
-
-int AI_Response::GetOdds( void ) const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_ODDS )
- {
- return m_Params.odds;
- }
- return 100;
-}
-
-float AI_Response::GetDelay() const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_DELAYAFTERSPEAK )
- {
- interval_t temp;
- m_Params.delay.ToInterval( temp );
- return RandomInterval( temp );
- }
- return 0.0f;
-}
-
-float AI_Response::GetPreDelay() const
-{
- if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK )
- {
- interval_t temp;
- m_Params.predelay.ToInterval( temp );
- return RandomInterval( temp );
- }
- return 0.0f;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets context string
-// Output : void
-//-----------------------------------------------------------------------------
-void AI_Response::SetContext( const char *context )
-{
- delete[] m_szContext;
- m_szContext = NULL;
-
- if ( context )
- {
- int len = Q_strlen( context );
- m_szContext = new char[ len + 1 ];
- Q_memcpy( m_szContext, context, len );
- m_szContext[ len ] = 0;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *raw -
-// *key -
-// keylen -
-// *value -
-// valuelen -
-// *duration -
-// Output : static bool
-//-----------------------------------------------------------------------------
-const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration )
-{
- char *colon1 = Q_strstr( raw, ":" );
- if ( !colon1 )
- {
- DevMsg( "SplitContext: warning, ignoring context '%s', missing colon separator!\n", raw );
- *key = *value = 0;
- return NULL;
- }
-
- int len = colon1 - raw;
- Q_strncpy( key, raw, MIN( len + 1, keylen ) );
- key[ MIN( len, keylen - 1 ) ] = 0;
-
- bool last = false;
- char *end = Q_strstr( colon1 + 1, "," );
- if ( !end )
- {
- int remaining = Q_strlen( colon1 + 1 );
- end = colon1 + 1 + remaining;
- last = true;
- }
-
- char *colon2 = Q_strstr( colon1 + 1, ":" );
- if ( colon2 && ( colon2 < end ) )
- {
- if ( duration )
- *duration = atof( colon2 + 1 );
-
- len = MIN( colon2 - ( colon1 + 1 ), valuelen - 1 );
- Q_strncpy( value, colon1 + 1, len + 1 );
- value[ len ] = 0;
- }
- else
- {
- if ( duration )
- *duration = 0.0;
-
- len = MIN( end - ( colon1 + 1 ), valuelen - 1 );
- Q_strncpy( value, colon1 + 1, len + 1 );
- value[ len ] = 0;
- }
-
- return last ? NULL : end + 1;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "AI_Criteria.h" +#include "ai_speech.h" +#include <KeyValues.h> +#include "engine/IEngineSound.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : src - +//----------------------------------------------------------------------------- +AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc ) +{ + m_Lookup.Purge(); + for ( short i = src.m_Lookup.FirstInorder(); + i != src.m_Lookup.InvalidIndex(); + i = src.m_Lookup.NextInorder( i ) ) + { + m_Lookup.Insert( src.m_Lookup[ i ] ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +AI_CriteriaSet::~AI_CriteriaSet() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *criteria - +// "" - +// 1.0f - +//----------------------------------------------------------------------------- +void AI_CriteriaSet::AppendCriteria( const char *criteria, const char *value /*= ""*/, float weight /*= 1.0f*/ ) +{ + // Note: value pointer may come from an entry inside m_Lookup! + // that value string must be copied out before any modification + // to the m_Lookup struct which could make the pointer invalid + int idx = FindCriterionIndex( criteria ); + if ( idx == -1 ) + { + CritEntry_t entry; + entry.criterianame = criteria; + MEM_ALLOC_CREDIT(); + entry.SetValue(value); + entry.weight = weight; + m_Lookup.Insert( entry ); + } + else + { + CritEntry_t *entry = &m_Lookup[ idx ]; + entry->SetValue( value ); + entry->weight = weight; + } +} + + +//----------------------------------------------------------------------------- +// Removes criteria in a set +//----------------------------------------------------------------------------- +void AI_CriteriaSet::RemoveCriteria( const char *criteria ) +{ + int idx = FindCriterionIndex( criteria ); + if ( idx == -1 ) + return; + + m_Lookup.RemoveAt( idx ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Output : int +//----------------------------------------------------------------------------- +int AI_CriteriaSet::GetCount() const +{ + return m_Lookup.Count(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +// Output : int +//----------------------------------------------------------------------------- +int AI_CriteriaSet::FindCriterionIndex( const char *name ) const +{ + CritEntry_t search; + search.criterianame = name; + int idx = m_Lookup.Find( search ); + if ( idx == m_Lookup.InvalidIndex() ) + return -1; + + return idx; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : index - +// Output : char const +//----------------------------------------------------------------------------- +const char *AI_CriteriaSet::GetName( int index ) const +{ + static char namebuf[ 128 ]; + if ( index < 0 || index >= (int)m_Lookup.Count() ) + return ""; + + const CritEntry_t *entry = &m_Lookup[ index ]; + Q_strncpy( namebuf, entry->criterianame.String(), sizeof( namebuf ) ); + return namebuf; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : index - +// Output : char const +//----------------------------------------------------------------------------- +const char *AI_CriteriaSet::GetValue( int index ) const +{ + if ( index < 0 || index >= (int)m_Lookup.Count() ) + return ""; + + const CritEntry_t *entry = &m_Lookup[ index ]; + return entry->value ? entry->value : ""; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : index - +// Output : float +//----------------------------------------------------------------------------- +float AI_CriteriaSet::GetWeight( int index ) const +{ + if ( index < 0 || index >= (int)m_Lookup.Count() ) + return 1.0f; + + const CritEntry_t *entry = &m_Lookup[ index ]; + return entry->weight; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void AI_CriteriaSet::Describe() +{ + for ( short i = m_Lookup.FirstInorder(); i != m_Lookup.InvalidIndex(); i = m_Lookup.NextInorder( i ) ) + { + + CritEntry_t *entry = &m_Lookup[ i ]; + + if ( entry->weight != 1.0f ) + { + DevMsg( " %20s = '%s' (weight %f)\n", entry->criterianame.String(), entry->value ? entry->value : "", entry->weight ); + } + else + { + DevMsg( " %20s = '%s'\n", entry->criterianame.String(), entry->value ? entry->value : "" ); + } + } +} + +BEGIN_SIMPLE_DATADESC( AI_ResponseParams ) + DEFINE_FIELD( flags, FIELD_SHORT ), + DEFINE_FIELD( odds, FIELD_SHORT ), + DEFINE_FIELD( soundlevel, FIELD_CHARACTER ), + DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore + DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), // +END_DATADESC() + +BEGIN_SIMPLE_DATADESC( AI_Response ) + DEFINE_FIELD( m_Type, FIELD_CHARACTER ), + DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ), + DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ), + // DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably + DEFINE_EMBEDDED( m_Params ), +END_DATADESC() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +AI_Response::AI_Response() +{ + m_Type = RESPONSE_NONE; + m_szResponseName[0] = 0; + m_pCriteria = NULL; + m_szMatchingRule[0]=0; + m_szContext = NULL; + m_bApplyContextToWorld = false; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +AI_Response::AI_Response( const AI_Response &from ) +{ + Assert( (void*)(&m_Type) == (void*)this ); + m_pCriteria = NULL; + memcpy( this, &from, sizeof(*this) ); + m_pCriteria = NULL; + m_szContext = NULL; + SetContext( from.m_szContext ); + m_bApplyContextToWorld = from.m_bApplyContextToWorld; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +AI_Response::~AI_Response() +{ + delete m_pCriteria; + delete[] m_szContext; +} + +//----------------------------------------------------------------------------- +AI_Response &AI_Response::operator=( const AI_Response &from ) +{ + Assert( (void*)(&m_Type) == (void*)this ); + delete m_pCriteria; + m_pCriteria = NULL; + memcpy( this, &from, sizeof(*this) ); + m_pCriteria = NULL; + m_szContext = NULL; + SetContext( from.m_szContext ); + m_bApplyContextToWorld = from.m_bApplyContextToWorld; + return *this; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *response - +// *criteria - +//----------------------------------------------------------------------------- +void AI_Response::Init( ResponseType_t type, const char *responseName, const AI_CriteriaSet& criteria, const AI_ResponseParams& responseparams, const char *ruleName, const char *applyContext, bool bApplyContextToWorld ) +{ + m_Type = type; + Q_strncpy( m_szResponseName, responseName, sizeof( m_szResponseName ) ); + // Copy underlying criteria + m_pCriteria = new AI_CriteriaSet( criteria ); + Q_strncpy( m_szMatchingRule, ruleName ? ruleName : "NULL", sizeof( m_szMatchingRule ) ); + m_Params = responseparams; + SetContext( applyContext ); + m_bApplyContextToWorld = bApplyContextToWorld; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void AI_Response::Describe() +{ + if ( m_pCriteria ) + { + DevMsg( "Search criteria:\n" ); + m_pCriteria->Describe(); + } + if ( m_szMatchingRule[ 0 ] ) + { + DevMsg( "Matched rule '%s', ", m_szMatchingRule ); + } + if ( m_szContext ) + { + DevMsg( "Contexts to set '%s' on %s, ", m_szContext, m_bApplyContextToWorld ? "world" : "speaker" ); + } + + DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : char const +//----------------------------------------------------------------------------- +void AI_Response::GetName( char *buf, size_t buflen ) const +{ + Q_strncpy( buf, m_szResponseName, buflen ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Output : char const +//----------------------------------------------------------------------------- +void AI_Response::GetResponse( char *buf, size_t buflen ) const +{ + GetName( buf, buflen ); +} +//----------------------------------------------------------------------------- +// Purpose: +// Input : type - +// Output : char const +//----------------------------------------------------------------------------- +const char *AI_Response::DescribeResponse( ResponseType_t type ) +{ + if ( (int)type < 0 || (int)type >= NUM_RESPONSES ) + { + Assert( 0 ); + return "???AI_Response bogus index"; + } + + switch( type ) + { + default: + { + Assert( 0 ); + } + // Fall through + case RESPONSE_NONE: + return "RESPONSE_NONE"; + case RESPONSE_SPEAK: + return "RESPONSE_SPEAK"; + case RESPONSE_SENTENCE: + return "RESPONSE_SENTENCE"; + case RESPONSE_SCENE: + return "RESPONSE_SCENE"; + case RESPONSE_RESPONSE: + return "RESPONSE_RESPONSE"; + case RESPONSE_PRINT: + return "RESPONSE_PRINT"; + } + + return "RESPONSE_NONE"; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const AI_CriteriaSet +//----------------------------------------------------------------------------- +const AI_CriteriaSet *AI_Response::GetCriteria() +{ + return m_pCriteria; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void AI_Response::Release() +{ + delete this; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : soundlevel_t +//----------------------------------------------------------------------------- +soundlevel_t AI_Response::GetSoundLevel() const +{ + if ( m_Params.flags & AI_ResponseParams::RG_SOUNDLEVEL ) + { + return (soundlevel_t)m_Params.soundlevel; + } + + return SNDLVL_TALKING; +} + +float AI_Response::GetRespeakDelay( void ) const +{ + if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY ) + { + interval_t temp; + m_Params.respeakdelay.ToInterval( temp ); + return RandomInterval( temp ); + } + + return 0.0f; +} + +float AI_Response::GetWeaponDelay( void ) const +{ + if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY ) + { + interval_t temp; + m_Params.weapondelay.ToInterval( temp ); + return RandomInterval( temp ); + } + + return 0.0f; +} + +bool AI_Response::GetSpeakOnce( void ) const +{ + if ( m_Params.flags & AI_ResponseParams::RG_SPEAKONCE ) + { + return true; + } + + return false; +} + +bool AI_Response::ShouldntUseScene( void ) const +{ + return ( m_Params.flags & AI_ResponseParams::RG_DONT_USE_SCENE ) != 0; +} + +bool AI_Response::ShouldBreakOnNonIdle( void ) const +{ + return ( m_Params.flags & AI_ResponseParams::RG_STOP_ON_NONIDLE ) != 0; +} + +int AI_Response::GetOdds( void ) const +{ + if ( m_Params.flags & AI_ResponseParams::RG_ODDS ) + { + return m_Params.odds; + } + return 100; +} + +float AI_Response::GetDelay() const +{ + if ( m_Params.flags & AI_ResponseParams::RG_DELAYAFTERSPEAK ) + { + interval_t temp; + m_Params.delay.ToInterval( temp ); + return RandomInterval( temp ); + } + return 0.0f; +} + +float AI_Response::GetPreDelay() const +{ + if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK ) + { + interval_t temp; + m_Params.predelay.ToInterval( temp ); + return RandomInterval( temp ); + } + return 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets context string +// Output : void +//----------------------------------------------------------------------------- +void AI_Response::SetContext( const char *context ) +{ + delete[] m_szContext; + m_szContext = NULL; + + if ( context ) + { + int len = Q_strlen( context ); + m_szContext = new char[ len + 1 ]; + Q_memcpy( m_szContext, context, len ); + m_szContext[ len ] = 0; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *raw - +// *key - +// keylen - +// *value - +// valuelen - +// *duration - +// Output : static bool +//----------------------------------------------------------------------------- +const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration ) +{ + char *colon1 = Q_strstr( raw, ":" ); + if ( !colon1 ) + { + DevMsg( "SplitContext: warning, ignoring context '%s', missing colon separator!\n", raw ); + *key = *value = 0; + return NULL; + } + + int len = colon1 - raw; + Q_strncpy( key, raw, MIN( len + 1, keylen ) ); + key[ MIN( len, keylen - 1 ) ] = 0; + + bool last = false; + char *end = Q_strstr( colon1 + 1, "," ); + if ( !end ) + { + int remaining = Q_strlen( colon1 + 1 ); + end = colon1 + 1 + remaining; + last = true; + } + + char *colon2 = Q_strstr( colon1 + 1, ":" ); + if ( colon2 && ( colon2 < end ) ) + { + if ( duration ) + *duration = atof( colon2 + 1 ); + + len = MIN( colon2 - ( colon1 + 1 ), valuelen - 1 ); + Q_strncpy( value, colon1 + 1, len + 1 ); + value[ len ] = 0; + } + else + { + if ( duration ) + *duration = 0.0; + + len = MIN( end - ( colon1 + 1 ), valuelen - 1 ); + Q_strncpy( value, colon1 + 1, len + 1 ); + value[ len ] = 0; + } + + return last ? NULL : end + 1; +} |