diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/voice_menu.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/voice_menu.cpp')
| -rw-r--r-- | mp/src/game/client/voice_menu.cpp | 244 |
1 files changed, 122 insertions, 122 deletions
diff --git a/mp/src/game/client/voice_menu.cpp b/mp/src/game/client/voice_menu.cpp index 24405b4b..b93c5d2b 100644 --- a/mp/src/game/client/voice_menu.cpp +++ b/mp/src/game/client/voice_menu.cpp @@ -1,123 +1,123 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "c_baseplayer.h"
-#include "menu.h"
-#include "KeyValues.h"
-#include "multiplay_gamerules.h"
-
-static int g_ActiveVoiceMenu = 0;
-
-void OpenVoiceMenu( int index )
-{
- // do not show the menu if the player is dead or is an observer
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return;
-
- if ( !pPlayer->IsAlive() || pPlayer->IsObserver() )
- return;
-
- CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" );
- if ( !pMenu )
- return;
-
- // if they hit the key again, close the menu
- if ( g_ActiveVoiceMenu == index )
- {
- if ( pMenu->IsMenuOpen() )
- {
- pMenu->HideMenu();
- g_ActiveVoiceMenu = 0;
- return;
- }
- }
-
- if ( index > 0 && index < 9 )
- {
- KeyValues *pKV = new KeyValues( "MenuItems" );
-
- CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() );
- if ( pRules )
- {
- if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) )
- {
- pKV->deleteThis();
- return;
- }
- }
-
- pMenu->ShowMenu_KeyValueItems( pKV );
-
- pKV->deleteThis();
-
- g_ActiveVoiceMenu = index;
- }
- else
- {
- g_ActiveVoiceMenu = 0;
- }
-}
-
-static void OpenVoiceMenu_1( void )
-{
- OpenVoiceMenu( 1 );
-}
-
-static void OpenVoiceMenu_2( void )
-{
- OpenVoiceMenu( 2 );
-}
-
-static void OpenVoiceMenu_3( void )
-{
- OpenVoiceMenu( 3 );
-}
-
-ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" );
-ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" );
-ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" );
-
-CON_COMMAND( menuselect, "menuselect" )
-{
- if ( args.ArgC() < 2 )
- return;
-
- if( g_ActiveVoiceMenu == 0 )
- {
- // if we didn't have a menu open, maybe a plugin did. send it on to the server.
- const char *cmd = VarArgs( "menuselect %s", args[1] );
- engine->ServerCmd( cmd );
- return;
- }
-
- int iSelection = atoi( args[ 1 ] );
-
- switch( g_ActiveVoiceMenu )
- {
- case 1:
- case 2:
- case 3:
- {
- char cmd[128];
- Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 );
- engine->ServerCmd( cmd );
- }
- break;
-
- default:
- {
- // if we didn't have a menu open, maybe a plugin did. send it on to the server.
- const char *cmd = VarArgs( "menuselect %d", iSelection );
- engine->ServerCmd( cmd );
- }
- break;
- }
-
- // reset menu
- g_ActiveVoiceMenu = 0;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "c_baseplayer.h" +#include "menu.h" +#include "KeyValues.h" +#include "multiplay_gamerules.h" + +static int g_ActiveVoiceMenu = 0; + +void OpenVoiceMenu( int index ) +{ + // do not show the menu if the player is dead or is an observer + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + if ( !pPlayer->IsAlive() || pPlayer->IsObserver() ) + return; + + CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" ); + if ( !pMenu ) + return; + + // if they hit the key again, close the menu + if ( g_ActiveVoiceMenu == index ) + { + if ( pMenu->IsMenuOpen() ) + { + pMenu->HideMenu(); + g_ActiveVoiceMenu = 0; + return; + } + } + + if ( index > 0 && index < 9 ) + { + KeyValues *pKV = new KeyValues( "MenuItems" ); + + CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() ); + if ( pRules ) + { + if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) ) + { + pKV->deleteThis(); + return; + } + } + + pMenu->ShowMenu_KeyValueItems( pKV ); + + pKV->deleteThis(); + + g_ActiveVoiceMenu = index; + } + else + { + g_ActiveVoiceMenu = 0; + } +} + +static void OpenVoiceMenu_1( void ) +{ + OpenVoiceMenu( 1 ); +} + +static void OpenVoiceMenu_2( void ) +{ + OpenVoiceMenu( 2 ); +} + +static void OpenVoiceMenu_3( void ) +{ + OpenVoiceMenu( 3 ); +} + +ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" ); +ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" ); +ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" ); + +CON_COMMAND( menuselect, "menuselect" ) +{ + if ( args.ArgC() < 2 ) + return; + + if( g_ActiveVoiceMenu == 0 ) + { + // if we didn't have a menu open, maybe a plugin did. send it on to the server. + const char *cmd = VarArgs( "menuselect %s", args[1] ); + engine->ServerCmd( cmd ); + return; + } + + int iSelection = atoi( args[ 1 ] ); + + switch( g_ActiveVoiceMenu ) + { + case 1: + case 2: + case 3: + { + char cmd[128]; + Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 ); + engine->ServerCmd( cmd ); + } + break; + + default: + { + // if we didn't have a menu open, maybe a plugin did. send it on to the server. + const char *cmd = VarArgs( "menuselect %d", iSelection ); + engine->ServerCmd( cmd ); + } + break; + } + + // reset menu + g_ActiveVoiceMenu = 0; }
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