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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/vgui_schemevisualizer.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/vgui_schemevisualizer.cpp')
-rw-r--r--mp/src/game/client/vgui_schemevisualizer.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/mp/src/game/client/vgui_schemevisualizer.cpp b/mp/src/game/client/vgui_schemevisualizer.cpp
index b2a6f774..afde874d 100644
--- a/mp/src/game/client/vgui_schemevisualizer.cpp
+++ b/mp/src/game/client/vgui_schemevisualizer.cpp
@@ -178,11 +178,13 @@ void CSchemeVisualizer::AddFontsToList()
{
#ifdef POSIX
const char strOAccent[] = { (char)0xc3, (char)0x93, 0x00 }; // UTF-8 for U+00D3 (LATIN CAPITAL LETTER O WITH ACUTE)
+ const char strSkull[] = { (char)0xe2, (char)0x98, (char)0xa0, 0x00 };
#else
const uint8 strOAccent[] = { 0xd3, 0x00 };
+ const char strSkull[] = "";
#endif
// Stick an intl character in here to test accents (O')
- CFmtStr fmtText( "ABCDEFGHIJKLMN%sPQRSTUVWXYZabcdefhijklmnopqrstuvwxyz0123456789!@#$%%^&*()-_=+", strOAccent );
+ CFmtStr fmtText( "ABCDEFGHIJKLMN%sPQRSTUVWXYZ%sabcdefhijklmnopqrstuvwxyz0123456789!@#$%%^&*()-_=+", strOAccent, strSkull );
const int nFontCount = m_pViewScheme->GetFontCount();
@@ -288,4 +290,4 @@ void CSchemeVisualizer::OnTick()
// Update the list now
UpdateList( nType );
-} \ No newline at end of file
+}