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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_int.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_int.cpp')
-rw-r--r--mp/src/game/client/vgui_int.cpp612
1 files changed, 306 insertions, 306 deletions
diff --git a/mp/src/game/client/vgui_int.cpp b/mp/src/game/client/vgui_int.cpp
index 21035e4a..fb6d871f 100644
--- a/mp/src/game/client/vgui_int.cpp
+++ b/mp/src/game/client/vgui_int.cpp
@@ -1,306 +1,306 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "vgui_int.h"
-#include "ienginevgui.h"
-#include "itextmessage.h"
-#include "vguicenterprint.h"
-#include "iloadingdisc.h"
-#include "ifpspanel.h"
-#include "imessagechars.h"
-#include "inetgraphpanel.h"
-#include "idebugoverlaypanel.h"
-#include <vgui/ISurface.h>
-#include <vgui/IVGui.h>
-#include <vgui/IInput.h>
-#include "tier0/vprof.h"
-#include "iclientmode.h"
-#include <vgui_controls/Panel.h>
-#include <KeyValues.h>
-#include "filesystem.h"
-#include "matsys_controls/matsyscontrols.h"
-
-#ifdef SIXENSE
-#include "sixense/in_sixense.h"
-#endif
-
-#if defined( TF_CLIENT_DLL )
-#include "tf_gamerules.h"
-#endif
-
-using namespace vgui;
-
-void MP3Player_Create( vgui::VPANEL parent );
-void MP3Player_Destroy();
-
-#include <vgui/IInputInternal.h>
-vgui::IInputInternal *g_InputInternal = NULL;
-
-#include <vgui_controls/Controls.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void GetVGUICursorPos( int& x, int& y )
-{
- vgui::input()->GetCursorPos(x, y);
-}
-
-void SetVGUICursorPos( int x, int y )
-{
- if ( !g_bTextMode )
- {
- vgui::input()->SetCursorPos(x, y);
- }
-}
-
-class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter
-{
-public:
- virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
- {
- void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
- CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
-
- // lookup texture name for id
- if ( pHandle->Get() )
- {
- kv->SetString( entry->name(), pHandle->Get()->szShortName );
- }
- else
- {
- kv->SetString( entry->name(), "" );
- }
- }
-
- virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
- {
- void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
-
- CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
-
- const char *texturename = kv->GetString( entry->name() );
- if ( texturename && texturename[ 0 ] )
- {
- CHudTexture *currentTexture = gHUD.GetIcon( texturename );
- pHandle->Set( currentTexture );
- }
- else
- {
- pHandle->Set( NULL );
- }
- }
-
- virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
- {
- void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
-
- CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
-
- const char *texturename = entry->defaultvalue();
- if ( texturename && texturename[ 0 ] )
- {
- CHudTexture *currentTexture = gHUD.GetIcon( texturename );
- pHandle->Set( currentTexture );
- }
- else
- {
- pHandle->Set( NULL );
- }
- }
-};
-
-static CHudTextureHandleProperty textureHandleConverter;
-
-static void VGui_VideoMode_AdjustForModeChange( void )
-{
- // Kill all our panels. We need to do this in case any of them
- // have pointers to objects (eg: iborders) that will get freed
- // when schemes get destroyed and recreated (eg: mode change).
- netgraphpanel->Destroy();
- debugoverlaypanel->Destroy();
-#if defined( TRACK_BLOCKING_IO )
- iopanel->Destroy();
-#endif
- fps->Destroy();
- messagechars->Destroy();
- loadingdisc->Destroy();
-
- // Recreate our panels.
- VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
- VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
-#if defined( TRACK_BLOCKING_IO )
- VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
-#endif
-
- loadingdisc->Create( gameToolParent );
- messagechars->Create( gameToolParent );
-
- // Debugging or related tool
- fps->Create( toolParent );
-#if defined( TRACK_BLOCKING_IO )
- iopanel->Create( gameDLLPanel );
-#endif
- netgraphpanel->Create( toolParent );
- debugoverlaypanel->Create( gameToolParent );
-}
-
-static void VGui_OneTimeInit()
-{
- static bool initialized = false;
- if ( initialized )
- return;
- initialized = true;
-
- vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter );
-
-
- g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange );
-}
-
-bool VGui_Startup( CreateInterfaceFn appSystemFactory )
-{
- if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
- return false;
-
- if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
- return false;
-
- g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL );
- if ( !g_InputInternal )
- {
- return false; // c_vguiscreen.cpp needs this!
- }
-
- VGui_OneTimeInit();
-
- // Create any root panels for .dll
- VGUI_CreateClientDLLRootPanel();
-
- // Make sure we have a panel
- VPANEL root = VGui_GetClientDLLRootPanel();
- if ( !root )
- {
- return false;
- }
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void VGui_CreateGlobalPanels( void )
-{
- VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
- VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
-#if defined( TRACK_BLOCKING_IO )
- VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
-#endif
- // Part of game
- internalCenterPrint->Create( gameToolParent );
- loadingdisc->Create( gameToolParent );
- messagechars->Create( gameToolParent );
-
- // Debugging or related tool
- fps->Create( toolParent );
-#if defined( TRACK_BLOCKING_IO )
- iopanel->Create( gameDLLPanel );
-#endif
- netgraphpanel->Create( toolParent );
- debugoverlaypanel->Create( gameToolParent );
-
-#ifndef _X360
- // Create mp3 player off of tool parent panel
- MP3Player_Create( toolParent );
-#endif
-#ifdef SIXENSE
- g_pSixenseInput->CreateGUI( gameToolParent );
-#endif
-}
-
-void VGui_Shutdown()
-{
- VGUI_DestroyClientDLLRootPanel();
-
-#ifndef _X360
- MP3Player_Destroy();
-#endif
-
- netgraphpanel->Destroy();
- debugoverlaypanel->Destroy();
-#if defined( TRACK_BLOCKING_IO )
- iopanel->Destroy();
-#endif
- fps->Destroy();
-
- messagechars->Destroy();
- loadingdisc->Destroy();
- internalCenterPrint->Destroy();
-
- if ( g_pClientMode )
- {
- g_pClientMode->VGui_Shutdown();
- }
-
- // Make sure anything "marked for deletion"
- // actually gets deleted before this dll goes away
- vgui::ivgui()->RunFrame();
-}
-
-static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." );
-
-//-----------------------------------------------------------------------------
-// Things to do before rendering vgui stuff...
-//-----------------------------------------------------------------------------
-void VGui_PreRender()
-{
- VPROF( "VGui_PreRender" );
- tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
-
- // 360 does not use these plaques
- if ( IsPC() )
- {
- loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() );
-#if !defined( TF_CLIENT_DLL )
- loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
-#else
- bool bShowPausedImage = cl_showpausedimage.GetBool() && ( TFGameRules() && !TFGameRules()->IsInTraining() );
- loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && bShowPausedImage && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
-#endif
- }
-}
-
-void VGui_PostRender()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : cl_panelanimation -
-//-----------------------------------------------------------------------------
-CON_COMMAND( cl_panelanimation, "Shows panel animation variables: <panelname | blank for all panels>." )
-{
- if ( args.ArgC() == 2 )
- {
- PanelAnimationDumpVars( args[1] );
- }
- else
- {
- PanelAnimationDumpVars( NULL );
- }
-}
-
-void GetHudSize( int& w, int &h )
-{
- vgui::surface()->GetScreenSize( w, h );
-
- VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL );
- if ( hudParent )
- {
- vgui::ipanel()->GetSize( hudParent, w, h );
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "vgui_int.h"
+#include "ienginevgui.h"
+#include "itextmessage.h"
+#include "vguicenterprint.h"
+#include "iloadingdisc.h"
+#include "ifpspanel.h"
+#include "imessagechars.h"
+#include "inetgraphpanel.h"
+#include "idebugoverlaypanel.h"
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui/IInput.h>
+#include "tier0/vprof.h"
+#include "iclientmode.h"
+#include <vgui_controls/Panel.h>
+#include <KeyValues.h>
+#include "filesystem.h"
+#include "matsys_controls/matsyscontrols.h"
+
+#ifdef SIXENSE
+#include "sixense/in_sixense.h"
+#endif
+
+#if defined( TF_CLIENT_DLL )
+#include "tf_gamerules.h"
+#endif
+
+using namespace vgui;
+
+void MP3Player_Create( vgui::VPANEL parent );
+void MP3Player_Destroy();
+
+#include <vgui/IInputInternal.h>
+vgui::IInputInternal *g_InputInternal = NULL;
+
+#include <vgui_controls/Controls.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void GetVGUICursorPos( int& x, int& y )
+{
+ vgui::input()->GetCursorPos(x, y);
+}
+
+void SetVGUICursorPos( int x, int y )
+{
+ if ( !g_bTextMode )
+ {
+ vgui::input()->SetCursorPos(x, y);
+ }
+}
+
+class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter
+{
+public:
+ virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
+ {
+ void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
+ CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
+
+ // lookup texture name for id
+ if ( pHandle->Get() )
+ {
+ kv->SetString( entry->name(), pHandle->Get()->szShortName );
+ }
+ else
+ {
+ kv->SetString( entry->name(), "" );
+ }
+ }
+
+ virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
+ {
+ void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
+
+ CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
+
+ const char *texturename = kv->GetString( entry->name() );
+ if ( texturename && texturename[ 0 ] )
+ {
+ CHudTexture *currentTexture = gHUD.GetIcon( texturename );
+ pHandle->Set( currentTexture );
+ }
+ else
+ {
+ pHandle->Set( NULL );
+ }
+ }
+
+ virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
+ {
+ void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
+
+ CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
+
+ const char *texturename = entry->defaultvalue();
+ if ( texturename && texturename[ 0 ] )
+ {
+ CHudTexture *currentTexture = gHUD.GetIcon( texturename );
+ pHandle->Set( currentTexture );
+ }
+ else
+ {
+ pHandle->Set( NULL );
+ }
+ }
+};
+
+static CHudTextureHandleProperty textureHandleConverter;
+
+static void VGui_VideoMode_AdjustForModeChange( void )
+{
+ // Kill all our panels. We need to do this in case any of them
+ // have pointers to objects (eg: iborders) that will get freed
+ // when schemes get destroyed and recreated (eg: mode change).
+ netgraphpanel->Destroy();
+ debugoverlaypanel->Destroy();
+#if defined( TRACK_BLOCKING_IO )
+ iopanel->Destroy();
+#endif
+ fps->Destroy();
+ messagechars->Destroy();
+ loadingdisc->Destroy();
+
+ // Recreate our panels.
+ VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
+ VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
+#if defined( TRACK_BLOCKING_IO )
+ VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
+#endif
+
+ loadingdisc->Create( gameToolParent );
+ messagechars->Create( gameToolParent );
+
+ // Debugging or related tool
+ fps->Create( toolParent );
+#if defined( TRACK_BLOCKING_IO )
+ iopanel->Create( gameDLLPanel );
+#endif
+ netgraphpanel->Create( toolParent );
+ debugoverlaypanel->Create( gameToolParent );
+}
+
+static void VGui_OneTimeInit()
+{
+ static bool initialized = false;
+ if ( initialized )
+ return;
+ initialized = true;
+
+ vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter );
+
+
+ g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange );
+}
+
+bool VGui_Startup( CreateInterfaceFn appSystemFactory )
+{
+ if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
+ return false;
+
+ if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
+ return false;
+
+ g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL );
+ if ( !g_InputInternal )
+ {
+ return false; // c_vguiscreen.cpp needs this!
+ }
+
+ VGui_OneTimeInit();
+
+ // Create any root panels for .dll
+ VGUI_CreateClientDLLRootPanel();
+
+ // Make sure we have a panel
+ VPANEL root = VGui_GetClientDLLRootPanel();
+ if ( !root )
+ {
+ return false;
+ }
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void VGui_CreateGlobalPanels( void )
+{
+ VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
+ VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
+#if defined( TRACK_BLOCKING_IO )
+ VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
+#endif
+ // Part of game
+ internalCenterPrint->Create( gameToolParent );
+ loadingdisc->Create( gameToolParent );
+ messagechars->Create( gameToolParent );
+
+ // Debugging or related tool
+ fps->Create( toolParent );
+#if defined( TRACK_BLOCKING_IO )
+ iopanel->Create( gameDLLPanel );
+#endif
+ netgraphpanel->Create( toolParent );
+ debugoverlaypanel->Create( gameToolParent );
+
+#ifndef _X360
+ // Create mp3 player off of tool parent panel
+ MP3Player_Create( toolParent );
+#endif
+#ifdef SIXENSE
+ g_pSixenseInput->CreateGUI( gameToolParent );
+#endif
+}
+
+void VGui_Shutdown()
+{
+ VGUI_DestroyClientDLLRootPanel();
+
+#ifndef _X360
+ MP3Player_Destroy();
+#endif
+
+ netgraphpanel->Destroy();
+ debugoverlaypanel->Destroy();
+#if defined( TRACK_BLOCKING_IO )
+ iopanel->Destroy();
+#endif
+ fps->Destroy();
+
+ messagechars->Destroy();
+ loadingdisc->Destroy();
+ internalCenterPrint->Destroy();
+
+ if ( g_pClientMode )
+ {
+ g_pClientMode->VGui_Shutdown();
+ }
+
+ // Make sure anything "marked for deletion"
+ // actually gets deleted before this dll goes away
+ vgui::ivgui()->RunFrame();
+}
+
+static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." );
+
+//-----------------------------------------------------------------------------
+// Things to do before rendering vgui stuff...
+//-----------------------------------------------------------------------------
+void VGui_PreRender()
+{
+ VPROF( "VGui_PreRender" );
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ // 360 does not use these plaques
+ if ( IsPC() )
+ {
+ loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() );
+#if !defined( TF_CLIENT_DLL )
+ loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
+#else
+ bool bShowPausedImage = cl_showpausedimage.GetBool() && ( TFGameRules() && !TFGameRules()->IsInTraining() );
+ loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && bShowPausedImage && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
+#endif
+ }
+}
+
+void VGui_PostRender()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : cl_panelanimation -
+//-----------------------------------------------------------------------------
+CON_COMMAND( cl_panelanimation, "Shows panel animation variables: <panelname | blank for all panels>." )
+{
+ if ( args.ArgC() == 2 )
+ {
+ PanelAnimationDumpVars( args[1] );
+ }
+ else
+ {
+ PanelAnimationDumpVars( NULL );
+ }
+}
+
+void GetHudSize( int& w, int &h )
+{
+ vgui::surface()->GetScreenSize( w, h );
+
+ VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL );
+ if ( hudParent )
+ {
+ vgui::ipanel()->GetSize( hudParent, w, h );
+ }
+}