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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_game_viewport.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_game_viewport.cpp')
-rw-r--r--mp/src/game/client/vgui_game_viewport.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/mp/src/game/client/vgui_game_viewport.cpp b/mp/src/game/client/vgui_game_viewport.cpp
index 2af52a13..b4f638dc 100644
--- a/mp/src/game/client/vgui_game_viewport.cpp
+++ b/mp/src/game/client/vgui_game_viewport.cpp
@@ -1,52 +1,52 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "clientmode.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//================================================================
-// Global startup and shutdown functions for game code in the DLL.
-//================================================================
-
-class CViewportClientSystem : public IGameSystem
-{
-public:
- CViewportClientSystem()
- {
- }
-
- virtual char const *Name() { return "CViewportClientSystem"; }
- virtual bool IsPerFrame() { return false; }
-
- // Init, shutdown
- virtual bool Init()
- {
- g_pClientMode->Layout();
- return true;
- }
- virtual void PostInit() {}
- virtual void Shutdown() {}
- virtual void LevelInitPreEntity() {}
- virtual void LevelInitPostEntity() {}
- virtual void LevelShutdownPreEntity() {}
- virtual void LevelShutdownPostEntity() {}
- virtual void SafeRemoveIfDesired() {}
-
- virtual void OnSave() {}
- virtual void OnRestore() {}
-
-};
-
-static CViewportClientSystem g_ViewportClientSystem;
-
-IGameSystem *ViewportClientSystem()
-{
- return &g_ViewportClientSystem;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "clientmode.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//================================================================
+// Global startup and shutdown functions for game code in the DLL.
+//================================================================
+
+class CViewportClientSystem : public IGameSystem
+{
+public:
+ CViewportClientSystem()
+ {
+ }
+
+ virtual char const *Name() { return "CViewportClientSystem"; }
+ virtual bool IsPerFrame() { return false; }
+
+ // Init, shutdown
+ virtual bool Init()
+ {
+ g_pClientMode->Layout();
+ return true;
+ }
+ virtual void PostInit() {}
+ virtual void Shutdown() {}
+ virtual void LevelInitPreEntity() {}
+ virtual void LevelInitPostEntity() {}
+ virtual void LevelShutdownPreEntity() {}
+ virtual void LevelShutdownPostEntity() {}
+ virtual void SafeRemoveIfDesired() {}
+
+ virtual void OnSave() {}
+ virtual void OnRestore() {}
+
+};
+
+static CViewportClientSystem g_ViewportClientSystem;
+
+IGameSystem *ViewportClientSystem()
+{
+ return &g_ViewportClientSystem;
+}