diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_entitypanel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_entitypanel.h')
| -rw-r--r-- | mp/src/game/client/vgui_entitypanel.h | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/mp/src/game/client/vgui_entitypanel.h b/mp/src/game/client/vgui_entitypanel.h index f881b3ef..69cfbb3f 100644 --- a/mp/src/game/client/vgui_entitypanel.h +++ b/mp/src/game/client/vgui_entitypanel.h @@ -1,84 +1,84 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_ENTITYPANEL_H
-#define VGUI_ENTITYPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "c_baseentity.h"
-#include <vgui/MouseCode.h>
-#include "vgui_basepanel.h"
-
-// forward declarations
-class KeyValues;
-
-
-//-----------------------------------------------------------------------------
-// This is a base class for a panel which always is rendered on top of an entity
-//-----------------------------------------------------------------------------
-class CEntityPanel : public CBasePanel
-{
-public:
- DECLARE_CLASS( CEntityPanel, CBasePanel );
-
- // constructor
- CEntityPanel( vgui::Panel *pParent, const char *panelName );
-
- virtual void ComputeParent( void );
- virtual void ComputeAndSetSize( void );
-
- // Initialize from key values
- bool Init( KeyValues* pKeyValues, C_BaseEntity* pEntity );
-
- // Determine where our entity is in screen space.
- void GetEntityPosition( int& sx, int& sy );
-
- // Base implementation of ShouldDraw
- bool ShouldDraw();
-
- // called when we're ticked (updates our position)...
- virtual void OnTick( void );
-
- virtual void OnCursorEntered();
- virtual void OnCursorExited();
-
- const char *GetMouseOverText( void );
-
- C_BaseEntity* GetEntity() { return (C_BaseEntity*)m_pBaseEntity; }
-
- // Attach to a new entity
- void SetEntity( C_BaseEntity* pEntity );
-
-public:
- enum
- {
- MAX_ENTITY_MOUSEOVER = 256
- };
-
- // Offset from entity that we should draw
- int m_OffsetX, m_OffsetY;
-
- char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ];
-
- bool m_bShowInNormal;
-
- int m_iOrgWidth;
- int m_iOrgHeight;
- int m_iOrgOffsetX;
- int m_iOrgOffsetY;
- float m_flScale;
-
-private:
- // This is the entity to which we're attached
- EHANDLE m_pBaseEntity;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_ENTITYPANEL_H +#define VGUI_ENTITYPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseentity.h" +#include <vgui/MouseCode.h> +#include "vgui_basepanel.h" + +// forward declarations +class KeyValues; + + +//----------------------------------------------------------------------------- +// This is a base class for a panel which always is rendered on top of an entity +//----------------------------------------------------------------------------- +class CEntityPanel : public CBasePanel +{ +public: + DECLARE_CLASS( CEntityPanel, CBasePanel ); + + // constructor + CEntityPanel( vgui::Panel *pParent, const char *panelName ); + + virtual void ComputeParent( void ); + virtual void ComputeAndSetSize( void ); + + // Initialize from key values + bool Init( KeyValues* pKeyValues, C_BaseEntity* pEntity ); + + // Determine where our entity is in screen space. + void GetEntityPosition( int& sx, int& sy ); + + // Base implementation of ShouldDraw + bool ShouldDraw(); + + // called when we're ticked (updates our position)... + virtual void OnTick( void ); + + virtual void OnCursorEntered(); + virtual void OnCursorExited(); + + const char *GetMouseOverText( void ); + + C_BaseEntity* GetEntity() { return (C_BaseEntity*)m_pBaseEntity; } + + // Attach to a new entity + void SetEntity( C_BaseEntity* pEntity ); + +public: + enum + { + MAX_ENTITY_MOUSEOVER = 256 + }; + + // Offset from entity that we should draw + int m_OffsetX, m_OffsetY; + + char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ]; + + bool m_bShowInNormal; + + int m_iOrgWidth; + int m_iOrgHeight; + int m_iOrgOffsetX; + int m_iOrgOffsetY; + float m_flScale; + +private: + // This is the entity to which we're attached + EHANDLE m_pBaseEntity; +}; + #endif // VGUI_ENTITYPANEL_H
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