diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_entityimagepanel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_entityimagepanel.h')
| -rw-r--r-- | mp/src/game/client/vgui_entityimagepanel.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/mp/src/game/client/vgui_entityimagepanel.h b/mp/src/game/client/vgui_entityimagepanel.h index eb4aeaa2..bb545256 100644 --- a/mp/src/game/client/vgui_entityimagepanel.h +++ b/mp/src/game/client/vgui_entityimagepanel.h @@ -1,79 +1,79 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered image on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_ENTITYIMAGEPANEL_H
-#define VGUI_ENTITYIMAGEPANEL_H
-
-#include "vgui_EntityPanel.h"
-#include "shareddefs.h"
-
-//-----------------------------------------------------------------------------
-// forward declarations
-//-----------------------------------------------------------------------------
-
-class C_BaseEntity;
-class KeyValues;
-class BitmapImage;
-
-//-----------------------------------------------------------------------------
-// This is a base class for a panel which always is rendered on top of an entity
-//-----------------------------------------------------------------------------
-
-class CEntityImagePanel : public CEntityPanel
-{
- DECLARE_CLASS( CEntityImagePanel, CEntityPanel );
-
-public:
- // constructor
- CEntityImagePanel( vgui::Panel* pParent, const char *panelName );
- ~CEntityImagePanel();
-
- // initialization
- virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
-
- bool ShouldDraw();
-
- virtual void Paint( void );
- virtual void PaintBackground( void ) {}
-
-private:
- // The bitmap to render
- BitmapImage *m_pImage;
-
-protected:
- int m_r, m_g, m_b, m_a;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Same as above, but understands how to parse color/material out of
-// Team1/Team2 sections
-//-----------------------------------------------------------------------------
-class CEntityTeamImagePanel : public CEntityImagePanel
-{
- DECLARE_CLASS( CEntityTeamImagePanel, CEntityImagePanel );
-
-public:
- CEntityTeamImagePanel( vgui::Panel* pParent, const char *panelName );
- ~CEntityTeamImagePanel( void );
- // initialization
- virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
-
- virtual void Paint( void );
-
-private:
- struct TEAMIMAGE
- {
- BitmapImage *m_pImage;
- int m_r, m_g, m_b, m_a;
- };
-
- TEAMIMAGE m_Images[ MAX_TEAMS ];
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_ENTITYIMAGEPANEL_H +#define VGUI_ENTITYIMAGEPANEL_H + +#include "vgui_EntityPanel.h" +#include "shareddefs.h" + +//----------------------------------------------------------------------------- +// forward declarations +//----------------------------------------------------------------------------- + +class C_BaseEntity; +class KeyValues; +class BitmapImage; + +//----------------------------------------------------------------------------- +// This is a base class for a panel which always is rendered on top of an entity +//----------------------------------------------------------------------------- + +class CEntityImagePanel : public CEntityPanel +{ + DECLARE_CLASS( CEntityImagePanel, CEntityPanel ); + +public: + // constructor + CEntityImagePanel( vgui::Panel* pParent, const char *panelName ); + ~CEntityImagePanel(); + + // initialization + virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity ); + + bool ShouldDraw(); + + virtual void Paint( void ); + virtual void PaintBackground( void ) {} + +private: + // The bitmap to render + BitmapImage *m_pImage; + +protected: + int m_r, m_g, m_b, m_a; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Same as above, but understands how to parse color/material out of +// Team1/Team2 sections +//----------------------------------------------------------------------------- +class CEntityTeamImagePanel : public CEntityImagePanel +{ + DECLARE_CLASS( CEntityTeamImagePanel, CEntityImagePanel ); + +public: + CEntityTeamImagePanel( vgui::Panel* pParent, const char *panelName ); + ~CEntityTeamImagePanel( void ); + // initialization + virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity ); + + virtual void Paint( void ); + +private: + struct TEAMIMAGE + { + BitmapImage *m_pImage; + int m_r, m_g, m_b, m_a; + }; + + TEAMIMAGE m_Images[ MAX_TEAMS ]; +}; + #endif // VGUI_ENTITYIMAGEPANEL_H
\ No newline at end of file |