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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_entityimagepanel.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_entityimagepanel.cpp')
-rw-r--r--mp/src/game/client/vgui_entityimagepanel.cpp488
1 files changed, 244 insertions, 244 deletions
diff --git a/mp/src/game/client/vgui_entityimagepanel.cpp b/mp/src/game/client/vgui_entityimagepanel.cpp
index da400a53..5de27e4d 100644
--- a/mp/src/game/client/vgui_entityimagepanel.cpp
+++ b/mp/src/game/client/vgui_entityimagepanel.cpp
@@ -1,245 +1,245 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered image on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "vgui_entityimagepanel.h"
-#include <KeyValues.h>
-#include "c_BaseTFPlayer.h"
-#include <vgui/IVGui.h>
-#include "vgui_bitmapimage.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Class factory
-//-----------------------------------------------------------------------------
-DECLARE_OVERLAY_FACTORY( CEntityImagePanel, "image" );
-
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-CEntityImagePanel::CEntityImagePanel( vgui::Panel *pParent, const char *panelName ) :
- BaseClass( pParent, panelName ), m_pImage(0)
-{
- SetPaintBackgroundEnabled( false );
-}
-
-CEntityImagePanel::~CEntityImagePanel()
-{
- if (m_pImage)
- delete m_pImage;
-}
-
-
-//-----------------------------------------------------------------------------
-// initialization
-//-----------------------------------------------------------------------------
-
-bool CEntityImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
-{
- if (!BaseClass::Init( pInitData, pEntity))
- return false;
-
- // modulation color
- if (!ParseRGBA( pInitData, "color", m_r, m_g, m_b, m_a ))
- return false;
-
- // get the size...
- int w, h;
- if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
- return false;
-
- if (!ParseCoord( pInitData, "size", w, h ))
- return false;
-
- char const* pClassImage = pInitData->GetString( "material" );
- if ( !pClassImage || !pClassImage[ 0 ] )
- return false;
-
- const char *mouseover = pInitData->GetString( "mousehint", "" );
- if ( mouseover && mouseover[ 0 ] )
- {
- Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
- }
-
- // hook in the bitmap
- m_pImage = new BitmapImage( GetVPanel(), pClassImage );
-
- // Set the size...
- SetSize( w, h );
-
- m_iOrgWidth = w;
- m_iOrgHeight = h;
- m_iOrgOffsetX = m_OffsetX;
- m_iOrgOffsetY = m_OffsetY;
-
- // we need updating
- vgui::ivgui()->AddTickSignal( GetVPanel() );
-
- OnTick();
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// Should we draw?.
-//-----------------------------------------------------------------------------
-bool CEntityImagePanel::ShouldDraw()
-{
- return ( IsLocalPlayerInTactical() || m_bShowInNormal );
-}
-
-
-//-----------------------------------------------------------------------------
-// Draws the puppy
-//-----------------------------------------------------------------------------
-void CEntityImagePanel::Paint( void )
-{
- // Don't draw if I'm not visible in the tactical map
- if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
- return;
-
- vgui::surface()->DrawSetColor( m_r, m_g, m_b, m_a );
-
- if ( !m_pImage )
- return;
-
- Color color;
- color.SetColor( m_r, m_g, m_b, m_a );
- m_pImage->SetColor( color );
- m_pImage->DoPaint( GetVPanel() );
-}
-
-//-----------------------------------------------------------------------------
-// Class factory CEntityTeamImagePanel
-//-----------------------------------------------------------------------------
-
-DECLARE_OVERLAY_FACTORY( CEntityTeamImagePanel, "team_image" );
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Constructor: Same as image panel, except can handle team specific colors/images
-// Input : pEntity -
-//-----------------------------------------------------------------------------
-CEntityTeamImagePanel::CEntityTeamImagePanel( vgui::Panel *pParent, const char *panelName ) :
- BaseClass( pParent, panelName )
-{
- SetPaintBackgroundEnabled( false );
- memset( m_Images, 0, sizeof( m_Images ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CEntityTeamImagePanel::~CEntityTeamImagePanel( void )
-{
- for ( int i = 0 ; i < MAX_TEAMS; i++ )
- {
- if ( m_Images[i].m_pImage )
- {
- delete m_Images[ i ].m_pImage;
- }
- }
- memset( m_Images, 0, sizeof( m_Images ) );
-}
-
-//-----------------------------------------------------------------------------
-// initialization
-//-----------------------------------------------------------------------------
-bool CEntityTeamImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
-{
- if (!BaseClass::Init( pInitData, pEntity))
- return false;
-
- if ( pInitData->GetInt( "showinnormalmode", 0 ) )
- {
- m_bShowInNormal = true;
- }
-
- // get the size...
- int w, h;
- if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
- return false;
-
- if (!ParseCoord( pInitData, "size", w, h ))
- return false;
-
- // Set the size...
- SetSize( w, h );
-
- m_iOrgWidth = w;
- m_iOrgHeight = h;
- m_iOrgOffsetX = m_OffsetX;
- m_iOrgOffsetY = m_OffsetY;
-
- const char *mouseover = pInitData->GetString( "mousehint", "" );
- if ( mouseover && mouseover[ 0 ] )
- {
- Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
- }
-
- for ( int i = 0 ; i < MAX_TEAMS; i++ )
- {
- char teamname[ 32 ];
- Q_snprintf( teamname, sizeof( teamname ), "Team%i", i );
-
- memset( &m_Images[ i ], 0, sizeof( m_Images[ i ] ) );
-
- // Look for team section
- KeyValues *pTeamKV = pInitData->FindKey( teamname );
- if ( !pTeamKV )
- continue;
-
- // modulation color
- if (!ParseRGBA( pTeamKV, "color", m_Images[i].m_r, m_Images[i].m_g, m_Images[i].m_b, m_Images[i].m_a ))
- return false;
-
- char const* pClassImage = pTeamKV->GetString( "material" );
- if ( !pClassImage || !pClassImage[ 0 ] )
- return false;
-
- // hook in the bitmap
- m_Images[ i ].m_pImage = new BitmapImage( GetVPanel(), pClassImage );
- }
-
- // we need updating
- vgui::ivgui()->AddTickSignal( GetVPanel() );
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Draws the puppy
-//-----------------------------------------------------------------------------
-void CEntityTeamImagePanel::Paint( void )
-{
- // Determine team index of underlying entity
- int teamnumber = GetEntity()->GetTeamNumber();
- if ( teamnumber < 0 || teamnumber >= MAX_TEAMS )
- {
- Assert( 0 );
- return;
- }
-
- if ( !m_Images[ teamnumber ].m_pImage )
- return;
-
- // Don't draw if I'm not visible in the tactical map
- if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
- return;
-
- ComputeAndSetSize();
-
- vgui::surface()->DrawSetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
- Color color;
- color.SetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
- m_Images[ teamnumber ].m_pImage->SetColor( color );
- m_Images[ teamnumber ].m_pImage->DoPaint( GetVPanel() );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "vgui_entityimagepanel.h"
+#include <KeyValues.h>
+#include "c_BaseTFPlayer.h"
+#include <vgui/IVGui.h>
+#include "vgui_bitmapimage.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Class factory
+//-----------------------------------------------------------------------------
+DECLARE_OVERLAY_FACTORY( CEntityImagePanel, "image" );
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CEntityImagePanel::CEntityImagePanel( vgui::Panel *pParent, const char *panelName ) :
+ BaseClass( pParent, panelName ), m_pImage(0)
+{
+ SetPaintBackgroundEnabled( false );
+}
+
+CEntityImagePanel::~CEntityImagePanel()
+{
+ if (m_pImage)
+ delete m_pImage;
+}
+
+
+//-----------------------------------------------------------------------------
+// initialization
+//-----------------------------------------------------------------------------
+
+bool CEntityImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
+{
+ if (!BaseClass::Init( pInitData, pEntity))
+ return false;
+
+ // modulation color
+ if (!ParseRGBA( pInitData, "color", m_r, m_g, m_b, m_a ))
+ return false;
+
+ // get the size...
+ int w, h;
+ if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
+ return false;
+
+ if (!ParseCoord( pInitData, "size", w, h ))
+ return false;
+
+ char const* pClassImage = pInitData->GetString( "material" );
+ if ( !pClassImage || !pClassImage[ 0 ] )
+ return false;
+
+ const char *mouseover = pInitData->GetString( "mousehint", "" );
+ if ( mouseover && mouseover[ 0 ] )
+ {
+ Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
+ }
+
+ // hook in the bitmap
+ m_pImage = new BitmapImage( GetVPanel(), pClassImage );
+
+ // Set the size...
+ SetSize( w, h );
+
+ m_iOrgWidth = w;
+ m_iOrgHeight = h;
+ m_iOrgOffsetX = m_OffsetX;
+ m_iOrgOffsetY = m_OffsetY;
+
+ // we need updating
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ OnTick();
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Should we draw?.
+//-----------------------------------------------------------------------------
+bool CEntityImagePanel::ShouldDraw()
+{
+ return ( IsLocalPlayerInTactical() || m_bShowInNormal );
+}
+
+
+//-----------------------------------------------------------------------------
+// Draws the puppy
+//-----------------------------------------------------------------------------
+void CEntityImagePanel::Paint( void )
+{
+ // Don't draw if I'm not visible in the tactical map
+ if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
+ return;
+
+ vgui::surface()->DrawSetColor( m_r, m_g, m_b, m_a );
+
+ if ( !m_pImage )
+ return;
+
+ Color color;
+ color.SetColor( m_r, m_g, m_b, m_a );
+ m_pImage->SetColor( color );
+ m_pImage->DoPaint( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Class factory CEntityTeamImagePanel
+//-----------------------------------------------------------------------------
+
+DECLARE_OVERLAY_FACTORY( CEntityTeamImagePanel, "team_image" );
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Constructor: Same as image panel, except can handle team specific colors/images
+// Input : pEntity -
+//-----------------------------------------------------------------------------
+CEntityTeamImagePanel::CEntityTeamImagePanel( vgui::Panel *pParent, const char *panelName ) :
+ BaseClass( pParent, panelName )
+{
+ SetPaintBackgroundEnabled( false );
+ memset( m_Images, 0, sizeof( m_Images ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEntityTeamImagePanel::~CEntityTeamImagePanel( void )
+{
+ for ( int i = 0 ; i < MAX_TEAMS; i++ )
+ {
+ if ( m_Images[i].m_pImage )
+ {
+ delete m_Images[ i ].m_pImage;
+ }
+ }
+ memset( m_Images, 0, sizeof( m_Images ) );
+}
+
+//-----------------------------------------------------------------------------
+// initialization
+//-----------------------------------------------------------------------------
+bool CEntityTeamImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
+{
+ if (!BaseClass::Init( pInitData, pEntity))
+ return false;
+
+ if ( pInitData->GetInt( "showinnormalmode", 0 ) )
+ {
+ m_bShowInNormal = true;
+ }
+
+ // get the size...
+ int w, h;
+ if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
+ return false;
+
+ if (!ParseCoord( pInitData, "size", w, h ))
+ return false;
+
+ // Set the size...
+ SetSize( w, h );
+
+ m_iOrgWidth = w;
+ m_iOrgHeight = h;
+ m_iOrgOffsetX = m_OffsetX;
+ m_iOrgOffsetY = m_OffsetY;
+
+ const char *mouseover = pInitData->GetString( "mousehint", "" );
+ if ( mouseover && mouseover[ 0 ] )
+ {
+ Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
+ }
+
+ for ( int i = 0 ; i < MAX_TEAMS; i++ )
+ {
+ char teamname[ 32 ];
+ Q_snprintf( teamname, sizeof( teamname ), "Team%i", i );
+
+ memset( &m_Images[ i ], 0, sizeof( m_Images[ i ] ) );
+
+ // Look for team section
+ KeyValues *pTeamKV = pInitData->FindKey( teamname );
+ if ( !pTeamKV )
+ continue;
+
+ // modulation color
+ if (!ParseRGBA( pTeamKV, "color", m_Images[i].m_r, m_Images[i].m_g, m_Images[i].m_b, m_Images[i].m_a ))
+ return false;
+
+ char const* pClassImage = pTeamKV->GetString( "material" );
+ if ( !pClassImage || !pClassImage[ 0 ] )
+ return false;
+
+ // hook in the bitmap
+ m_Images[ i ].m_pImage = new BitmapImage( GetVPanel(), pClassImage );
+ }
+
+ // we need updating
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Draws the puppy
+//-----------------------------------------------------------------------------
+void CEntityTeamImagePanel::Paint( void )
+{
+ // Determine team index of underlying entity
+ int teamnumber = GetEntity()->GetTeamNumber();
+ if ( teamnumber < 0 || teamnumber >= MAX_TEAMS )
+ {
+ Assert( 0 );
+ return;
+ }
+
+ if ( !m_Images[ teamnumber ].m_pImage )
+ return;
+
+ // Don't draw if I'm not visible in the tactical map
+ if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
+ return;
+
+ ComputeAndSetSize();
+
+ vgui::surface()->DrawSetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
+ Color color;
+ color.SetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
+ m_Images[ teamnumber ].m_pImage->SetColor( color );
+ m_Images[ teamnumber ].m_pImage->DoPaint( GetVPanel() );
} \ No newline at end of file