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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/vgui_entityimagepanel.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/vgui_entityimagepanel.cpp')
| -rw-r--r-- | mp/src/game/client/vgui_entityimagepanel.cpp | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/mp/src/game/client/vgui_entityimagepanel.cpp b/mp/src/game/client/vgui_entityimagepanel.cpp new file mode 100644 index 00000000..da400a53 --- /dev/null +++ b/mp/src/game/client/vgui_entityimagepanel.cpp @@ -0,0 +1,245 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "vgui_entityimagepanel.h"
+#include <KeyValues.h>
+#include "c_BaseTFPlayer.h"
+#include <vgui/IVGui.h>
+#include "vgui_bitmapimage.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Class factory
+//-----------------------------------------------------------------------------
+DECLARE_OVERLAY_FACTORY( CEntityImagePanel, "image" );
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CEntityImagePanel::CEntityImagePanel( vgui::Panel *pParent, const char *panelName ) :
+ BaseClass( pParent, panelName ), m_pImage(0)
+{
+ SetPaintBackgroundEnabled( false );
+}
+
+CEntityImagePanel::~CEntityImagePanel()
+{
+ if (m_pImage)
+ delete m_pImage;
+}
+
+
+//-----------------------------------------------------------------------------
+// initialization
+//-----------------------------------------------------------------------------
+
+bool CEntityImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
+{
+ if (!BaseClass::Init( pInitData, pEntity))
+ return false;
+
+ // modulation color
+ if (!ParseRGBA( pInitData, "color", m_r, m_g, m_b, m_a ))
+ return false;
+
+ // get the size...
+ int w, h;
+ if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
+ return false;
+
+ if (!ParseCoord( pInitData, "size", w, h ))
+ return false;
+
+ char const* pClassImage = pInitData->GetString( "material" );
+ if ( !pClassImage || !pClassImage[ 0 ] )
+ return false;
+
+ const char *mouseover = pInitData->GetString( "mousehint", "" );
+ if ( mouseover && mouseover[ 0 ] )
+ {
+ Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
+ }
+
+ // hook in the bitmap
+ m_pImage = new BitmapImage( GetVPanel(), pClassImage );
+
+ // Set the size...
+ SetSize( w, h );
+
+ m_iOrgWidth = w;
+ m_iOrgHeight = h;
+ m_iOrgOffsetX = m_OffsetX;
+ m_iOrgOffsetY = m_OffsetY;
+
+ // we need updating
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ OnTick();
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Should we draw?.
+//-----------------------------------------------------------------------------
+bool CEntityImagePanel::ShouldDraw()
+{
+ return ( IsLocalPlayerInTactical() || m_bShowInNormal );
+}
+
+
+//-----------------------------------------------------------------------------
+// Draws the puppy
+//-----------------------------------------------------------------------------
+void CEntityImagePanel::Paint( void )
+{
+ // Don't draw if I'm not visible in the tactical map
+ if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
+ return;
+
+ vgui::surface()->DrawSetColor( m_r, m_g, m_b, m_a );
+
+ if ( !m_pImage )
+ return;
+
+ Color color;
+ color.SetColor( m_r, m_g, m_b, m_a );
+ m_pImage->SetColor( color );
+ m_pImage->DoPaint( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Class factory CEntityTeamImagePanel
+//-----------------------------------------------------------------------------
+
+DECLARE_OVERLAY_FACTORY( CEntityTeamImagePanel, "team_image" );
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Constructor: Same as image panel, except can handle team specific colors/images
+// Input : pEntity -
+//-----------------------------------------------------------------------------
+CEntityTeamImagePanel::CEntityTeamImagePanel( vgui::Panel *pParent, const char *panelName ) :
+ BaseClass( pParent, panelName )
+{
+ SetPaintBackgroundEnabled( false );
+ memset( m_Images, 0, sizeof( m_Images ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEntityTeamImagePanel::~CEntityTeamImagePanel( void )
+{
+ for ( int i = 0 ; i < MAX_TEAMS; i++ )
+ {
+ if ( m_Images[i].m_pImage )
+ {
+ delete m_Images[ i ].m_pImage;
+ }
+ }
+ memset( m_Images, 0, sizeof( m_Images ) );
+}
+
+//-----------------------------------------------------------------------------
+// initialization
+//-----------------------------------------------------------------------------
+bool CEntityTeamImagePanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity )
+{
+ if (!BaseClass::Init( pInitData, pEntity))
+ return false;
+
+ if ( pInitData->GetInt( "showinnormalmode", 0 ) )
+ {
+ m_bShowInNormal = true;
+ }
+
+ // get the size...
+ int w, h;
+ if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
+ return false;
+
+ if (!ParseCoord( pInitData, "size", w, h ))
+ return false;
+
+ // Set the size...
+ SetSize( w, h );
+
+ m_iOrgWidth = w;
+ m_iOrgHeight = h;
+ m_iOrgOffsetX = m_OffsetX;
+ m_iOrgOffsetY = m_OffsetY;
+
+ const char *mouseover = pInitData->GetString( "mousehint", "" );
+ if ( mouseover && mouseover[ 0 ] )
+ {
+ Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
+ }
+
+ for ( int i = 0 ; i < MAX_TEAMS; i++ )
+ {
+ char teamname[ 32 ];
+ Q_snprintf( teamname, sizeof( teamname ), "Team%i", i );
+
+ memset( &m_Images[ i ], 0, sizeof( m_Images[ i ] ) );
+
+ // Look for team section
+ KeyValues *pTeamKV = pInitData->FindKey( teamname );
+ if ( !pTeamKV )
+ continue;
+
+ // modulation color
+ if (!ParseRGBA( pTeamKV, "color", m_Images[i].m_r, m_Images[i].m_g, m_Images[i].m_b, m_Images[i].m_a ))
+ return false;
+
+ char const* pClassImage = pTeamKV->GetString( "material" );
+ if ( !pClassImage || !pClassImage[ 0 ] )
+ return false;
+
+ // hook in the bitmap
+ m_Images[ i ].m_pImage = new BitmapImage( GetVPanel(), pClassImage );
+ }
+
+ // we need updating
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Draws the puppy
+//-----------------------------------------------------------------------------
+void CEntityTeamImagePanel::Paint( void )
+{
+ // Determine team index of underlying entity
+ int teamnumber = GetEntity()->GetTeamNumber();
+ if ( teamnumber < 0 || teamnumber >= MAX_TEAMS )
+ {
+ Assert( 0 );
+ return;
+ }
+
+ if ( !m_Images[ teamnumber ].m_pImage )
+ return;
+
+ // Don't draw if I'm not visible in the tactical map
+ if ( MapData().IsEntityVisibleToTactical( GetEntity() ) == false )
+ return;
+
+ ComputeAndSetSize();
+
+ vgui::surface()->DrawSetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
+ Color color;
+ color.SetColor( m_Images[ teamnumber ].m_r, m_Images[ teamnumber ].m_g, m_Images[ teamnumber ].m_b, m_Images[ teamnumber ].m_b );
+ m_Images[ teamnumber ].m_pImage->SetColor( color );
+ m_Images[ teamnumber ].m_pImage->DoPaint( GetVPanel() );
+}
\ No newline at end of file |