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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/vgui_debugoverlaypanel.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/vgui_debugoverlaypanel.cpp')
-rw-r--r--mp/src/game/client/vgui_debugoverlaypanel.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/mp/src/game/client/vgui_debugoverlaypanel.cpp b/mp/src/game/client/vgui_debugoverlaypanel.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "idebugoverlaypanel.h"
+#include "overlaytext.h"
+#include <vgui/IVGui.h>
+#include "engine/ivdebugoverlay.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Controls.h>
+#include <vgui/IScheme.h>
+#include "ienginevgui.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CDebugOverlay : public vgui::Panel
+{
+ typedef vgui::Panel BaseClass;
+
+public:
+ CDebugOverlay( vgui::VPANEL parent );
+ virtual ~CDebugOverlay( void );
+
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+ virtual void Paint();
+ virtual void OnTick( void );
+
+ virtual bool ShouldDraw( void );
+
+private:
+ vgui::HFont m_hFont;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Instances the overlay object
+// Input : *parent -
+//-----------------------------------------------------------------------------
+CDebugOverlay::CDebugOverlay( vgui::VPANEL parent ) :
+ BaseClass( NULL, "CDebugOverlay" )
+{
+ int w, h;
+ vgui::surface()->GetScreenSize( w, h );
+ SetParent( parent );
+ SetSize( w, h );
+ SetPos( 0, 0 );
+ SetVisible( false );
+ SetCursor( null );
+
+ m_hFont = 0;
+ SetFgColor( Color( 0, 0, 0, 0 ) );
+ SetPaintBackgroundEnabled( false );
+
+ // set the scheme before any child control is created
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS ), "resource/ClientScheme.res", "Client");
+ SetScheme( scheme );
+
+ vgui::ivgui()->AddTickSignal( GetVPanel(), 250 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDebugOverlay::~CDebugOverlay( void )
+{
+}
+
+void CDebugOverlay::ApplySchemeSettings(vgui::IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ // Use a large font
+// m_hFont = pScheme->GetFont( "Default" );
+ m_hFont = pScheme->GetFont( "DebugOverlay" );
+ assert( m_hFont );
+
+ int w, h;
+ vgui::surface()->GetScreenSize( w, h );
+ SetSize( w, h );
+ SetPos( 0, 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDebugOverlay::OnTick( void )
+{
+ bool bVisible = ShouldDraw();
+ if ( IsVisible() != bVisible )
+ {
+ SetVisible( bVisible );
+ }
+}
+
+bool CDebugOverlay::ShouldDraw( void )
+{
+ if ( debugoverlay->GetFirst() )
+ return true;
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Paints the 2D overlay items to the screen
+//-----------------------------------------------------------------------------
+void CDebugOverlay::Paint()
+{
+ OverlayText_t* pCurrText = debugoverlay->GetFirst();
+ while (pCurrText)
+ {
+ if ( pCurrText->text != NULL )
+ {
+ // --------------
+ // Draw the text
+ // --------------
+ int r = pCurrText->r;
+ int g = pCurrText->g;
+ int b = pCurrText->b;
+ int a = pCurrText->a;
+ Vector screenPos;
+
+ if (pCurrText->bUseOrigin)
+ {
+ if (!debugoverlay->ScreenPosition( pCurrText->origin, screenPos ))
+ {
+ float xPos = screenPos[0];
+ float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
+ g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
+ }
+ }
+ else
+ {
+ if (!debugoverlay->ScreenPosition( pCurrText->flXPos,pCurrText->flYPos, screenPos ))
+ {
+ float xPos = screenPos[0];
+ float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
+ g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
+ }
+ }
+ }
+ pCurrText = debugoverlay->GetNext( pCurrText );
+ }
+
+ debugoverlay->ClearDeadOverlays();
+}
+
+class CDebugOverlayPanel : public IDebugOverlayPanel
+{
+private:
+ CDebugOverlay *debugOverlayPanel;
+public:
+ CDebugOverlayPanel( void )
+ {
+ debugOverlayPanel = NULL;
+ }
+ void Create( vgui::VPANEL parent )
+ {
+ debugOverlayPanel = new CDebugOverlay( parent );
+ }
+ void Destroy( void )
+ {
+ if ( debugOverlayPanel )
+ {
+ debugOverlayPanel->SetParent( (vgui::Panel *)NULL );
+ delete debugOverlayPanel;
+ }
+ }
+};
+
+static CDebugOverlayPanel g_DebugOverlay;
+IDebugOverlayPanel *debugoverlaypanel = ( IDebugOverlayPanel * )&g_DebugOverlay;
+
+
+void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration )
+{
+ debugoverlay->AddLineOverlay( vecAbsStart + Vector( 0,0,0.1), vecAbsEnd + Vector( 0,0,0.1), r,g,b, test, duration );
+}