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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_basepanel.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_basepanel.h')
-rw-r--r--mp/src/game/client/vgui_basepanel.h164
1 files changed, 82 insertions, 82 deletions
diff --git a/mp/src/game/client/vgui_basepanel.h b/mp/src/game/client/vgui_basepanel.h
index bcca0a9e..daec845e 100644
--- a/mp/src/game/client/vgui_basepanel.h
+++ b/mp/src/game/client/vgui_basepanel.h
@@ -1,82 +1,82 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( VGUI_BASEPANEL_H )
-#define VGUI_BASEPANEL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <stdarg.h>
-#include <vgui_controls/Panel.h>
-#include <vgui_controls/Label.h>
-#include <vgui_controls/Controls.h>
-#include <vgui/ISurface.h>
-
-//-----------------------------------------------------------------------------
-// Global interface allowing various rendering
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff )
-//-----------------------------------------------------------------------------
-class CBasePanel : public vgui::Panel
-{
-public:
- DECLARE_CLASS_GAMEROOT( CBasePanel, vgui::Panel );
-
- CBasePanel( vgui::Panel *pParent, const char *panelName );
- CBasePanel( vgui::Panel *pParent, const char *panelName, int x, int y, int w, int h );
- virtual ~CBasePanel( void );
-
- // should this panel be drawn this frame?
- virtual bool ShouldDraw( void ) { return true;}
-
- virtual void PaintBackground( void );
-
- virtual void SetTexture( const char *texname, bool tiled = false );
-
- virtual void SetReflectMouse( bool reflect );
- // If reflect mouse is true, then pass these up to parent
- virtual void OnCursorMoved(int x,int y);
- virtual void OnMousePressed(vgui::MouseCode code);
- virtual void OnMouseDoublePressed(vgui::MouseCode code);
- virtual void OnMouseReleased(vgui::MouseCode code);
- virtual void OnMouseWheeled(int delta);
-
- virtual void OnTick( void );
-
-protected:
- bool m_bTexturedBackground;
- int m_nBackgroundMaterial;
- char m_szBgTexture[ 256 ];
- bool m_bTiled;
- int m_nTextureSize[ 2 ];
-
- bool m_bReflectMouse;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Hud labels that use HUD scheme colors
-//-----------------------------------------------------------------------------
-class CHudLabel : public vgui::Label
-{
- typedef vgui::Label BaseClass;
-public:
- CHudLabel( vgui::Panel *parent, const char *panelName, const char *text );
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
- // Selection highlight
- void SetSelected( bool bSelected );
-
- bool m_bSelected;
-
-private:
- CHudLabel( const CHudLabel & ); // not defined, not accessible
-};
-
-#endif // VGUI_BASEPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( VGUI_BASEPANEL_H )
+#define VGUI_BASEPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <stdarg.h>
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+
+//-----------------------------------------------------------------------------
+// Global interface allowing various rendering
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff )
+//-----------------------------------------------------------------------------
+class CBasePanel : public vgui::Panel
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CBasePanel, vgui::Panel );
+
+ CBasePanel( vgui::Panel *pParent, const char *panelName );
+ CBasePanel( vgui::Panel *pParent, const char *panelName, int x, int y, int w, int h );
+ virtual ~CBasePanel( void );
+
+ // should this panel be drawn this frame?
+ virtual bool ShouldDraw( void ) { return true;}
+
+ virtual void PaintBackground( void );
+
+ virtual void SetTexture( const char *texname, bool tiled = false );
+
+ virtual void SetReflectMouse( bool reflect );
+ // If reflect mouse is true, then pass these up to parent
+ virtual void OnCursorMoved(int x,int y);
+ virtual void OnMousePressed(vgui::MouseCode code);
+ virtual void OnMouseDoublePressed(vgui::MouseCode code);
+ virtual void OnMouseReleased(vgui::MouseCode code);
+ virtual void OnMouseWheeled(int delta);
+
+ virtual void OnTick( void );
+
+protected:
+ bool m_bTexturedBackground;
+ int m_nBackgroundMaterial;
+ char m_szBgTexture[ 256 ];
+ bool m_bTiled;
+ int m_nTextureSize[ 2 ];
+
+ bool m_bReflectMouse;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Hud labels that use HUD scheme colors
+//-----------------------------------------------------------------------------
+class CHudLabel : public vgui::Label
+{
+ typedef vgui::Label BaseClass;
+public:
+ CHudLabel( vgui::Panel *parent, const char *panelName, const char *text );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ // Selection highlight
+ void SetSelected( bool bSelected );
+
+ bool m_bSelected;
+
+private:
+ CHudLabel( const CHudLabel & ); // not defined, not accessible
+};
+
+#endif // VGUI_BASEPANEL_H