diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/vgui_avatarimage.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/vgui_avatarimage.cpp')
| -rw-r--r-- | mp/src/game/client/vgui_avatarimage.cpp | 912 |
1 files changed, 456 insertions, 456 deletions
diff --git a/mp/src/game/client/vgui_avatarimage.cpp b/mp/src/game/client/vgui_avatarimage.cpp index a53fd145..b5878eff 100644 --- a/mp/src/game/client/vgui_avatarimage.cpp +++ b/mp/src/game/client/vgui_avatarimage.cpp @@ -1,456 +1,456 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-#include <vgui_controls/Controls.h>
-#include <vgui_controls/Panel.h>
-#include <vgui/ISurface.h>
-#include "vgui_avatarimage.h"
-#if defined( _X360 )
-#include "xbox/xbox_win32stubs.h"
-#endif
-#include "steam/steam_api.h"
-
-DECLARE_BUILD_FACTORY( CAvatarImagePanel );
-
-
-CUtlMap< AvatarImagePair_t, int> CAvatarImage::s_AvatarImageCache; // cache of steam id's to textureids to use for images
-bool CAvatarImage::m_sbInitializedAvatarCache = false;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CAvatarImage::CAvatarImage( void )
-: m_sPersonaStateChangedCallback( this, &CAvatarImage::OnPersonaStateChanged )
-{
- ClearAvatarSteamID();
- m_pFriendIcon = NULL;
- m_nX = 0;
- m_nY = 0;
- m_wide = m_tall = 0;
- m_avatarWide = m_avatarTall = 0;
- m_Color = Color( 255, 255, 255, 255 );
- m_bLoadPending = false;
- m_fNextLoadTime = 0.0f;
- m_AvatarSize = k_EAvatarSize32x32;
-
- //=============================================================================
- // HPE_BEGIN:
- //=============================================================================
- // [tj] Default to drawing the friend icon for avatars
- m_bDrawFriend = true;
-
- // [menglish] Default icon for avatar icons if there is no avatar icon for the player
- m_iTextureID = -1;
-
- // set up friend icon
- m_pFriendIcon = gHUD.GetIcon( "ico_friend_indicator_avatar" );
-
- m_pDefaultImage = NULL;
-
- SetAvatarSize(DEFAULT_AVATAR_SIZE, DEFAULT_AVATAR_SIZE);
-
- //=============================================================================
- // HPE_END
- //=============================================================================
-
- if ( !m_sbInitializedAvatarCache)
- {
- m_sbInitializedAvatarCache = true;
- SetDefLessFunc( s_AvatarImageCache );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: reset the image to a default state (will render with the default image)
-//-----------------------------------------------------------------------------
-void CAvatarImage::ClearAvatarSteamID( void )
-{
- m_bValid = false;
- m_bFriend = false;
- m_bLoadPending = false;
- m_SteamID.Set( 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
- m_sPersonaStateChangedCallback.Unregister();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the CSteamID for this image; this will cause a deferred load
-//-----------------------------------------------------------------------------
-bool CAvatarImage::SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize /*= k_EAvatarSize32x32 */ )
-{
- ClearAvatarSteamID();
-
- m_SteamID = steamIDUser;
- m_AvatarSize = avatarSize;
- m_bLoadPending = true;
-
- m_sPersonaStateChangedCallback.Register( this, &CAvatarImage::OnPersonaStateChanged );
-
- LoadAvatarImage();
- UpdateFriendStatus();
-
- return m_bValid;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when somebody changes their avatar image
-//-----------------------------------------------------------------------------
-void CAvatarImage::OnPersonaStateChanged( PersonaStateChange_t *info )
-{
- if ( ( info->m_ulSteamID == m_SteamID.ConvertToUint64() ) && ( info->m_nChangeFlags & k_EPersonaChangeAvatar ) )
- {
- // Mark us as invalid.
- m_bValid = false;
- m_bLoadPending = true;
-
- // Poll
- LoadAvatarImage();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: load the avatar image if we have a load pending
-//-----------------------------------------------------------------------------
-void CAvatarImage::LoadAvatarImage()
-{
-#ifdef CSS_PERF_TEST
- return;
-#endif
- // attempt to retrieve the avatar image from Steam
- if ( m_bLoadPending && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && gpGlobals->curtime >= m_fNextLoadTime )
- {
- if ( !steamapicontext->SteamFriends()->RequestUserInformation( m_SteamID, false ) )
- {
- int iAvatar = 0;
- switch( m_AvatarSize )
- {
- case k_EAvatarSize32x32:
- iAvatar = steamapicontext->SteamFriends()->GetSmallFriendAvatar( m_SteamID );
- break;
- case k_EAvatarSize64x64:
- iAvatar = steamapicontext->SteamFriends()->GetMediumFriendAvatar( m_SteamID );
- break;
- case k_EAvatarSize184x184:
- iAvatar = steamapicontext->SteamFriends()->GetLargeFriendAvatar( m_SteamID );
- break;
- }
-
- //Msg( "Got avatar %d for SteamID %llud (%s)\n", iAvatar, m_SteamID.ConvertToUint64(), steamapicontext->SteamFriends()->GetFriendPersonaName( m_SteamID ) );
-
- if ( iAvatar > 0 ) // if its zero, user doesn't have an avatar. If -1, Steam is telling us that it's fetching it
- {
- uint32 wide = 0, tall = 0;
- if ( steamapicontext->SteamUtils()->GetImageSize( iAvatar, &wide, &tall ) && wide > 0 && tall > 0 )
- {
- int destBufferSize = wide * tall * 4;
- byte *rgbDest = (byte*)stackalloc( destBufferSize );
- if ( steamapicontext->SteamUtils()->GetImageRGBA( iAvatar, rgbDest, destBufferSize ) )
- InitFromRGBA( iAvatar, rgbDest, wide, tall );
-
- stackfree( rgbDest );
- }
- }
- }
-
- if ( m_bValid )
- {
- // if we have a valid image, don't attempt to load it again
- m_bLoadPending = false;
- }
- else
- {
- // otherwise schedule another attempt to retrieve the image
- m_fNextLoadTime = gpGlobals->curtime + 1.0f;
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Query Steam to set the m_bFriend status flag
-//-----------------------------------------------------------------------------
-void CAvatarImage::UpdateFriendStatus( void )
-{
- if ( !m_SteamID.IsValid() )
- return;
-
- if ( steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
- m_bFriend = steamapicontext->SteamFriends()->HasFriend( m_SteamID, k_EFriendFlagImmediate );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Initialize the surface with the supplied raw RGBA image data
-//-----------------------------------------------------------------------------
-void CAvatarImage::InitFromRGBA( int iAvatar, const byte *rgba, int width, int height )
-{
- int iTexIndex = s_AvatarImageCache.Find( AvatarImagePair_t( m_SteamID, iAvatar ) );
- if ( iTexIndex == s_AvatarImageCache.InvalidIndex() )
- {
- m_iTextureID = vgui::surface()->CreateNewTextureID( true );
- vgui::surface()->DrawSetTextureRGBA( m_iTextureID, rgba, width, height, false, false );
- iTexIndex = s_AvatarImageCache.Insert( AvatarImagePair_t( m_SteamID, iAvatar ) );
- s_AvatarImageCache[ iTexIndex ] = m_iTextureID;
- }
- else
- m_iTextureID = s_AvatarImageCache[ iTexIndex ];
-
- m_bValid = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw the image and optional friend icon
-//-----------------------------------------------------------------------------
-void CAvatarImage::Paint( void )
-{
- if ( m_bFriend && m_pFriendIcon && m_bDrawFriend)
- {
- m_pFriendIcon->DrawSelf( m_nX, m_nY, m_wide, m_tall, m_Color );
- }
-
- int posX = m_nX;
- int posY = m_nY;
-
- if (m_bDrawFriend)
- {
- posX += FRIEND_ICON_AVATAR_INDENT_X * m_avatarWide / DEFAULT_AVATAR_SIZE;
- posY += FRIEND_ICON_AVATAR_INDENT_Y * m_avatarTall / DEFAULT_AVATAR_SIZE;
- }
-
- if ( m_bLoadPending )
- {
- LoadAvatarImage();
- }
-
- if ( m_bValid )
- {
- vgui::surface()->DrawSetTexture( m_iTextureID );
- vgui::surface()->DrawSetColor( m_Color );
- vgui::surface()->DrawTexturedRect(posX, posY, posX + m_avatarWide, posY + m_avatarTall);
- }
- else if (m_pDefaultImage)
- {
- // draw default
- m_pDefaultImage->SetSize(m_avatarWide, m_avatarTall);
- m_pDefaultImage->SetPos(posX, posY);
- m_pDefaultImage->SetColor(m_Color);
- m_pDefaultImage->Paint();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the avatar size; scale the total image and friend icon to fit
-//-----------------------------------------------------------------------------
-void CAvatarImage::SetAvatarSize(int wide, int tall)
-{
- m_avatarWide = wide;
- m_avatarTall = tall;
-
- if (m_bDrawFriend)
- {
- // scale the size of the friend background frame icon
- m_wide = FRIEND_ICON_SIZE_X * m_avatarWide / DEFAULT_AVATAR_SIZE;
- m_tall = FRIEND_ICON_SIZE_Y * m_avatarTall / DEFAULT_AVATAR_SIZE;
- }
- else
- {
- m_wide = m_avatarWide;
- m_tall = m_avatarTall;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the total image size; scale the avatar portion to fit
-//-----------------------------------------------------------------------------
-void CAvatarImage::SetSize( int wide, int tall )
-{
- m_wide = wide;
- m_tall = tall;
-
- if (m_bDrawFriend)
- {
- // scale the size of the avatar portion based on the total image size
- m_avatarWide = DEFAULT_AVATAR_SIZE * m_wide / FRIEND_ICON_SIZE_X;
- m_avatarTall = DEFAULT_AVATAR_SIZE * m_tall / FRIEND_ICON_SIZE_Y ;
- }
- else
- {
- m_avatarWide = m_wide;
- m_avatarTall = m_tall;
- }
-}
-
-bool CAvatarImage::Evict()
-{
- return false;
-}
-
-int CAvatarImage::GetNumFrames()
-{
- return 0;
-}
-
-void CAvatarImage::SetFrame( int nFrame )
-{
-}
-
-vgui::HTexture CAvatarImage::GetID()
-{
- return 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CAvatarImagePanel::CAvatarImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
-{
- m_bScaleImage = false;
- m_pImage = new CAvatarImage();
- m_bSizeDirty = true;
- m_bClickable = false;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the avatar by C_BasePlayer pointer
-//-----------------------------------------------------------------------------
-void CAvatarImagePanel::SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize )
-{
- if ( pPlayer )
- {
- int iIndex = pPlayer->entindex();
- SetPlayer(iIndex, avatarSize);
- }
- else
- m_pImage->ClearAvatarSteamID();
-
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the avatar by entity number
-//-----------------------------------------------------------------------------
-void CAvatarImagePanel::SetPlayer( int entindex, EAvatarSize avatarSize )
-{
- m_pImage->ClearAvatarSteamID();
-
- player_info_t pi;
- if ( engine->GetPlayerInfo(entindex, &pi) )
- {
- if ( pi.friendsID != 0 && steamapicontext->SteamUtils() )
- {
- CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );
- SetPlayer(steamIDForPlayer, avatarSize);
- }
- else
- {
- m_pImage->ClearAvatarSteamID();
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the avatar by SteamID
-//-----------------------------------------------------------------------------
-void CAvatarImagePanel::SetPlayer(CSteamID steamIDForPlayer, EAvatarSize avatarSize )
-{
- m_pImage->ClearAvatarSteamID();
-
- if (steamIDForPlayer.GetAccountID() != 0 )
- m_pImage->SetAvatarSteamID( steamIDForPlayer, avatarSize );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CAvatarImagePanel::PaintBackground( void )
-{
- if ( m_bSizeDirty )
- UpdateSize();
-
- m_pImage->Paint();
-}
-
-void CAvatarImagePanel::ClearAvatar()
-{
- m_pImage->ClearAvatarSteamID();
-}
-
-void CAvatarImagePanel::SetDefaultAvatar( vgui::IImage* pDefaultAvatar )
-{
- m_pImage->SetDefaultImage(pDefaultAvatar);
-}
-
-void CAvatarImagePanel::SetAvatarSize( int width, int height )
-{
- if ( m_bScaleImage )
- {
- // panel is charge of image size - setting avatar size this way not allowed
- Assert(false);
- return;
- }
- else
- {
- m_pImage->SetAvatarSize( width, height );
- m_bSizeDirty = true;
- }
-}
-
-void CAvatarImagePanel::OnSizeChanged( int newWide, int newTall )
-{
- BaseClass::OnSizeChanged(newWide, newTall);
- m_bSizeDirty = true;
-}
-
-void CAvatarImagePanel::OnMousePressed(vgui::MouseCode code)
-{
- if ( !m_bClickable || code != MOUSE_LEFT )
- return;
-
- PostActionSignal( new KeyValues("AvatarMousePressed") );
-
- // audible feedback
- const char *soundFilename = "ui/buttonclick.wav";
-
- vgui::surface()->PlaySound( soundFilename );
-}
-
-void CAvatarImagePanel::SetShouldScaleImage( bool bScaleImage )
-{
- m_bScaleImage = bScaleImage;
- m_bSizeDirty = true;
-}
-
-void CAvatarImagePanel::SetShouldDrawFriendIcon( bool bDrawFriend )
-{
- m_pImage->SetDrawFriend(bDrawFriend);
- m_bSizeDirty = true;
-}
-
-void CAvatarImagePanel::UpdateSize()
-{
- if ( m_bScaleImage )
- {
- // the panel is in charge of the image size
- m_pImage->SetAvatarSize(GetWide(), GetTall());
- }
- else
- {
- // the image is in charge of the panel size
- SetSize(m_pImage->GetAvatarWide(), m_pImage->GetAvatarTall() );
- }
-
- m_bSizeDirty = false;
-}
-
-void CAvatarImagePanel::ApplySettings( KeyValues *inResourceData )
-{
- m_bScaleImage = inResourceData->GetInt("scaleImage", 0);
-
- BaseClass::ApplySettings(inResourceData);
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include <vgui_controls/Controls.h> +#include <vgui_controls/Panel.h> +#include <vgui/ISurface.h> +#include "vgui_avatarimage.h" +#if defined( _X360 ) +#include "xbox/xbox_win32stubs.h" +#endif +#include "steam/steam_api.h" + +DECLARE_BUILD_FACTORY( CAvatarImagePanel ); + + +CUtlMap< AvatarImagePair_t, int> CAvatarImage::s_AvatarImageCache; // cache of steam id's to textureids to use for images +bool CAvatarImage::m_sbInitializedAvatarCache = false; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CAvatarImage::CAvatarImage( void ) +: m_sPersonaStateChangedCallback( this, &CAvatarImage::OnPersonaStateChanged ) +{ + ClearAvatarSteamID(); + m_pFriendIcon = NULL; + m_nX = 0; + m_nY = 0; + m_wide = m_tall = 0; + m_avatarWide = m_avatarTall = 0; + m_Color = Color( 255, 255, 255, 255 ); + m_bLoadPending = false; + m_fNextLoadTime = 0.0f; + m_AvatarSize = k_EAvatarSize32x32; + + //============================================================================= + // HPE_BEGIN: + //============================================================================= + // [tj] Default to drawing the friend icon for avatars + m_bDrawFriend = true; + + // [menglish] Default icon for avatar icons if there is no avatar icon for the player + m_iTextureID = -1; + + // set up friend icon + m_pFriendIcon = gHUD.GetIcon( "ico_friend_indicator_avatar" ); + + m_pDefaultImage = NULL; + + SetAvatarSize(DEFAULT_AVATAR_SIZE, DEFAULT_AVATAR_SIZE); + + //============================================================================= + // HPE_END + //============================================================================= + + if ( !m_sbInitializedAvatarCache) + { + m_sbInitializedAvatarCache = true; + SetDefLessFunc( s_AvatarImageCache ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: reset the image to a default state (will render with the default image) +//----------------------------------------------------------------------------- +void CAvatarImage::ClearAvatarSteamID( void ) +{ + m_bValid = false; + m_bFriend = false; + m_bLoadPending = false; + m_SteamID.Set( 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); + m_sPersonaStateChangedCallback.Unregister(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Set the CSteamID for this image; this will cause a deferred load +//----------------------------------------------------------------------------- +bool CAvatarImage::SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize /*= k_EAvatarSize32x32 */ ) +{ + ClearAvatarSteamID(); + + m_SteamID = steamIDUser; + m_AvatarSize = avatarSize; + m_bLoadPending = true; + + m_sPersonaStateChangedCallback.Register( this, &CAvatarImage::OnPersonaStateChanged ); + + LoadAvatarImage(); + UpdateFriendStatus(); + + return m_bValid; +} + +//----------------------------------------------------------------------------- +// Purpose: Called when somebody changes their avatar image +//----------------------------------------------------------------------------- +void CAvatarImage::OnPersonaStateChanged( PersonaStateChange_t *info ) +{ + if ( ( info->m_ulSteamID == m_SteamID.ConvertToUint64() ) && ( info->m_nChangeFlags & k_EPersonaChangeAvatar ) ) + { + // Mark us as invalid. + m_bValid = false; + m_bLoadPending = true; + + // Poll + LoadAvatarImage(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: load the avatar image if we have a load pending +//----------------------------------------------------------------------------- +void CAvatarImage::LoadAvatarImage() +{ +#ifdef CSS_PERF_TEST + return; +#endif + // attempt to retrieve the avatar image from Steam + if ( m_bLoadPending && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && gpGlobals->curtime >= m_fNextLoadTime ) + { + if ( !steamapicontext->SteamFriends()->RequestUserInformation( m_SteamID, false ) ) + { + int iAvatar = 0; + switch( m_AvatarSize ) + { + case k_EAvatarSize32x32: + iAvatar = steamapicontext->SteamFriends()->GetSmallFriendAvatar( m_SteamID ); + break; + case k_EAvatarSize64x64: + iAvatar = steamapicontext->SteamFriends()->GetMediumFriendAvatar( m_SteamID ); + break; + case k_EAvatarSize184x184: + iAvatar = steamapicontext->SteamFriends()->GetLargeFriendAvatar( m_SteamID ); + break; + } + + //Msg( "Got avatar %d for SteamID %llud (%s)\n", iAvatar, m_SteamID.ConvertToUint64(), steamapicontext->SteamFriends()->GetFriendPersonaName( m_SteamID ) ); + + if ( iAvatar > 0 ) // if its zero, user doesn't have an avatar. If -1, Steam is telling us that it's fetching it + { + uint32 wide = 0, tall = 0; + if ( steamapicontext->SteamUtils()->GetImageSize( iAvatar, &wide, &tall ) && wide > 0 && tall > 0 ) + { + int destBufferSize = wide * tall * 4; + byte *rgbDest = (byte*)stackalloc( destBufferSize ); + if ( steamapicontext->SteamUtils()->GetImageRGBA( iAvatar, rgbDest, destBufferSize ) ) + InitFromRGBA( iAvatar, rgbDest, wide, tall ); + + stackfree( rgbDest ); + } + } + } + + if ( m_bValid ) + { + // if we have a valid image, don't attempt to load it again + m_bLoadPending = false; + } + else + { + // otherwise schedule another attempt to retrieve the image + m_fNextLoadTime = gpGlobals->curtime + 1.0f; + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Query Steam to set the m_bFriend status flag +//----------------------------------------------------------------------------- +void CAvatarImage::UpdateFriendStatus( void ) +{ + if ( !m_SteamID.IsValid() ) + return; + + if ( steamapicontext->SteamFriends() && steamapicontext->SteamUtils() ) + m_bFriend = steamapicontext->SteamFriends()->HasFriend( m_SteamID, k_EFriendFlagImmediate ); +} + +//----------------------------------------------------------------------------- +// Purpose: Initialize the surface with the supplied raw RGBA image data +//----------------------------------------------------------------------------- +void CAvatarImage::InitFromRGBA( int iAvatar, const byte *rgba, int width, int height ) +{ + int iTexIndex = s_AvatarImageCache.Find( AvatarImagePair_t( m_SteamID, iAvatar ) ); + if ( iTexIndex == s_AvatarImageCache.InvalidIndex() ) + { + m_iTextureID = vgui::surface()->CreateNewTextureID( true ); + vgui::surface()->DrawSetTextureRGBA( m_iTextureID, rgba, width, height, false, false ); + iTexIndex = s_AvatarImageCache.Insert( AvatarImagePair_t( m_SteamID, iAvatar ) ); + s_AvatarImageCache[ iTexIndex ] = m_iTextureID; + } + else + m_iTextureID = s_AvatarImageCache[ iTexIndex ]; + + m_bValid = true; +} + +//----------------------------------------------------------------------------- +// Purpose: Draw the image and optional friend icon +//----------------------------------------------------------------------------- +void CAvatarImage::Paint( void ) +{ + if ( m_bFriend && m_pFriendIcon && m_bDrawFriend) + { + m_pFriendIcon->DrawSelf( m_nX, m_nY, m_wide, m_tall, m_Color ); + } + + int posX = m_nX; + int posY = m_nY; + + if (m_bDrawFriend) + { + posX += FRIEND_ICON_AVATAR_INDENT_X * m_avatarWide / DEFAULT_AVATAR_SIZE; + posY += FRIEND_ICON_AVATAR_INDENT_Y * m_avatarTall / DEFAULT_AVATAR_SIZE; + } + + if ( m_bLoadPending ) + { + LoadAvatarImage(); + } + + if ( m_bValid ) + { + vgui::surface()->DrawSetTexture( m_iTextureID ); + vgui::surface()->DrawSetColor( m_Color ); + vgui::surface()->DrawTexturedRect(posX, posY, posX + m_avatarWide, posY + m_avatarTall); + } + else if (m_pDefaultImage) + { + // draw default + m_pDefaultImage->SetSize(m_avatarWide, m_avatarTall); + m_pDefaultImage->SetPos(posX, posY); + m_pDefaultImage->SetColor(m_Color); + m_pDefaultImage->Paint(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Set the avatar size; scale the total image and friend icon to fit +//----------------------------------------------------------------------------- +void CAvatarImage::SetAvatarSize(int wide, int tall) +{ + m_avatarWide = wide; + m_avatarTall = tall; + + if (m_bDrawFriend) + { + // scale the size of the friend background frame icon + m_wide = FRIEND_ICON_SIZE_X * m_avatarWide / DEFAULT_AVATAR_SIZE; + m_tall = FRIEND_ICON_SIZE_Y * m_avatarTall / DEFAULT_AVATAR_SIZE; + } + else + { + m_wide = m_avatarWide; + m_tall = m_avatarTall; + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Set the total image size; scale the avatar portion to fit +//----------------------------------------------------------------------------- +void CAvatarImage::SetSize( int wide, int tall ) +{ + m_wide = wide; + m_tall = tall; + + if (m_bDrawFriend) + { + // scale the size of the avatar portion based on the total image size + m_avatarWide = DEFAULT_AVATAR_SIZE * m_wide / FRIEND_ICON_SIZE_X; + m_avatarTall = DEFAULT_AVATAR_SIZE * m_tall / FRIEND_ICON_SIZE_Y ; + } + else + { + m_avatarWide = m_wide; + m_avatarTall = m_tall; + } +} + +bool CAvatarImage::Evict() +{ + return false; +} + +int CAvatarImage::GetNumFrames() +{ + return 0; +} + +void CAvatarImage::SetFrame( int nFrame ) +{ +} + +vgui::HTexture CAvatarImage::GetID() +{ + return 0; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CAvatarImagePanel::CAvatarImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) +{ + m_bScaleImage = false; + m_pImage = new CAvatarImage(); + m_bSizeDirty = true; + m_bClickable = false; +} + + +//----------------------------------------------------------------------------- +// Purpose: Set the avatar by C_BasePlayer pointer +//----------------------------------------------------------------------------- +void CAvatarImagePanel::SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize ) +{ + if ( pPlayer ) + { + int iIndex = pPlayer->entindex(); + SetPlayer(iIndex, avatarSize); + } + else + m_pImage->ClearAvatarSteamID(); + +} + + +//----------------------------------------------------------------------------- +// Purpose: Set the avatar by entity number +//----------------------------------------------------------------------------- +void CAvatarImagePanel::SetPlayer( int entindex, EAvatarSize avatarSize ) +{ + m_pImage->ClearAvatarSteamID(); + + player_info_t pi; + if ( engine->GetPlayerInfo(entindex, &pi) ) + { + if ( pi.friendsID != 0 && steamapicontext->SteamUtils() ) + { + CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual ); + SetPlayer(steamIDForPlayer, avatarSize); + } + else + { + m_pImage->ClearAvatarSteamID(); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Set the avatar by SteamID +//----------------------------------------------------------------------------- +void CAvatarImagePanel::SetPlayer(CSteamID steamIDForPlayer, EAvatarSize avatarSize ) +{ + m_pImage->ClearAvatarSteamID(); + + if (steamIDForPlayer.GetAccountID() != 0 ) + m_pImage->SetAvatarSteamID( steamIDForPlayer, avatarSize ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAvatarImagePanel::PaintBackground( void ) +{ + if ( m_bSizeDirty ) + UpdateSize(); + + m_pImage->Paint(); +} + +void CAvatarImagePanel::ClearAvatar() +{ + m_pImage->ClearAvatarSteamID(); +} + +void CAvatarImagePanel::SetDefaultAvatar( vgui::IImage* pDefaultAvatar ) +{ + m_pImage->SetDefaultImage(pDefaultAvatar); +} + +void CAvatarImagePanel::SetAvatarSize( int width, int height ) +{ + if ( m_bScaleImage ) + { + // panel is charge of image size - setting avatar size this way not allowed + Assert(false); + return; + } + else + { + m_pImage->SetAvatarSize( width, height ); + m_bSizeDirty = true; + } +} + +void CAvatarImagePanel::OnSizeChanged( int newWide, int newTall ) +{ + BaseClass::OnSizeChanged(newWide, newTall); + m_bSizeDirty = true; +} + +void CAvatarImagePanel::OnMousePressed(vgui::MouseCode code) +{ + if ( !m_bClickable || code != MOUSE_LEFT ) + return; + + PostActionSignal( new KeyValues("AvatarMousePressed") ); + + // audible feedback + const char *soundFilename = "ui/buttonclick.wav"; + + vgui::surface()->PlaySound( soundFilename ); +} + +void CAvatarImagePanel::SetShouldScaleImage( bool bScaleImage ) +{ + m_bScaleImage = bScaleImage; + m_bSizeDirty = true; +} + +void CAvatarImagePanel::SetShouldDrawFriendIcon( bool bDrawFriend ) +{ + m_pImage->SetDrawFriend(bDrawFriend); + m_bSizeDirty = true; +} + +void CAvatarImagePanel::UpdateSize() +{ + if ( m_bScaleImage ) + { + // the panel is in charge of the image size + m_pImage->SetAvatarSize(GetWide(), GetTall()); + } + else + { + // the image is in charge of the panel size + SetSize(m_pImage->GetAvatarWide(), m_pImage->GetAvatarTall() ); + } + + m_bSizeDirty = false; +} + +void CAvatarImagePanel::ApplySettings( KeyValues *inResourceData ) +{ + m_bScaleImage = inResourceData->GetInt("scaleImage", 0); + + BaseClass::ApplySettings(inResourceData); +} |