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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/vgui_avatarimage.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/vgui_avatarimage.cpp')
-rw-r--r--mp/src/game/client/vgui_avatarimage.cpp456
1 files changed, 456 insertions, 0 deletions
diff --git a/mp/src/game/client/vgui_avatarimage.cpp b/mp/src/game/client/vgui_avatarimage.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include "vgui_avatarimage.h"
+#if defined( _X360 )
+#include "xbox/xbox_win32stubs.h"
+#endif
+#include "steam/steam_api.h"
+
+DECLARE_BUILD_FACTORY( CAvatarImagePanel );
+
+
+CUtlMap< AvatarImagePair_t, int> CAvatarImage::s_AvatarImageCache; // cache of steam id's to textureids to use for images
+bool CAvatarImage::m_sbInitializedAvatarCache = false;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CAvatarImage::CAvatarImage( void )
+: m_sPersonaStateChangedCallback( this, &CAvatarImage::OnPersonaStateChanged )
+{
+ ClearAvatarSteamID();
+ m_pFriendIcon = NULL;
+ m_nX = 0;
+ m_nY = 0;
+ m_wide = m_tall = 0;
+ m_avatarWide = m_avatarTall = 0;
+ m_Color = Color( 255, 255, 255, 255 );
+ m_bLoadPending = false;
+ m_fNextLoadTime = 0.0f;
+ m_AvatarSize = k_EAvatarSize32x32;
+
+ //=============================================================================
+ // HPE_BEGIN:
+ //=============================================================================
+ // [tj] Default to drawing the friend icon for avatars
+ m_bDrawFriend = true;
+
+ // [menglish] Default icon for avatar icons if there is no avatar icon for the player
+ m_iTextureID = -1;
+
+ // set up friend icon
+ m_pFriendIcon = gHUD.GetIcon( "ico_friend_indicator_avatar" );
+
+ m_pDefaultImage = NULL;
+
+ SetAvatarSize(DEFAULT_AVATAR_SIZE, DEFAULT_AVATAR_SIZE);
+
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+ if ( !m_sbInitializedAvatarCache)
+ {
+ m_sbInitializedAvatarCache = true;
+ SetDefLessFunc( s_AvatarImageCache );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: reset the image to a default state (will render with the default image)
+//-----------------------------------------------------------------------------
+void CAvatarImage::ClearAvatarSteamID( void )
+{
+ m_bValid = false;
+ m_bFriend = false;
+ m_bLoadPending = false;
+ m_SteamID.Set( 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
+ m_sPersonaStateChangedCallback.Unregister();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the CSteamID for this image; this will cause a deferred load
+//-----------------------------------------------------------------------------
+bool CAvatarImage::SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize /*= k_EAvatarSize32x32 */ )
+{
+ ClearAvatarSteamID();
+
+ m_SteamID = steamIDUser;
+ m_AvatarSize = avatarSize;
+ m_bLoadPending = true;
+
+ m_sPersonaStateChangedCallback.Register( this, &CAvatarImage::OnPersonaStateChanged );
+
+ LoadAvatarImage();
+ UpdateFriendStatus();
+
+ return m_bValid;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when somebody changes their avatar image
+//-----------------------------------------------------------------------------
+void CAvatarImage::OnPersonaStateChanged( PersonaStateChange_t *info )
+{
+ if ( ( info->m_ulSteamID == m_SteamID.ConvertToUint64() ) && ( info->m_nChangeFlags & k_EPersonaChangeAvatar ) )
+ {
+ // Mark us as invalid.
+ m_bValid = false;
+ m_bLoadPending = true;
+
+ // Poll
+ LoadAvatarImage();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: load the avatar image if we have a load pending
+//-----------------------------------------------------------------------------
+void CAvatarImage::LoadAvatarImage()
+{
+#ifdef CSS_PERF_TEST
+ return;
+#endif
+ // attempt to retrieve the avatar image from Steam
+ if ( m_bLoadPending && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && gpGlobals->curtime >= m_fNextLoadTime )
+ {
+ if ( !steamapicontext->SteamFriends()->RequestUserInformation( m_SteamID, false ) )
+ {
+ int iAvatar = 0;
+ switch( m_AvatarSize )
+ {
+ case k_EAvatarSize32x32:
+ iAvatar = steamapicontext->SteamFriends()->GetSmallFriendAvatar( m_SteamID );
+ break;
+ case k_EAvatarSize64x64:
+ iAvatar = steamapicontext->SteamFriends()->GetMediumFriendAvatar( m_SteamID );
+ break;
+ case k_EAvatarSize184x184:
+ iAvatar = steamapicontext->SteamFriends()->GetLargeFriendAvatar( m_SteamID );
+ break;
+ }
+
+ //Msg( "Got avatar %d for SteamID %llud (%s)\n", iAvatar, m_SteamID.ConvertToUint64(), steamapicontext->SteamFriends()->GetFriendPersonaName( m_SteamID ) );
+
+ if ( iAvatar > 0 ) // if its zero, user doesn't have an avatar. If -1, Steam is telling us that it's fetching it
+ {
+ uint32 wide = 0, tall = 0;
+ if ( steamapicontext->SteamUtils()->GetImageSize( iAvatar, &wide, &tall ) && wide > 0 && tall > 0 )
+ {
+ int destBufferSize = wide * tall * 4;
+ byte *rgbDest = (byte*)stackalloc( destBufferSize );
+ if ( steamapicontext->SteamUtils()->GetImageRGBA( iAvatar, rgbDest, destBufferSize ) )
+ InitFromRGBA( iAvatar, rgbDest, wide, tall );
+
+ stackfree( rgbDest );
+ }
+ }
+ }
+
+ if ( m_bValid )
+ {
+ // if we have a valid image, don't attempt to load it again
+ m_bLoadPending = false;
+ }
+ else
+ {
+ // otherwise schedule another attempt to retrieve the image
+ m_fNextLoadTime = gpGlobals->curtime + 1.0f;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Query Steam to set the m_bFriend status flag
+//-----------------------------------------------------------------------------
+void CAvatarImage::UpdateFriendStatus( void )
+{
+ if ( !m_SteamID.IsValid() )
+ return;
+
+ if ( steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
+ m_bFriend = steamapicontext->SteamFriends()->HasFriend( m_SteamID, k_EFriendFlagImmediate );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize the surface with the supplied raw RGBA image data
+//-----------------------------------------------------------------------------
+void CAvatarImage::InitFromRGBA( int iAvatar, const byte *rgba, int width, int height )
+{
+ int iTexIndex = s_AvatarImageCache.Find( AvatarImagePair_t( m_SteamID, iAvatar ) );
+ if ( iTexIndex == s_AvatarImageCache.InvalidIndex() )
+ {
+ m_iTextureID = vgui::surface()->CreateNewTextureID( true );
+ vgui::surface()->DrawSetTextureRGBA( m_iTextureID, rgba, width, height, false, false );
+ iTexIndex = s_AvatarImageCache.Insert( AvatarImagePair_t( m_SteamID, iAvatar ) );
+ s_AvatarImageCache[ iTexIndex ] = m_iTextureID;
+ }
+ else
+ m_iTextureID = s_AvatarImageCache[ iTexIndex ];
+
+ m_bValid = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw the image and optional friend icon
+//-----------------------------------------------------------------------------
+void CAvatarImage::Paint( void )
+{
+ if ( m_bFriend && m_pFriendIcon && m_bDrawFriend)
+ {
+ m_pFriendIcon->DrawSelf( m_nX, m_nY, m_wide, m_tall, m_Color );
+ }
+
+ int posX = m_nX;
+ int posY = m_nY;
+
+ if (m_bDrawFriend)
+ {
+ posX += FRIEND_ICON_AVATAR_INDENT_X * m_avatarWide / DEFAULT_AVATAR_SIZE;
+ posY += FRIEND_ICON_AVATAR_INDENT_Y * m_avatarTall / DEFAULT_AVATAR_SIZE;
+ }
+
+ if ( m_bLoadPending )
+ {
+ LoadAvatarImage();
+ }
+
+ if ( m_bValid )
+ {
+ vgui::surface()->DrawSetTexture( m_iTextureID );
+ vgui::surface()->DrawSetColor( m_Color );
+ vgui::surface()->DrawTexturedRect(posX, posY, posX + m_avatarWide, posY + m_avatarTall);
+ }
+ else if (m_pDefaultImage)
+ {
+ // draw default
+ m_pDefaultImage->SetSize(m_avatarWide, m_avatarTall);
+ m_pDefaultImage->SetPos(posX, posY);
+ m_pDefaultImage->SetColor(m_Color);
+ m_pDefaultImage->Paint();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the avatar size; scale the total image and friend icon to fit
+//-----------------------------------------------------------------------------
+void CAvatarImage::SetAvatarSize(int wide, int tall)
+{
+ m_avatarWide = wide;
+ m_avatarTall = tall;
+
+ if (m_bDrawFriend)
+ {
+ // scale the size of the friend background frame icon
+ m_wide = FRIEND_ICON_SIZE_X * m_avatarWide / DEFAULT_AVATAR_SIZE;
+ m_tall = FRIEND_ICON_SIZE_Y * m_avatarTall / DEFAULT_AVATAR_SIZE;
+ }
+ else
+ {
+ m_wide = m_avatarWide;
+ m_tall = m_avatarTall;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the total image size; scale the avatar portion to fit
+//-----------------------------------------------------------------------------
+void CAvatarImage::SetSize( int wide, int tall )
+{
+ m_wide = wide;
+ m_tall = tall;
+
+ if (m_bDrawFriend)
+ {
+ // scale the size of the avatar portion based on the total image size
+ m_avatarWide = DEFAULT_AVATAR_SIZE * m_wide / FRIEND_ICON_SIZE_X;
+ m_avatarTall = DEFAULT_AVATAR_SIZE * m_tall / FRIEND_ICON_SIZE_Y ;
+ }
+ else
+ {
+ m_avatarWide = m_wide;
+ m_avatarTall = m_tall;
+ }
+}
+
+bool CAvatarImage::Evict()
+{
+ return false;
+}
+
+int CAvatarImage::GetNumFrames()
+{
+ return 0;
+}
+
+void CAvatarImage::SetFrame( int nFrame )
+{
+}
+
+vgui::HTexture CAvatarImage::GetID()
+{
+ return 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CAvatarImagePanel::CAvatarImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
+{
+ m_bScaleImage = false;
+ m_pImage = new CAvatarImage();
+ m_bSizeDirty = true;
+ m_bClickable = false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the avatar by C_BasePlayer pointer
+//-----------------------------------------------------------------------------
+void CAvatarImagePanel::SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize )
+{
+ if ( pPlayer )
+ {
+ int iIndex = pPlayer->entindex();
+ SetPlayer(iIndex, avatarSize);
+ }
+ else
+ m_pImage->ClearAvatarSteamID();
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the avatar by entity number
+//-----------------------------------------------------------------------------
+void CAvatarImagePanel::SetPlayer( int entindex, EAvatarSize avatarSize )
+{
+ m_pImage->ClearAvatarSteamID();
+
+ player_info_t pi;
+ if ( engine->GetPlayerInfo(entindex, &pi) )
+ {
+ if ( pi.friendsID != 0 && steamapicontext->SteamUtils() )
+ {
+ CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );
+ SetPlayer(steamIDForPlayer, avatarSize);
+ }
+ else
+ {
+ m_pImage->ClearAvatarSteamID();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the avatar by SteamID
+//-----------------------------------------------------------------------------
+void CAvatarImagePanel::SetPlayer(CSteamID steamIDForPlayer, EAvatarSize avatarSize )
+{
+ m_pImage->ClearAvatarSteamID();
+
+ if (steamIDForPlayer.GetAccountID() != 0 )
+ m_pImage->SetAvatarSteamID( steamIDForPlayer, avatarSize );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CAvatarImagePanel::PaintBackground( void )
+{
+ if ( m_bSizeDirty )
+ UpdateSize();
+
+ m_pImage->Paint();
+}
+
+void CAvatarImagePanel::ClearAvatar()
+{
+ m_pImage->ClearAvatarSteamID();
+}
+
+void CAvatarImagePanel::SetDefaultAvatar( vgui::IImage* pDefaultAvatar )
+{
+ m_pImage->SetDefaultImage(pDefaultAvatar);
+}
+
+void CAvatarImagePanel::SetAvatarSize( int width, int height )
+{
+ if ( m_bScaleImage )
+ {
+ // panel is charge of image size - setting avatar size this way not allowed
+ Assert(false);
+ return;
+ }
+ else
+ {
+ m_pImage->SetAvatarSize( width, height );
+ m_bSizeDirty = true;
+ }
+}
+
+void CAvatarImagePanel::OnSizeChanged( int newWide, int newTall )
+{
+ BaseClass::OnSizeChanged(newWide, newTall);
+ m_bSizeDirty = true;
+}
+
+void CAvatarImagePanel::OnMousePressed(vgui::MouseCode code)
+{
+ if ( !m_bClickable || code != MOUSE_LEFT )
+ return;
+
+ PostActionSignal( new KeyValues("AvatarMousePressed") );
+
+ // audible feedback
+ const char *soundFilename = "ui/buttonclick.wav";
+
+ vgui::surface()->PlaySound( soundFilename );
+}
+
+void CAvatarImagePanel::SetShouldScaleImage( bool bScaleImage )
+{
+ m_bScaleImage = bScaleImage;
+ m_bSizeDirty = true;
+}
+
+void CAvatarImagePanel::SetShouldDrawFriendIcon( bool bDrawFriend )
+{
+ m_pImage->SetDrawFriend(bDrawFriend);
+ m_bSizeDirty = true;
+}
+
+void CAvatarImagePanel::UpdateSize()
+{
+ if ( m_bScaleImage )
+ {
+ // the panel is in charge of the image size
+ m_pImage->SetAvatarSize(GetWide(), GetTall());
+ }
+ else
+ {
+ // the image is in charge of the panel size
+ SetSize(m_pImage->GetAvatarWide(), m_pImage->GetAvatarTall() );
+ }
+
+ m_bSizeDirty = false;
+}
+
+void CAvatarImagePanel::ApplySettings( KeyValues *inResourceData )
+{
+ m_bScaleImage = inResourceData->GetInt("scaleImage", 0);
+
+ BaseClass::ApplySettings(inResourceData);
+}