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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/train.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/train.cpp')
-rw-r--r--mp/src/game/client/train.cpp226
1 files changed, 113 insertions, 113 deletions
diff --git a/mp/src/game/client/train.cpp b/mp/src/game/client/train.cpp
index cae29a01..9e928e84 100644
--- a/mp/src/game/client/train.cpp
+++ b/mp/src/game/client/train.cpp
@@ -1,113 +1,113 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-//
-// Train.cpp
-//
-// implementation of CHudAmmo class
-//
-#include "cbase.h"
-#include "hudelement.h"
-#include "hud_macros.h"
-#include "iclientmode.h"
-#include <vgui_controls/Controls.h>
-#include <vgui_controls/Panel.h>
-#include <vgui/ISurface.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-class CHudTrain: public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel );
-public:
- CHudTrain( const char *pElementName );
- void Init( void );
- void VidInit( void );
- bool ShouldDraw( void );
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
- void MsgFunc_Train(bf_read &msg);
-
-private:
- int m_iPos;
-
-};
-
-//
-//-----------------------------------------------------
-//
-
-DECLARE_HUDELEMENT( CHudTrain );
-DECLARE_HUD_MESSAGE( CHudTrain, Train )
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CHudTrain::CHudTrain( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "HudTrain" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- SetHiddenBits( HIDEHUD_MISCSTATUS );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *scheme -
-//-----------------------------------------------------------------------------
-void CHudTrain::ApplySchemeSettings( IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- SetPaintBackgroundEnabled( false );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudTrain::Init(void)
-{
- HOOK_HUD_MESSAGE( CHudTrain, Train );
-
- m_iPos = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudTrain::VidInit(void)
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool CHudTrain::ShouldDraw( void )
-{
- return ( CHudElement::ShouldDraw() && m_iPos );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudTrain::Paint()
-{
- // FIXME: Rewrite using vgui materials if we still do this type of train UI!!!
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudTrain::MsgFunc_Train( bf_read &msg )
-{
- // update Train data
- m_iPos = msg.ReadByte();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// Train.cpp
+//
+// implementation of CHudAmmo class
+//
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "iclientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+class CHudTrain: public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel );
+public:
+ CHudTrain( const char *pElementName );
+ void Init( void );
+ void VidInit( void );
+ bool ShouldDraw( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void MsgFunc_Train(bf_read &msg);
+
+private:
+ int m_iPos;
+
+};
+
+//
+//-----------------------------------------------------
+//
+
+DECLARE_HUDELEMENT( CHudTrain );
+DECLARE_HUD_MESSAGE( CHudTrain, Train )
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudTrain::CHudTrain( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudTrain" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *scheme -
+//-----------------------------------------------------------------------------
+void CHudTrain::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::Init(void)
+{
+ HOOK_HUD_MESSAGE( CHudTrain, Train );
+
+ m_iPos = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::VidInit(void)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudTrain::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && m_iPos );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::Paint()
+{
+ // FIXME: Rewrite using vgui materials if we still do this type of train UI!!!
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTrain::MsgFunc_Train( bf_read &msg )
+{
+ // update Train data
+ m_iPos = msg.ReadByte();
+}