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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/text_message.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/text_message.cpp')
-rw-r--r--mp/src/game/client/text_message.cpp296
1 files changed, 148 insertions, 148 deletions
diff --git a/mp/src/game/client/text_message.cpp b/mp/src/game/client/text_message.cpp
index 4363297c..2251556b 100644
--- a/mp/src/game/client/text_message.cpp
+++ b/mp/src/game/client/text_message.cpp
@@ -1,149 +1,149 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-//
-// text_message.cpp
-//
-// implementation of CHudTextMessage class
-//
-// this class routes messages through titles.txt for localisation
-//
-#include "cbase.h"
-#include "text_message.h"
-#include "client_textmessage.h"
-#include "vgui_controls/Controls.h"
-#include "vgui/ILocalize.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Implements IHudTextMessage
-//-----------------------------------------------------------------------------
-class CHudTextMessage : public IHudTextMessage
-{
-public:
- virtual char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
- virtual char *BufferedLocaliseTextString( const char *msg );
- virtual char *LookupString( const char *msg_name, int *msg_dest = NULL );
-};
-
-// Singleton
-static CHudTextMessage g_HudTextMessage;
-IHudTextMessage *hudtextmessage = &g_HudTextMessage;
-
-//-----------------------------------------------------------------------------
-// Purpose: Searches through the string for any msg names (indicated by a '#')
-// any found are looked up in titles.txt and the new message substituted
-// the new value is pushed into dst_buffer
-// Input : *msg -
-// *dst_buffer -
-// buffer_size -
-// Output : char
-//-----------------------------------------------------------------------------
-char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
-{
- char *dst = dst_buffer;
- for ( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
- {
- if ( *src == '#' )
- {
- // cut msg name out of string
- static char word_buf[255];
- char *wdst = word_buf, *word_start = src;
- for ( ++src ; *src >= 'A' && *src <= 'z'; wdst++, src++ )
- {
- *wdst = *src;
- }
- *wdst = 0;
-
- // lookup msg name in titles.txt
- client_textmessage_t *clmsg = TextMessageGet( word_buf );
- if ( !clmsg || !(clmsg->pMessage) )
- {
- src = word_start;
- *dst = *src;
- dst++, src++;
- continue;
- }
-
- // Does titles.txt want to lookup into cstrike_<language>.txt?
- wchar_t *pLocalizedStr;
- if ( clmsg->pMessage[0] == '#' && ((pLocalizedStr = g_pVGuiLocalize->Find( clmsg->pMessage )) != NULL ) )
- {
- g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedStr, dst, buffer_size );
- }
- else
- {
- // copy string into message over the msg name
- for ( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
- {
- *dst = *wsrc;
- }
- *dst = 0;
- }
- }
- else
- {
- *dst = *src;
- dst++, src++;
- *dst = 0;
- }
- }
-
- //
-// ensure null termination
- dst_buffer[buffer_size-1] = 0;
- return dst_buffer;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: As above, but with a local static buffer
-// Input : *msg -
-// Output : char
-//-----------------------------------------------------------------------------
-char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
-{
- static char dst_buffer[1024];
- return LocaliseTextString( msg, dst_buffer, 1024 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Simplified version of LocaliseTextString; assumes string is only one word
-// Input : *msg -
-// *msg_dest -
-// Output : char
-//-----------------------------------------------------------------------------
-char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
-{
- if ( !msg )
- return "";
-
- // '#' character indicates this is a reference to a string in titles.txt, and not the string itself
- if ( msg[0] == '#' )
- {
- // this is a message name, so look up the real message
- client_textmessage_t *clmsg = TextMessageGet( msg+1 );
-
- if ( !clmsg || !(clmsg->pMessage) )
- return (char*)msg; // lookup failed, so return the original string
-
- if ( msg_dest )
- {
- // check to see if titles.txt info overrides msg destination
- // if clmsg->effect is less than 0, then clmsg->effect holds -1 * message_destination
- if ( clmsg->effect < 0 ) //
- *msg_dest = -clmsg->effect;
- }
-
- return (char*)clmsg->pMessage;
- }
- else
- { // nothing special about this message, so just return the same string
- return (char*)msg;
- }
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// text_message.cpp
+//
+// implementation of CHudTextMessage class
+//
+// this class routes messages through titles.txt for localisation
+//
+#include "cbase.h"
+#include "text_message.h"
+#include "client_textmessage.h"
+#include "vgui_controls/Controls.h"
+#include "vgui/ILocalize.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Implements IHudTextMessage
+//-----------------------------------------------------------------------------
+class CHudTextMessage : public IHudTextMessage
+{
+public:
+ virtual char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
+ virtual char *BufferedLocaliseTextString( const char *msg );
+ virtual char *LookupString( const char *msg_name, int *msg_dest = NULL );
+};
+
+// Singleton
+static CHudTextMessage g_HudTextMessage;
+IHudTextMessage *hudtextmessage = &g_HudTextMessage;
+
+//-----------------------------------------------------------------------------
+// Purpose: Searches through the string for any msg names (indicated by a '#')
+// any found are looked up in titles.txt and the new message substituted
+// the new value is pushed into dst_buffer
+// Input : *msg -
+// *dst_buffer -
+// buffer_size -
+// Output : char
+//-----------------------------------------------------------------------------
+char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
+{
+ char *dst = dst_buffer;
+ for ( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
+ {
+ if ( *src == '#' )
+ {
+ // cut msg name out of string
+ static char word_buf[255];
+ char *wdst = word_buf, *word_start = src;
+ for ( ++src ; *src >= 'A' && *src <= 'z'; wdst++, src++ )
+ {
+ *wdst = *src;
+ }
+ *wdst = 0;
+
+ // lookup msg name in titles.txt
+ client_textmessage_t *clmsg = TextMessageGet( word_buf );
+ if ( !clmsg || !(clmsg->pMessage) )
+ {
+ src = word_start;
+ *dst = *src;
+ dst++, src++;
+ continue;
+ }
+
+ // Does titles.txt want to lookup into cstrike_<language>.txt?
+ wchar_t *pLocalizedStr;
+ if ( clmsg->pMessage[0] == '#' && ((pLocalizedStr = g_pVGuiLocalize->Find( clmsg->pMessage )) != NULL ) )
+ {
+ g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedStr, dst, buffer_size );
+ }
+ else
+ {
+ // copy string into message over the msg name
+ for ( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
+ {
+ *dst = *wsrc;
+ }
+ *dst = 0;
+ }
+ }
+ else
+ {
+ *dst = *src;
+ dst++, src++;
+ *dst = 0;
+ }
+ }
+
+ //
+// ensure null termination
+ dst_buffer[buffer_size-1] = 0;
+ return dst_buffer;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: As above, but with a local static buffer
+// Input : *msg -
+// Output : char
+//-----------------------------------------------------------------------------
+char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
+{
+ static char dst_buffer[1024];
+ return LocaliseTextString( msg, dst_buffer, 1024 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Simplified version of LocaliseTextString; assumes string is only one word
+// Input : *msg -
+// *msg_dest -
+// Output : char
+//-----------------------------------------------------------------------------
+char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
+{
+ if ( !msg )
+ return "";
+
+ // '#' character indicates this is a reference to a string in titles.txt, and not the string itself
+ if ( msg[0] == '#' )
+ {
+ // this is a message name, so look up the real message
+ client_textmessage_t *clmsg = TextMessageGet( msg+1 );
+
+ if ( !clmsg || !(clmsg->pMessage) )
+ return (char*)msg; // lookup failed, so return the original string
+
+ if ( msg_dest )
+ {
+ // check to see if titles.txt info overrides msg destination
+ // if clmsg->effect is less than 0, then clmsg->effect holds -1 * message_destination
+ if ( clmsg->effect < 0 ) //
+ *msg_dest = -clmsg->effect;
+ }
+
+ return (char*)clmsg->pMessage;
+ }
+ else
+ { // nothing special about this message, so just return the same string
+ return (char*)msg;
+ }
} \ No newline at end of file