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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/studio_stats.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/studio_stats.cpp')
| -rw-r--r-- | mp/src/game/client/studio_stats.cpp | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/mp/src/game/client/studio_stats.cpp b/mp/src/game/client/studio_stats.cpp index 6b297843..329f7680 100644 --- a/mp/src/game/client/studio_stats.cpp +++ b/mp/src/game/client/studio_stats.cpp @@ -1,139 +1,139 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#include "cbase.h"
-#include "vgui/IInput.h"
-#include "materialsystem/imaterialvar.h"
-#include <vgui_controls/EditablePanel.h>
-#include <mathlib/mathlib.h>
-#include "view.h"
-#include "studio_stats.h"
-#include "coordsize.h"
-#include "collisionutils.h"
-
-enum
-{
- RSTUDIOSTATMODE_NONE = 0,
- RSTUDIOSTATMODE_HELDWEAPON,
- RSTUDIOSTATMODE_VIEWMODEL,
- RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT,
-};
-
-IClientRenderable *g_pStudioStatsEntity = NULL;
-static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT );
-static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" );
-static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CStudioStatsEnumerator : public IPartitionEnumerator
-{
-public:
- CStudioStatsEnumerator( Ray_t& shot )
- {
- m_rayShot = shot;
- m_bHit = false;
- }
-
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
- trace_t tr;
- enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr );
-
- if ( tr.fraction < 1.0 )
- {
- ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity );
- IClientUnknown *pUnk = pCollideable->GetIClientUnknown();
- if ( pUnk )
- {
- g_pStudioStatsEntity = pUnk->GetClientRenderable();
-
- if ( g_pStudioStatsEntity )
- {
- m_bHit = true;
- return ITERATION_STOP;
- }
- }
- }
-
- return ITERATION_CONTINUE;
- }
-
- bool Hit( void ) const { return m_bHit; }
-
-private:
- Ray_t m_rayShot;
- bool m_bHit;
-};
-
-
-void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList )
-{
- if ( r_studio_stats_lock.GetBool() )
- return;
-
- g_pStudioStatsEntity = NULL;
- if ( r_studio_stats.GetBool() == false )
- return;
-
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return;
-
- int iStudioStatMode = r_studio_stats_mode.GetInt();
-
- if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL )
- {
- g_pStudioStatsEntity = pPlayer->GetViewModel();
- return;
- }
- if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT )
- {
- C_BaseEntity *pVM = pPlayer->GetViewModel();
- if ( pVM )
- {
- g_pStudioStatsEntity = pVM->FirstMoveChild();
- }
- return;
- }
-
- trace_t tr;
- Vector vecStart, vecEnd;
- VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd );
- VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart );
-
- Ray_t shotRay;
- shotRay.Init( vecStart, vecEnd );
- CStudioStatsEnumerator studioEnum( shotRay );
- partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum );
-
- if ( g_pStudioStatsEntity )
- {
- C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity();
-
- if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) )
- {
- switch ( iStudioStatMode )
- {
- default:
- case RSTUDIOSTATMODE_NONE:
- g_pStudioStatsEntity = pEntity->GetClientRenderable();
- break;
-
- case RSTUDIOSTATMODE_HELDWEAPON:
- {
- C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity );
- if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() )
- {
- g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable();
- }
- }
- break;
- }
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "cbase.h" +#include "vgui/IInput.h" +#include "materialsystem/imaterialvar.h" +#include <vgui_controls/EditablePanel.h> +#include <mathlib/mathlib.h> +#include "view.h" +#include "studio_stats.h" +#include "coordsize.h" +#include "collisionutils.h" + +enum +{ + RSTUDIOSTATMODE_NONE = 0, + RSTUDIOSTATMODE_HELDWEAPON, + RSTUDIOSTATMODE_VIEWMODEL, + RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT, +}; + +IClientRenderable *g_pStudioStatsEntity = NULL; +static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT ); +static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" ); +static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CStudioStatsEnumerator : public IPartitionEnumerator +{ +public: + CStudioStatsEnumerator( Ray_t& shot ) + { + m_rayShot = shot; + m_bHit = false; + } + + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + trace_t tr; + enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr ); + + if ( tr.fraction < 1.0 ) + { + ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity ); + IClientUnknown *pUnk = pCollideable->GetIClientUnknown(); + if ( pUnk ) + { + g_pStudioStatsEntity = pUnk->GetClientRenderable(); + + if ( g_pStudioStatsEntity ) + { + m_bHit = true; + return ITERATION_STOP; + } + } + } + + return ITERATION_CONTINUE; + } + + bool Hit( void ) const { return m_bHit; } + +private: + Ray_t m_rayShot; + bool m_bHit; +}; + + +void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList ) +{ + if ( r_studio_stats_lock.GetBool() ) + return; + + g_pStudioStatsEntity = NULL; + if ( r_studio_stats.GetBool() == false ) + return; + + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + int iStudioStatMode = r_studio_stats_mode.GetInt(); + + if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL ) + { + g_pStudioStatsEntity = pPlayer->GetViewModel(); + return; + } + if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT ) + { + C_BaseEntity *pVM = pPlayer->GetViewModel(); + if ( pVM ) + { + g_pStudioStatsEntity = pVM->FirstMoveChild(); + } + return; + } + + trace_t tr; + Vector vecStart, vecEnd; + VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd ); + VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart ); + + Ray_t shotRay; + shotRay.Init( vecStart, vecEnd ); + CStudioStatsEnumerator studioEnum( shotRay ); + partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum ); + + if ( g_pStudioStatsEntity ) + { + C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity(); + + if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) ) + { + switch ( iStudioStatMode ) + { + default: + case RSTUDIOSTATMODE_NONE: + g_pStudioStatsEntity = pEntity->GetClientRenderable(); + break; + + case RSTUDIOSTATMODE_HELDWEAPON: + { + C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity ); + if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() ) + { + g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable(); + } + } + break; + } + } + } +} |