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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/studio_stats.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/studio_stats.cpp')
-rw-r--r--mp/src/game/client/studio_stats.cpp278
1 files changed, 139 insertions, 139 deletions
diff --git a/mp/src/game/client/studio_stats.cpp b/mp/src/game/client/studio_stats.cpp
index 6b297843..329f7680 100644
--- a/mp/src/game/client/studio_stats.cpp
+++ b/mp/src/game/client/studio_stats.cpp
@@ -1,139 +1,139 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#include "cbase.h"
-#include "vgui/IInput.h"
-#include "materialsystem/imaterialvar.h"
-#include <vgui_controls/EditablePanel.h>
-#include <mathlib/mathlib.h>
-#include "view.h"
-#include "studio_stats.h"
-#include "coordsize.h"
-#include "collisionutils.h"
-
-enum
-{
- RSTUDIOSTATMODE_NONE = 0,
- RSTUDIOSTATMODE_HELDWEAPON,
- RSTUDIOSTATMODE_VIEWMODEL,
- RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT,
-};
-
-IClientRenderable *g_pStudioStatsEntity = NULL;
-static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT );
-static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" );
-static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CStudioStatsEnumerator : public IPartitionEnumerator
-{
-public:
- CStudioStatsEnumerator( Ray_t& shot )
- {
- m_rayShot = shot;
- m_bHit = false;
- }
-
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
- {
- trace_t tr;
- enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr );
-
- if ( tr.fraction < 1.0 )
- {
- ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity );
- IClientUnknown *pUnk = pCollideable->GetIClientUnknown();
- if ( pUnk )
- {
- g_pStudioStatsEntity = pUnk->GetClientRenderable();
-
- if ( g_pStudioStatsEntity )
- {
- m_bHit = true;
- return ITERATION_STOP;
- }
- }
- }
-
- return ITERATION_CONTINUE;
- }
-
- bool Hit( void ) const { return m_bHit; }
-
-private:
- Ray_t m_rayShot;
- bool m_bHit;
-};
-
-
-void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList )
-{
- if ( r_studio_stats_lock.GetBool() )
- return;
-
- g_pStudioStatsEntity = NULL;
- if ( r_studio_stats.GetBool() == false )
- return;
-
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return;
-
- int iStudioStatMode = r_studio_stats_mode.GetInt();
-
- if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL )
- {
- g_pStudioStatsEntity = pPlayer->GetViewModel();
- return;
- }
- if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT )
- {
- C_BaseEntity *pVM = pPlayer->GetViewModel();
- if ( pVM )
- {
- g_pStudioStatsEntity = pVM->FirstMoveChild();
- }
- return;
- }
-
- trace_t tr;
- Vector vecStart, vecEnd;
- VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd );
- VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart );
-
- Ray_t shotRay;
- shotRay.Init( vecStart, vecEnd );
- CStudioStatsEnumerator studioEnum( shotRay );
- partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum );
-
- if ( g_pStudioStatsEntity )
- {
- C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity();
-
- if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) )
- {
- switch ( iStudioStatMode )
- {
- default:
- case RSTUDIOSTATMODE_NONE:
- g_pStudioStatsEntity = pEntity->GetClientRenderable();
- break;
-
- case RSTUDIOSTATMODE_HELDWEAPON:
- {
- C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity );
- if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() )
- {
- g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable();
- }
- }
- break;
- }
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#include "cbase.h"
+#include "vgui/IInput.h"
+#include "materialsystem/imaterialvar.h"
+#include <vgui_controls/EditablePanel.h>
+#include <mathlib/mathlib.h>
+#include "view.h"
+#include "studio_stats.h"
+#include "coordsize.h"
+#include "collisionutils.h"
+
+enum
+{
+ RSTUDIOSTATMODE_NONE = 0,
+ RSTUDIOSTATMODE_HELDWEAPON,
+ RSTUDIOSTATMODE_VIEWMODEL,
+ RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT,
+};
+
+IClientRenderable *g_pStudioStatsEntity = NULL;
+static ConVar r_studio_stats( "r_studio_stats", "0", FCVAR_CHEAT );
+static ConVar r_studio_stats_lock( "r_studio_stats_lock", "0", FCVAR_CHEAT, "Lock the current studio stats entity selection" );
+static ConVar r_studio_stats_mode( "r_studio_stats_mode", "0", FCVAR_CHEAT, "Sets a mode for r_studio_stats. Modes are as follows:\n\t0 = Entity under your crosshair\n\t1 = Weapon held by player under your crosshair\n\t2 = Your viewmodel\n\t3 = The first entity attached to your viewmodel" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CStudioStatsEnumerator : public IPartitionEnumerator
+{
+public:
+ CStudioStatsEnumerator( Ray_t& shot )
+ {
+ m_rayShot = shot;
+ m_bHit = false;
+ }
+
+ virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
+ {
+ trace_t tr;
+ enginetrace->ClipRayToEntity( m_rayShot, MASK_SHOT, pHandleEntity, &tr );
+
+ if ( tr.fraction < 1.0 )
+ {
+ ICollideable *pCollideable = enginetrace->GetCollideable( pHandleEntity );
+ IClientUnknown *pUnk = pCollideable->GetIClientUnknown();
+ if ( pUnk )
+ {
+ g_pStudioStatsEntity = pUnk->GetClientRenderable();
+
+ if ( g_pStudioStatsEntity )
+ {
+ m_bHit = true;
+ return ITERATION_STOP;
+ }
+ }
+ }
+
+ return ITERATION_CONTINUE;
+ }
+
+ bool Hit( void ) const { return m_bHit; }
+
+private:
+ Ray_t m_rayShot;
+ bool m_bHit;
+};
+
+
+void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList )
+{
+ if ( r_studio_stats_lock.GetBool() )
+ return;
+
+ g_pStudioStatsEntity = NULL;
+ if ( r_studio_stats.GetBool() == false )
+ return;
+
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ int iStudioStatMode = r_studio_stats_mode.GetInt();
+
+ if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL )
+ {
+ g_pStudioStatsEntity = pPlayer->GetViewModel();
+ return;
+ }
+ if ( iStudioStatMode == RSTUDIOSTATMODE_VIEWMODEL_ATTACHMENT )
+ {
+ C_BaseEntity *pVM = pPlayer->GetViewModel();
+ if ( pVM )
+ {
+ g_pStudioStatsEntity = pVM->FirstMoveChild();
+ }
+ return;
+ }
+
+ trace_t tr;
+ Vector vecStart, vecEnd;
+ VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd );
+ VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart );
+
+ Ray_t shotRay;
+ shotRay.Init( vecStart, vecEnd );
+ CStudioStatsEnumerator studioEnum( shotRay );
+ partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum );
+
+ if ( g_pStudioStatsEntity )
+ {
+ C_BaseEntity *pEntity = g_pStudioStatsEntity->GetIClientUnknown()->GetBaseEntity();
+
+ if ( pEntity && ( pEntity != C_BasePlayer::GetLocalPlayer() ) )
+ {
+ switch ( iStudioStatMode )
+ {
+ default:
+ case RSTUDIOSTATMODE_NONE:
+ g_pStudioStatsEntity = pEntity->GetClientRenderable();
+ break;
+
+ case RSTUDIOSTATMODE_HELDWEAPON:
+ {
+ C_BasePlayer *pTargetPlayer = ToBasePlayer( pEntity );
+ if ( pTargetPlayer && pTargetPlayer->GetActiveWeapon() )
+ {
+ g_pStudioStatsEntity = pTargetPlayer->GetActiveWeapon()->GetClientRenderable();
+ }
+ }
+ break;
+ }
+ }
+ }
+}