diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp')
| -rw-r--r-- | mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp | 899 |
1 files changed, 899 insertions, 0 deletions
diff --git a/mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp b/mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp new file mode 100644 index 00000000..213d8409 --- /dev/null +++ b/mp/src/game/client/sixense/in_sixense_gesture_bindings.cpp @@ -0,0 +1,899 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+
+#ifdef SIXENSE
+
+#include "in_sixense_gesture_bindings.h"
+#include "filesystem.h"
+#ifdef TF_CLIENT_DLL
+#include "tf_gamerules.h"
+#endif
+
+#include <isixense.h>
+#include <sixense_math.hpp>
+#include <sixense_utils/interfaces.hpp>
+
+
+SixenseGestureBindings::SixenseGestureBindings()
+{
+
+}
+
+// Help deallocate a binding
+void SixenseGestureBindings::FreeStrings( GestureBinding binding )
+{
+ if( binding.m_pActivateCommand )
+ {
+ free( binding.m_pActivateCommand );
+ }
+
+ if( binding.m_pDeactivateCommand )
+ {
+ free( binding.m_pDeactivateCommand );
+ }
+}
+
+// add a binding to the list. Calls should be in the form:
+// AddBinding( "left", "button_press", "start", "+dota_camera_follow", "" );
+//
+// args:
+// hand_str = "left" or "right"
+// action_str = 'button_press' 'trigger_press' 'tilt_gesture' 'point_gesture' 'velocity_gesture' or 'joystick_move'
+// argument_str depends on action_str, see below for details
+// press_command_str is the concommand executed on start of the action (ie button press) and release_command_str on stop (ie button release)
+// release_command_str can be the empty string if no stop action is desired
+// if the press_command_str begins with "+", an equivalent "-" is set to the release_command automatically
+void SixenseGestureBindings::AddBinding( CUtlString hand_str, CUtlString action_str, CUtlString argument_str, CUtlString press_command_str, CUtlString release_command_str )
+{
+ GestureBinding binding;
+
+ // Convert from strings to enums
+ sixenseUtils::IButtonStates::ActionType action;
+ if( !ActionFromString( action_str, &action ) )
+ {
+ return;
+ }
+
+ binding.m_Action = action;
+
+ int hand;
+ if( !HandFromString( hand_str, &hand ) ) {
+ return;
+ }
+
+ binding.m_iHand = hand;
+
+
+ // handle argument_str per-action type
+ if( action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS )
+ {
+
+ // button_press takes a button argument
+ unsigned short button_token;
+ if( !ButtonMaskFromString( argument_str, &button_token ) )
+ {
+ return;
+ }
+
+ binding.m_iArgument = button_token;
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS )
+ {
+ // trigger press has no argument
+ binding.m_iArgument = 0;
+ }
+ else
+ {
+ // all other actions take a direction
+ sixenseUtils::IButtonStates::Direction dir;
+ if( !DirectionFromString( argument_str, &dir ) )
+ {
+ return;
+ }
+
+ binding.m_iArgument = dir;
+
+ }
+
+
+ // copy the activate command
+ binding.m_pActivateCommand = strdup( press_command_str.String() );
+
+ binding.m_bAutoMirrored = false;
+
+ // if there is an explicit release_command, use it
+ if ( !release_command_str.IsEmpty() )
+ {
+ binding.m_pDeactivateCommand = strdup( release_command_str.String() );
+ }
+ else
+ {
+ // otherwise try to generate a release command
+
+ // see if it starts with a +, if so, add an off command
+ if( press_command_str[0] == '+' )
+ {
+ binding.m_pDeactivateCommand = strdup( press_command_str.String() );
+ binding.m_pDeactivateCommand[0] = '-';
+ binding.m_bAutoMirrored = true;
+ }
+ else
+ {
+ // Just leave release command null
+ binding.m_pDeactivateCommand = NULL;
+ }
+ }
+
+ // Try to keep a single binding per 'action' 'hand' 'arg' pair, ie one per button.
+ // We may want to allow multiple if people think it would be useful...
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ GestureBinding existing_binding = m_GestureBindingList[it];
+
+ if( binding.m_Action == existing_binding.m_Action &&
+ binding.m_iArgument == existing_binding.m_iArgument &&
+ binding.m_iHand == existing_binding.m_iHand )
+ {
+ // Already the same binding active, delete it
+ FreeStrings( existing_binding );
+ m_GestureBindingList.Remove( it );
+ break;
+ }
+ }
+
+ // add to the list of bindings
+ m_GestureBindingList.AddToTail( binding );
+
+}
+
+// just return the binding count
+int SixenseGestureBindings::GetNumBindings()
+{
+ return m_GestureBindingList.Count();
+}
+
+// pretty print all the bindings to the console
+void SixenseGestureBindings::ListBindings()
+{
+
+ const int strbuflen=256;
+ char strbuf[strbuflen];
+
+ // Just go through all the bindings, use helpers to convert from tokens to strings, and print.
+ int i=0;
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ GestureBinding binding = m_GestureBindingList[it];
+
+ if( HandTokenToStr( binding.m_iHand, strbuf, strbuflen ) )
+ {
+ Msg("%d)\t%s", i, strbuf);
+ }
+
+ if( ActionTokenToStr( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, strbuf, strbuflen ) )
+ {
+ Msg("\t%s", strbuf);
+ }
+
+ if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS )
+ {
+
+ if( ButtonTokenToStr( binding.m_iArgument, strbuf, strbuflen ) )
+ {
+ Msg("\t%s", strbuf);
+ }
+
+ }
+
+ // these all have the same arguments (left, right, up...)
+ else if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_JOYSTICK_MOVE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_POINT_GESTURE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_VELOCITY_GESTURE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_TILT_GESTURE )
+ {
+
+ if( DirectionTokenToStr( binding.m_iArgument, strbuf, strbuflen ) )
+ {
+ Msg("\t%s", strbuf);
+ }
+
+ } else if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS )
+ {
+ Msg("\t"); // no argument
+ }
+
+ Msg("\t\"%s\"", binding.m_pActivateCommand);
+ if( binding.m_pDeactivateCommand && !binding.m_bAutoMirrored ) // only print deactivated command if we didn't generate it.
+ {
+ Msg("\t\"%s\"", binding.m_pDeactivateCommand);
+ }
+
+ Msg("\n");
+ i++;
+ }
+}
+
+// Write the current set of bindings to a file, formatted so that the file can be 'exec'ed.
+void SixenseGestureBindings::WriteBindings( CUtlString filename_str )
+{
+
+ FileHandle_t hFile;
+
+ const int filenamelen = 1024;
+ char filename[filenamelen];
+
+ // If no filename was provided, use "cfg/sixense_bindings.cfg"
+ if( !filename_str.IsEmpty() )
+ {
+ Q_snprintf( filename, filenamelen, "%s\\cfg\\%s", engine->GetGameDirectory(), filename_str.String() );
+ }
+ else
+ {
+ Q_snprintf( filename, filenamelen, "%s\\cfg\\sixense_bindings.cfg", engine->GetGameDirectory() );
+ }
+
+ Msg("writing bindings to %s\n", filename );
+ hFile = filesystem->Open( filename, "wt" );
+
+ if( !hFile )
+ {
+ return;
+ }
+
+ const int strbuflen=256;
+ char strbuf[strbuflen];
+ char writebuf[strbuflen];
+
+ // Go through all the bindings, convert from tokens to strings, build up the command string and write it to the file
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ GestureBinding binding = m_GestureBindingList[it];
+
+ if( HandTokenToStr( binding.m_iHand, strbuf, strbuflen ) )
+ {
+ Q_snprintf( writebuf, strbuflen, "sixense_bind \"%s\"", strbuf);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ if( ActionTokenToStr( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, strbuf, strbuflen ) )
+ {
+ Q_snprintf( writebuf, strbuflen, " \"%s\"", strbuf);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS ) {
+
+ if( ButtonTokenToStr( binding.m_iArgument, strbuf, strbuflen ) )
+ {
+ Q_snprintf( writebuf, strbuflen, " \"%s\"", strbuf);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ }
+
+ // these all have the same arguments (left, right, up...)
+ else if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_JOYSTICK_MOVE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_POINT_GESTURE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_VELOCITY_GESTURE ||
+ binding.m_Action == sixenseUtils::IButtonStates::ACTION_TILT_GESTURE )
+ {
+
+ if( DirectionTokenToStr( binding.m_iArgument, strbuf, strbuflen ) )
+ {
+ Q_snprintf( writebuf, strbuflen, " \"%s\"", strbuf);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ } else if( binding.m_Action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS )
+ {
+ Q_snprintf( writebuf, strbuflen, " \"\""); // no argument
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ Q_snprintf( writebuf, strbuflen, " \"%s\"", binding.m_pActivateCommand);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ if( binding.m_pDeactivateCommand && !binding.m_bAutoMirrored ) // only print deactivated command if we didn't generate it.
+ {
+ Q_snprintf( writebuf, strbuflen, " \"%s\"", binding.m_pDeactivateCommand);
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ Q_snprintf( writebuf, strbuflen, "\n");
+ filesystem->Write( writebuf, strlen(writebuf), hFile );
+ }
+
+ filesystem->Close( hFile );
+}
+
+// Erase all the bindings. Right now this will cause code in in_sixense.cpp to detect the lack of bindings and immediately
+// create defaults. I think that's good.
+void SixenseGestureBindings::ClearBindings()
+{
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ FreeStrings( m_GestureBindingList[it] );
+ }
+ m_GestureBindingList.RemoveAll();
+}
+
+// Delete a specific binding by index. 'sixense_list_bindings' prints the indicies that can be passed to delete.
+void SixenseGestureBindings::DeleteBinding( int num )
+{
+ if( num < 0 || num > m_GestureBindingList.Count()-1 ) return;
+
+ int count=0;
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ if( count == num )
+ {
+ FreeStrings( m_GestureBindingList[it] );
+ m_GestureBindingList.Remove(it);
+ Msg("Removed %d\n", count );
+ break;
+ }
+ count++;
+ }
+
+}
+
+void SixenseGestureBindings::CreateDefaultBindings()
+{
+ ClearBindings();
+
+#if defined ( CSTRIKE_DLL ) && !defined( TERROR )
+
+ AddBinding( "left", "tilt_gesture", "ccw", "+reload", "" );
+ AddBinding( "left", "tilt_gesture", "down", "+duck", "" );
+ AddBinding( "left", "tilt_gesture", "up", "+jump", "" );
+ AddBinding( "left", "trigger_press", "", "+attack2", "" );
+ AddBinding( "left", "button_press", "start", "cancelselect", "" );
+ AddBinding( "left", "button_press", "bumper", "+duck", "" );
+ AddBinding( "left", "button_press", "joystick", "drop", "" );
+ AddBinding( "left", "button_press", "1", "autobuy", "" );
+ AddBinding( "left", "button_press", "2", "rebuy", "" );
+ AddBinding( "left", "button_press", "3", "impulse 201", "" );
+ AddBinding( "left", "button_press", "4", "chooseteam", "" );
+ AddBinding( "left", "point_gesture", "up", "slot3", "" );
+ AddBinding( "left", "point_gesture", "down", "slot4", "" );
+ AddBinding( "right", "joystick_move", "up", "buymenu", "buymenu 0" );
+ AddBinding( "right", "joystick_move", "left", "invprev", "" );
+ AddBinding( "right", "joystick_move", "right", "invnext", "" );
+ AddBinding( "right", "joystick_move", "down", "nightvision", "" );
+ AddBinding( "right", "button_press", "1", "+sixense_ratchet", "" );
+ AddBinding( "right", "button_press", "2", "+use", "" );
+ AddBinding( "right", "button_press", "3", "+speed", "" );
+ AddBinding( "right", "button_press", "4", "+voicerecord", "" );
+ AddBinding( "right", "button_press", "joystick", "impulse 100", "" );
+ AddBinding( "right", "button_press", "bumper", "+jump", "" );
+ AddBinding( "right", "trigger_press", "", "+attack", "" );
+ AddBinding( "right", "button_press", "start", "+showscores", "" );
+
+#elif defined( TERROR )
+
+ AddBinding( "left", "tilt_gesture", "ccw", "+reload", "" );
+ AddBinding( "left", "tilt_gesture", "down", "+duck", "" );
+ AddBinding( "left", "tilt_gesture", "up", "+jump", "" );
+ AddBinding( "left", "trigger_press", "", "+attack2", "" );
+ AddBinding( "left", "button_press", "start", "cancelselect", "" );
+ AddBinding( "left", "button_press", "bumper", "+sixense_left_point_gesture", "" );
+ AddBinding( "left", "button_press", "joystick", "+use", "" );
+ AddBinding( "left", "point_gesture", "left", "invprev", "" );
+ AddBinding( "left", "point_gesture", "right", "invnext", "" );
+ AddBinding( "left", "point_gesture", "up", "slot3", "" );
+ AddBinding( "left", "point_gesture", "down", "slot4", "" );
+ AddBinding( "left", "button_press", "2", "phys_swap", "" );
+ AddBinding( "left", "button_press", "1", "+sixense_ratchet", "" );
+ AddBinding( "left", "button_press", "3", "+speed", "" );
+ AddBinding( "left", "button_press", "4", "+voicerecord", "" );
+ AddBinding( "right", "joystick_move", "up", "+zoom", "" );
+ AddBinding( "right", "joystick_move", "left", "invprev", "" );
+ AddBinding( "right", "joystick_move", "right", "invnext", "" );
+ AddBinding( "right", "joystick_move", "down", "lastinv", "" );
+ AddBinding( "right", "button_press", "2", "Vote no", "" );
+ AddBinding( "right", "button_press", "1", "Vote yes", "" );
+ AddBinding( "right", "button_press", "3", "askconnect_accept", "" );
+ AddBinding( "right", "button_press", "4", "jpeg", "" );
+ AddBinding( "right", "button_press", "joystick", "impulse 100", "" );
+ AddBinding( "right", "button_press", "bumper", "+duck", "" );
+ AddBinding( "right", "trigger_press", "", "+attack", "" );
+ AddBinding( "right", "button_press", "1", "+sixense_ratchet", "" );
+
+#elif defined( DOTA_DLL )
+
+ AddBinding( "left", "button_press", "start", "+dota_camera_follow", "" );
+ AddBinding( "left", "button_press", "3", "dota_ability_execute 0", "" );
+ AddBinding( "left", "button_press", "1", "dota_ability_execute 1", "" );
+ AddBinding( "left", "button_press", "2", "dota_ability_execute 2", "" );
+ AddBinding( "left", "button_press", "4", "dota_ability_execute 5", "" );
+ AddBinding( "left", "joystick_move", "left", "dota_ability_execute 3", "" );
+ AddBinding( "left", "joystick_move", "right", "dota_ability_execute 4", "" );
+ AddBinding( "left", "joystick_move", "up", "mc_attack", "" );
+ AddBinding( "left", "joystick_move", "down", "+sixense_left_alt", "" ); // ping
+ AddBinding( "left", "trigger_press", "", "+sixense_camera_pan", "" );
+ AddBinding( "left", "button_press", "bumper", "+sixense_camera_drag", "" );
+
+ AddBinding( "right", "button_press", "bumper", "+sixense_left_shift", "" ); // queue
+ AddBinding( "right", "button_press", "joystick", "sixense_mouse_set_origin", "" );
+ AddBinding( "right", "button_press", "start", "toggleshoppanel", "" );
+ AddBinding( "right", "joystick_move", "down", "+sixense_left_ctrl", "" ); // ??
+ AddBinding( "right", "joystick_move", "up", "+showscores", "" );
+ AddBinding( "right", "button_press", "3", "+attack", "" );
+ AddBinding( "right", "button_press", "1", "+attack2", "" );
+ AddBinding( "right", "button_press", "4", "+voicerecord", "" );
+ AddBinding( "right", "button_press", "3", "+sixense_left_click", "" );
+ AddBinding( "right", "button_press", "1", "+sixense_right_click", "" );
+ AddBinding( "right", "trigger_press", "", "+sixense_grid 0", "" );
+ AddBinding( "right", "button_press", "2", "+sixense_grid 1", "" );
+
+#elif defined( TF_CLIENT_DLL )
+
+ AddBinding( "left", "tilt_gesture", "ccw", "+reload", "" );
+ AddBinding( "left", "tilt_gesture", "down", "+duck", "" );
+ AddBinding( "left", "tilt_gesture", "up", "+jump", "" );
+ AddBinding( "left", "tilt_gesture", "right", "impulse 201", "" );
+ AddBinding( "left", "trigger_press", "", "+attack2", "" );
+ AddBinding( "left", "button_press", "start", "cancelselect", "" );
+ AddBinding( "left", "button_press", "bumper", "+duck", "" );
+ AddBinding( "left", "point_gesture", "up", "slot3", "" );
+ AddBinding( "left", "point_gesture", "down", "slot4", "" );
+ AddBinding( "left", "button_press", "3", "open_charinfo_direct", "" );
+ AddBinding( "left", "button_press", "1", "changeclass", "" );
+ AddBinding( "left", "button_press", "2", "changeteam", "" );
+ AddBinding( "left", "button_press", "4", "lastdisguise", "" );
+ AddBinding( "left", "button_press", "joystick", "voicemenu 0 0", "" );
+ AddBinding( "right", "joystick_move", "up", "+context_action", "" );
+ AddBinding( "right", "joystick_move", "left", "invprev", "" );
+ AddBinding( "right", "joystick_move", "right", "invnext", "" );
+ AddBinding( "right", "joystick_move", "down", "lastinv", "" );
+ AddBinding( "right", "button_press", "1", "+sixense_ratchet", "" );
+ AddBinding( "right", "button_press", "2", "cl_decline_first_notification", "" );
+ AddBinding( "right", "button_press", "3", "+voicerecord", "" );
+ AddBinding( "right", "button_press", "4", "cl_trigger_first_notification", "" );
+ AddBinding( "right", "button_press", "joystick", "dropitem", "" );
+ AddBinding( "right", "button_press", "bumper", "taunt", "" );
+ AddBinding( "right", "trigger_press", "", "+attack", "" );
+ AddBinding( "right", "button_press", "start", "+showscores", "" );
+
+#else
+
+ AddBinding( "left", "tilt_gesture", "ccw", "+reload", "" );
+ AddBinding( "left", "tilt_gesture", "down", "+duck", "" );
+ AddBinding( "left", "tilt_gesture", "up", "+jump", "" );
+ AddBinding( "left", "trigger_press", "", "+attack2", "" );
+ AddBinding( "left", "button_press", "start", "cancelselect", "" );
+ AddBinding( "left", "button_press", "bumper", "+sixense_left_point_gesture", "" );
+ AddBinding( "left", "button_press", "joystick", "+use", "" );
+ AddBinding( "left", "point_gesture", "left", "invprev", "" );
+ AddBinding( "left", "point_gesture", "right", "invnext", "" );
+ AddBinding( "left", "point_gesture", "up", "slot3", "" );
+ AddBinding( "left", "point_gesture", "down", "slot4", "" );
+ AddBinding( "right", "joystick_move", "up", "+zoom", "" );
+ AddBinding( "right", "joystick_move", "left", "invprev", "" );
+ AddBinding( "right", "joystick_move", "right", "invnext", "" );
+ AddBinding( "right", "joystick_move", "down", "lastinv", "" );
+ AddBinding( "right", "button_press", "2", "phys_swap", "" );
+ AddBinding( "right", "button_press", "1", "+sixense_ratchet", "" );
+ AddBinding( "right", "button_press", "3", "+speed", "" );
+ AddBinding( "right", "button_press", "4", "+voicerecord", "" );
+ AddBinding( "right", "button_press", "joystick", "impulse 100", "" );
+ AddBinding( "right", "button_press", "bumper", "+duck", "" );
+ AddBinding( "right", "trigger_press", "", "+attack", "" );
+
+#endif
+
+}
+
+// Called each frame with the latest controller info. sixenseUtils::IButtonStates are sixenseUtils classes that look for various transitions of
+// controller state, whether it's 'buttonJustPressed', or analog joysticks 'joystickJustPushed(up)'. It now has support for motion triggers like
+// 'controllerJustTilted(left)'
+void SixenseGestureBindings::UpdateBindings( sixenseUtils::IButtonStates *pLeftButtonStates, sixenseUtils::IButtonStates *pRightButtonStates, bool bIsMenuVisible )
+{
+ // go through all the bindings and see if any of the desired actions just transitioned on or off
+ FOR_EACH_LL( m_GestureBindingList, it )
+ {
+ GestureBinding binding = m_GestureBindingList[it];
+
+ if( binding.m_iHand == 0 )
+ {
+
+ // left hand
+
+ // just started?
+ if( pLeftButtonStates->justStarted( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, binding.m_iArgument ) )
+ {
+ if( binding.m_pActivateCommand )
+ {
+
+ // Allow per-game authorization of commmands when the menu is up
+ if( bIsMenuVisible && !AllowMenuCommand( binding.m_pActivateCommand ) )
+ {
+ continue;
+ }
+
+ // Allow per-game authorization of commmands
+ if( !AllowCommand( binding.m_pActivateCommand ) )
+ {
+ continue;
+ }
+
+ engine->ClientCmd_Unrestricted( binding.m_pActivateCommand );
+ //Msg("activate: %s\n", binding.m_pActivateCommand );
+ }
+ }
+
+ // just stopped?
+ if( pLeftButtonStates->justStopped( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, binding.m_iArgument ) )
+ {
+ if( binding.m_pDeactivateCommand )
+ {
+ engine->ClientCmd_Unrestricted( binding.m_pDeactivateCommand );
+ //Msg("deactivate: %s\n", binding.m_pDeactivateCommand );
+ }
+ }
+ }
+ else
+ {
+ // right hand
+
+ // just started?
+ if( pRightButtonStates->justStarted( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, binding.m_iArgument ) )
+ {
+ if( binding.m_pActivateCommand )
+ {
+
+ // Allow per-game authorization of commmands when the menu is up
+ if( bIsMenuVisible && !AllowMenuCommand( binding.m_pActivateCommand ) )
+ {
+ continue;
+ }
+
+ // Allow per-game authorization of commmands
+ if( !AllowCommand( binding.m_pActivateCommand ) )
+ {
+ continue;
+ }
+
+ engine->ClientCmd_Unrestricted( binding.m_pActivateCommand );
+ //Msg("activate: %s\n", binding.m_pActivateCommand );
+ }
+ }
+
+ // just stopped?
+ if( pRightButtonStates->justStopped( (sixenseUtils::IButtonStates::ActionType)binding.m_Action, binding.m_iArgument ) )
+ {
+ if( binding.m_pDeactivateCommand )
+ {
+ engine->ClientCmd_Unrestricted( binding.m_pDeactivateCommand );
+ //Msg("deactivate: %s\n", binding.m_pDeactivateCommand );
+ }
+ }
+ }
+ }
+}
+
+
+// Give games an opportunity to block commands
+bool SixenseGestureBindings::AllowCommand( char *pActivateCommand )
+{
+#ifdef TF_CLIENT_DLL
+ if ( TFGameRules() && TFGameRules()->IsInTraining() && TFGameRules()->IsWaitingForTrainingContinue() )
+ {
+ if( Q_strcmp( pActivateCommand, "+jump" ) == 0 )
+ {
+ return false;
+ }
+ }
+#endif
+
+ return true;
+}
+
+// If the menu is up, most bindings are blocked. Allow some of them to be activated...
+bool SixenseGestureBindings::AllowMenuCommand( char *pActivateCommand )
+{
+
+#ifdef TF_CLIENT_DLL
+ if( Q_strcmp( pActivateCommand, "+showscores" ) == 0 )
+ {
+ // Allow for showscores when in-menu
+ return true;
+ }
+#endif
+
+ return false;
+
+}
+
+// from here down are just helper funcs to convert between enums and strings and back
+
+bool SixenseGestureBindings::DirectionFromString( CUtlString dir_str, sixenseUtils::IButtonStates::Direction *dir )
+{
+
+ if( dir_str == "up" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_UP;
+ }
+ else if( dir_str == "down" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_DOWN;
+ }
+ else if( dir_str == "left" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_LEFT;
+ }
+ else if( dir_str == "right" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_RIGHT;
+ }
+ else if( dir_str == "cw" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_CW;
+ }
+ else if( dir_str == "ccw" )
+ {
+ *dir = sixenseUtils::IButtonStates::DIR_CCW;
+ }
+ else
+ {
+ Msg( "Unknown direction %s, shoud be 'up' 'down' 'left' 'right' 'cw' or 'ccw'\n", dir_str.String() );
+ return false;
+ }
+
+ return true;
+}
+
+
+bool SixenseGestureBindings::ButtonMaskFromString( CUtlString button, unsigned short *button_token )
+{
+
+ if ( button == "1" )
+ {
+ *button_token = SIXENSE_BUTTON_1;
+ }
+ else if ( button == "2" )
+ {
+ *button_token = SIXENSE_BUTTON_2;
+ }
+ else if ( button == "3" )
+ {
+ *button_token = SIXENSE_BUTTON_3;
+ }
+ else if ( button == "4" )
+ {
+ *button_token = SIXENSE_BUTTON_4;
+ }
+ else if ( button == "start" )
+ {
+ *button_token = SIXENSE_BUTTON_START;
+ }
+ else if ( button == "bumper" )
+ {
+ *button_token = SIXENSE_BUTTON_BUMPER;
+ }
+ else if ( button == "joystick" )
+ {
+ *button_token = SIXENSE_BUTTON_JOYSTICK;
+ }
+ else
+ {
+ Msg( "Unknown button %s, shoud be '1' '2' '3' '4' 'start' 'trigger' or 'joystick'\n", button.String() );
+ return false;
+ }
+
+ return true;
+}
+
+bool SixenseGestureBindings::ActionFromString( CUtlString action_str, sixenseUtils::IButtonStates::ActionType *action )
+{
+ if( action_str == "button_press" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS;
+ return true;
+
+ }
+ else if( action_str == "trigger_press" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS;
+ return true;
+
+ }
+ else if( action_str == "tilt_gesture" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_TILT_GESTURE;
+ return true;
+
+ }
+ else if( action_str == "point_gesture" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_POINT_GESTURE;
+ return true;
+
+ }
+ else if( action_str == "velocity_gesture" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_VELOCITY_GESTURE;
+ return true;
+
+ }
+ else if( action_str == "joystick_move" )
+ {
+ *action = sixenseUtils::IButtonStates::ACTION_JOYSTICK_MOVE;
+ return true;
+
+ }
+ else
+ {
+ Msg( "Unknown action %s, shoud be 'button_press' 'trigger_press' 'tilt_gesture' 'point_gesture' 'velocity_gesture' or 'joystick_move'\n", action_str.String() );
+ *action = sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS;
+ return false;
+ }
+}
+
+bool SixenseGestureBindings::HandFromString( CUtlString hand_str, int *hand )
+{
+
+ if( hand_str == "left" )
+ {
+ *hand = 0;
+
+ }
+ else if( hand_str == "right" )
+ {
+ *hand = 1;
+
+ }
+ else
+ {
+ Msg( "Unknown controller %s, should be 'left' or 'right'\n", hand_str.String() );
+ return false;
+ }
+
+ return true;
+}
+
+
+bool SixenseGestureBindings::HandTokenToStr( int hand, char *buf, int buflen )
+{
+ if( buflen < 10 ) return false;
+
+ if( hand == 0 ) {
+ Q_snprintf( buf, buflen, "left" );
+ }
+ else if( hand == 1 )
+ {
+ Q_snprintf( buf, buflen, "right" );
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool SixenseGestureBindings::ButtonTokenToStr( int arg, char *buf, int buflen )
+{
+ if( buflen < 10 ) return false;
+
+ if( arg == SIXENSE_BUTTON_1 )
+ {
+ Q_snprintf( buf, buflen, "1" );
+ }
+ else if( arg == SIXENSE_BUTTON_2 )
+ {
+ Q_snprintf( buf, buflen, "2" );
+ }
+ else if( arg == SIXENSE_BUTTON_3 )
+ {
+ Q_snprintf( buf, buflen, "3" );
+ }
+ else if( arg == SIXENSE_BUTTON_4 )
+ {
+ Q_snprintf( buf, buflen, "4" );
+ }
+ else if( arg == SIXENSE_BUTTON_START )
+ {
+ Q_snprintf( buf, buflen, "start" );
+ }
+ else if( arg == SIXENSE_BUTTON_BUMPER )
+ {
+ Q_snprintf( buf, buflen, "bumper" );
+ }
+ else if( arg == SIXENSE_BUTTON_JOYSTICK )
+ {
+ Q_snprintf( buf, buflen, "joystick" );
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool SixenseGestureBindings::DirectionTokenToStr( int arg, char *buf, int buflen )
+{
+ if( buflen < 10 ) return false;
+
+ if( arg == sixenseUtils::IButtonStates::DIR_LEFT )
+ {
+ Q_snprintf( buf, buflen, "left" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_RIGHT )
+ {
+ Q_snprintf( buf, buflen, "right" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_UP )
+ {
+ Q_snprintf( buf, buflen, "up" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_DOWN )
+ {
+ Q_snprintf( buf, buflen, "down" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_CW )
+ {
+ Q_snprintf( buf, buflen, "cw" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_CCW )
+ {
+ Q_snprintf( buf, buflen, "ccw" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_FORWARD )
+ {
+ Q_snprintf( buf, buflen, "forward" );
+ }
+ else if( arg == sixenseUtils::IButtonStates::DIR_BACKWARD )
+ {
+ Q_snprintf( buf, buflen, "backward" );
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool SixenseGestureBindings::ActionTokenToStr( sixenseUtils::IButtonStates::ActionType action, char *buf, int buflen )
+{
+ if( buflen < 20 ) return false;
+
+ if( action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS )
+ {
+ Q_snprintf( buf, buflen, "button_press" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_JOYSTICK_MOVE )
+ {
+ Q_snprintf( buf, buflen, "joystick_move" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_POINT_GESTURE )
+ {
+ Q_snprintf( buf, buflen, "point_gesture" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_VELOCITY_GESTURE )
+ {
+ Q_snprintf( buf, buflen, "velocity_gesture" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_TILT_GESTURE )
+ {
+ Q_snprintf( buf, buflen, "tilt_gesture" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS )
+ {
+ Q_snprintf( buf, buflen, "button_press" );
+ }
+ else if( action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS )
+ {
+ Q_snprintf( buf, buflen, "trigger_press" );
+ }
+ else
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+#endif
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