diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/sdk/sdk_hud_health.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/sdk/sdk_hud_health.cpp')
| -rw-r--r-- | mp/src/game/client/sdk/sdk_hud_health.cpp | 338 |
1 files changed, 169 insertions, 169 deletions
diff --git a/mp/src/game/client/sdk/sdk_hud_health.cpp b/mp/src/game/client/sdk/sdk_hud_health.cpp index f60e4d1d..9f984a0d 100644 --- a/mp/src/game/client/sdk/sdk_hud_health.cpp +++ b/mp/src/game/client/sdk/sdk_hud_health.cpp @@ -1,170 +1,170 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-//
-// Health.cpp
-//
-// implementation of CHudHealth class
-//
-#include "cbase.h"
-#include "hud.h"
-#include "hud_macros.h"
-#include "view.h"
-
-#include "iclientmode.h"
-
-#include <KeyValues.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui_controls/AnimationController.h>
-
-#include <vgui/ILocalize.h>
-
-using namespace vgui;
-
-#include "hudelement.h"
-#include "hud_numericdisplay.h"
-
-#include "ConVar.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define INIT_HEALTH -1
-
-//-----------------------------------------------------------------------------
-// Purpose: Health panel
-//-----------------------------------------------------------------------------
-class CHudHealth : public CHudElement, public CHudNumericDisplay
-{
- DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay );
-
-public:
- CHudHealth( const char *pElementName );
- virtual void Init( void );
- virtual void VidInit( void );
- virtual void Reset( void );
- virtual void OnThink();
- void MsgFunc_Damage( bf_read &msg );
-
-private:
- // old variables
- int m_iHealth;
-
- int m_bitsDamage;
-};
-
-DECLARE_HUDELEMENT( CHudHealth );
-DECLARE_HUD_MESSAGE( CHudHealth, Damage );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
-{
- SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudHealth::Init()
-{
- HOOK_HUD_MESSAGE( CHudHealth, Damage );
- Reset();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudHealth::Reset()
-{
- m_iHealth = INIT_HEALTH;
- m_bitsDamage = 0;
-
- wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH");
-
- if (tempString)
- {
- SetLabelText(tempString);
- }
- else
- {
- SetLabelText(L"HEALTH");
- }
- SetDisplayValue(m_iHealth);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudHealth::VidInit()
-{
- Reset();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudHealth::OnThink()
-{
- int newHealth = 0;
- C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
- if ( local )
- {
- // Never below zero
- newHealth = MAX( local->GetHealth(), 0 );
- }
-
- // Only update the fade if we've changed health
- if ( newHealth == m_iHealth )
- {
- return;
- }
-
- m_iHealth = newHealth;
-
- if ( m_iHealth >= 20 )
- {
- g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20");
- }
- else if ( m_iHealth > 0 )
- {
- g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20");
- g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow");
- }
-
- SetDisplayValue(m_iHealth);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudHealth::MsgFunc_Damage( bf_read &msg )
-{
-
- int armor = msg.ReadByte(); // armor
- int damageTaken = msg.ReadByte(); // health
- long bitsDamage = msg.ReadLong(); // damage bits
- bitsDamage; // variable still sent but not used
-
- Vector vecFrom;
-
- vecFrom.x = msg.ReadBitCoord();
- vecFrom.y = msg.ReadBitCoord();
- vecFrom.z = msg.ReadBitCoord();
-
- // Actually took damage?
- if ( damageTaken > 0 || armor > 0 )
- {
- if ( damageTaken > 0 )
- {
- // start the animation
- g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken");
- }
- }
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// +// Health.cpp +// +// implementation of CHudHealth class +// +#include "cbase.h" +#include "hud.h" +#include "hud_macros.h" +#include "view.h" + +#include "iclientmode.h" + +#include <KeyValues.h> +#include <vgui/ISurface.h> +#include <vgui/ISystem.h> +#include <vgui_controls/AnimationController.h> + +#include <vgui/ILocalize.h> + +using namespace vgui; + +#include "hudelement.h" +#include "hud_numericdisplay.h" + +#include "ConVar.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define INIT_HEALTH -1 + +//----------------------------------------------------------------------------- +// Purpose: Health panel +//----------------------------------------------------------------------------- +class CHudHealth : public CHudElement, public CHudNumericDisplay +{ + DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay ); + +public: + CHudHealth( const char *pElementName ); + virtual void Init( void ); + virtual void VidInit( void ); + virtual void Reset( void ); + virtual void OnThink(); + void MsgFunc_Damage( bf_read &msg ); + +private: + // old variables + int m_iHealth; + + int m_bitsDamage; +}; + +DECLARE_HUDELEMENT( CHudHealth ); +DECLARE_HUD_MESSAGE( CHudHealth, Damage ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth") +{ + SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::Init() +{ + HOOK_HUD_MESSAGE( CHudHealth, Damage ); + Reset(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::Reset() +{ + m_iHealth = INIT_HEALTH; + m_bitsDamage = 0; + + wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH"); + + if (tempString) + { + SetLabelText(tempString); + } + else + { + SetLabelText(L"HEALTH"); + } + SetDisplayValue(m_iHealth); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::VidInit() +{ + Reset(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::OnThink() +{ + int newHealth = 0; + C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); + if ( local ) + { + // Never below zero + newHealth = MAX( local->GetHealth(), 0 ); + } + + // Only update the fade if we've changed health + if ( newHealth == m_iHealth ) + { + return; + } + + m_iHealth = newHealth; + + if ( m_iHealth >= 20 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20"); + } + else if ( m_iHealth > 0 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20"); + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow"); + } + + SetDisplayValue(m_iHealth); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::MsgFunc_Damage( bf_read &msg ) +{ + + int armor = msg.ReadByte(); // armor + int damageTaken = msg.ReadByte(); // health + long bitsDamage = msg.ReadLong(); // damage bits + bitsDamage; // variable still sent but not used + + Vector vecFrom; + + vecFrom.x = msg.ReadBitCoord(); + vecFrom.y = msg.ReadBitCoord(); + vecFrom.z = msg.ReadBitCoord(); + + // Actually took damage? + if ( damageTaken > 0 || armor > 0 ) + { + if ( damageTaken > 0 ) + { + // start the animation + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken"); + } + } }
\ No newline at end of file |