diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/sdk/clientmode_sdk.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/sdk/clientmode_sdk.cpp')
| -rw-r--r-- | mp/src/game/client/sdk/clientmode_sdk.cpp | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/mp/src/game/client/sdk/clientmode_sdk.cpp b/mp/src/game/client/sdk/clientmode_sdk.cpp index ec133d25..284d609b 100644 --- a/mp/src/game/client/sdk/clientmode_sdk.cpp +++ b/mp/src/game/client/sdk/clientmode_sdk.cpp @@ -1,131 +1,131 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-#include "cbase.h"
-#include "hud.h"
-#include "clientmode_sdk.h"
-#include "cdll_client_int.h"
-#include "iinput.h"
-#include "vgui/ISurface.h"
-#include "vgui/IPanel.h"
-#include <vgui_controls/AnimationController.h>
-#include "ivmodemanager.h"
-#include "buymenu.h"
-#include "filesystem.h"
-#include "vgui/IVGui.h"
-#include "hud_chat.h"
-#include "view_shared.h"
-#include "view.h"
-#include "ivrenderview.h"
-#include "model_types.h"
-#include "iefx.h"
-#include "dlight.h"
-#include <imapoverview.h>
-#include "c_playerresource.h"
-#include <KeyValues.h>
-#include "text_message.h"
-#include "panelmetaclassmgr.h"
-
-
-ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
-
-IClientMode *g_pClientMode = NULL;
-
-
-// --------------------------------------------------------------------------------- //
-// CSDKModeManager.
-// --------------------------------------------------------------------------------- //
-
-class CSDKModeManager : public IVModeManager
-{
-public:
- virtual void Init();
- virtual void SwitchMode( bool commander, bool force ) {}
- virtual void LevelInit( const char *newmap );
- virtual void LevelShutdown( void );
- virtual void ActivateMouse( bool isactive ) {}
-};
-
-static CSDKModeManager g_ModeManager;
-IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
-
-// --------------------------------------------------------------------------------- //
-// CSDKModeManager implementation.
-// --------------------------------------------------------------------------------- //
-
-#define SCREEN_FILE "scripts/vgui_screens.txt"
-
-void CSDKModeManager::Init()
-{
- g_pClientMode = GetClientModeNormal();
-
- PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
-}
-
-void CSDKModeManager::LevelInit( const char *newmap )
-{
- g_pClientMode->LevelInit( newmap );
-}
-
-void CSDKModeManager::LevelShutdown( void )
-{
- g_pClientMode->LevelShutdown();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-ClientModeSDKNormal::ClientModeSDKNormal()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
-//-----------------------------------------------------------------------------
-ClientModeSDKNormal::~ClientModeSDKNormal()
-{
-}
-
-
-void ClientModeSDKNormal::InitViewport()
-{
- m_pViewport = new SDKViewport();
- m_pViewport->Start( gameuifuncs, gameeventmanager );
-}
-
-ClientModeSDKNormal g_ClientModeNormal;
-
-IClientMode *GetClientModeNormal()
-{
- return &g_ClientModeNormal;
-}
-
-
-ClientModeSDKNormal* GetClientModeSDKNormal()
-{
- Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) );
-
- return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() );
-}
-
-float ClientModeSDKNormal::GetViewModelFOV( void )
-{
- return 74.0f;
-}
-
-int ClientModeSDKNormal::GetDeathMessageStartHeight( void )
-{
- return m_pViewport->GetDeathMessageStartHeight();
-}
-
-void ClientModeSDKNormal::PostRenderVGui()
-{
-}
-
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +#include "cbase.h" +#include "hud.h" +#include "clientmode_sdk.h" +#include "cdll_client_int.h" +#include "iinput.h" +#include "vgui/ISurface.h" +#include "vgui/IPanel.h" +#include <vgui_controls/AnimationController.h> +#include "ivmodemanager.h" +#include "buymenu.h" +#include "filesystem.h" +#include "vgui/IVGui.h" +#include "hud_chat.h" +#include "view_shared.h" +#include "view.h" +#include "ivrenderview.h" +#include "model_types.h" +#include "iefx.h" +#include "dlight.h" +#include <imapoverview.h> +#include "c_playerresource.h" +#include <KeyValues.h> +#include "text_message.h" +#include "panelmetaclassmgr.h" + + +ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); + +IClientMode *g_pClientMode = NULL; + + +// --------------------------------------------------------------------------------- // +// CSDKModeManager. +// --------------------------------------------------------------------------------- // + +class CSDKModeManager : public IVModeManager +{ +public: + virtual void Init(); + virtual void SwitchMode( bool commander, bool force ) {} + virtual void LevelInit( const char *newmap ); + virtual void LevelShutdown( void ); + virtual void ActivateMouse( bool isactive ) {} +}; + +static CSDKModeManager g_ModeManager; +IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager; + +// --------------------------------------------------------------------------------- // +// CSDKModeManager implementation. +// --------------------------------------------------------------------------------- // + +#define SCREEN_FILE "scripts/vgui_screens.txt" + +void CSDKModeManager::Init() +{ + g_pClientMode = GetClientModeNormal(); + + PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); +} + +void CSDKModeManager::LevelInit( const char *newmap ) +{ + g_pClientMode->LevelInit( newmap ); +} + +void CSDKModeManager::LevelShutdown( void ) +{ + g_pClientMode->LevelShutdown(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +ClientModeSDKNormal::ClientModeSDKNormal() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: If you don't know what a destructor is by now, you are probably going to get fired +//----------------------------------------------------------------------------- +ClientModeSDKNormal::~ClientModeSDKNormal() +{ +} + + +void ClientModeSDKNormal::InitViewport() +{ + m_pViewport = new SDKViewport(); + m_pViewport->Start( gameuifuncs, gameeventmanager ); +} + +ClientModeSDKNormal g_ClientModeNormal; + +IClientMode *GetClientModeNormal() +{ + return &g_ClientModeNormal; +} + + +ClientModeSDKNormal* GetClientModeSDKNormal() +{ + Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) ); + + return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() ); +} + +float ClientModeSDKNormal::GetViewModelFOV( void ) +{ + return 74.0f; +} + +int ClientModeSDKNormal::GetDeathMessageStartHeight( void ) +{ + return m_pViewport->GetDeathMessageStartHeight(); +} + +void ClientModeSDKNormal::PostRenderVGui() +{ +} + + + + |