aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/sdk/clientmode_sdk.cpp
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/sdk/clientmode_sdk.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/sdk/clientmode_sdk.cpp')
-rw-r--r--mp/src/game/client/sdk/clientmode_sdk.cpp262
1 files changed, 131 insertions, 131 deletions
diff --git a/mp/src/game/client/sdk/clientmode_sdk.cpp b/mp/src/game/client/sdk/clientmode_sdk.cpp
index ec133d25..284d609b 100644
--- a/mp/src/game/client/sdk/clientmode_sdk.cpp
+++ b/mp/src/game/client/sdk/clientmode_sdk.cpp
@@ -1,131 +1,131 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-#include "cbase.h"
-#include "hud.h"
-#include "clientmode_sdk.h"
-#include "cdll_client_int.h"
-#include "iinput.h"
-#include "vgui/ISurface.h"
-#include "vgui/IPanel.h"
-#include <vgui_controls/AnimationController.h>
-#include "ivmodemanager.h"
-#include "buymenu.h"
-#include "filesystem.h"
-#include "vgui/IVGui.h"
-#include "hud_chat.h"
-#include "view_shared.h"
-#include "view.h"
-#include "ivrenderview.h"
-#include "model_types.h"
-#include "iefx.h"
-#include "dlight.h"
-#include <imapoverview.h>
-#include "c_playerresource.h"
-#include <KeyValues.h>
-#include "text_message.h"
-#include "panelmetaclassmgr.h"
-
-
-ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
-
-IClientMode *g_pClientMode = NULL;
-
-
-// --------------------------------------------------------------------------------- //
-// CSDKModeManager.
-// --------------------------------------------------------------------------------- //
-
-class CSDKModeManager : public IVModeManager
-{
-public:
- virtual void Init();
- virtual void SwitchMode( bool commander, bool force ) {}
- virtual void LevelInit( const char *newmap );
- virtual void LevelShutdown( void );
- virtual void ActivateMouse( bool isactive ) {}
-};
-
-static CSDKModeManager g_ModeManager;
-IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
-
-// --------------------------------------------------------------------------------- //
-// CSDKModeManager implementation.
-// --------------------------------------------------------------------------------- //
-
-#define SCREEN_FILE "scripts/vgui_screens.txt"
-
-void CSDKModeManager::Init()
-{
- g_pClientMode = GetClientModeNormal();
-
- PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
-}
-
-void CSDKModeManager::LevelInit( const char *newmap )
-{
- g_pClientMode->LevelInit( newmap );
-}
-
-void CSDKModeManager::LevelShutdown( void )
-{
- g_pClientMode->LevelShutdown();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-ClientModeSDKNormal::ClientModeSDKNormal()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
-//-----------------------------------------------------------------------------
-ClientModeSDKNormal::~ClientModeSDKNormal()
-{
-}
-
-
-void ClientModeSDKNormal::InitViewport()
-{
- m_pViewport = new SDKViewport();
- m_pViewport->Start( gameuifuncs, gameeventmanager );
-}
-
-ClientModeSDKNormal g_ClientModeNormal;
-
-IClientMode *GetClientModeNormal()
-{
- return &g_ClientModeNormal;
-}
-
-
-ClientModeSDKNormal* GetClientModeSDKNormal()
-{
- Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) );
-
- return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() );
-}
-
-float ClientModeSDKNormal::GetViewModelFOV( void )
-{
- return 74.0f;
-}
-
-int ClientModeSDKNormal::GetDeathMessageStartHeight( void )
-{
- return m_pViewport->GetDeathMessageStartHeight();
-}
-
-void ClientModeSDKNormal::PostRenderVGui()
-{
-}
-
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "clientmode_sdk.h"
+#include "cdll_client_int.h"
+#include "iinput.h"
+#include "vgui/ISurface.h"
+#include "vgui/IPanel.h"
+#include <vgui_controls/AnimationController.h>
+#include "ivmodemanager.h"
+#include "buymenu.h"
+#include "filesystem.h"
+#include "vgui/IVGui.h"
+#include "hud_chat.h"
+#include "view_shared.h"
+#include "view.h"
+#include "ivrenderview.h"
+#include "model_types.h"
+#include "iefx.h"
+#include "dlight.h"
+#include <imapoverview.h>
+#include "c_playerresource.h"
+#include <KeyValues.h>
+#include "text_message.h"
+#include "panelmetaclassmgr.h"
+
+
+ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
+
+IClientMode *g_pClientMode = NULL;
+
+
+// --------------------------------------------------------------------------------- //
+// CSDKModeManager.
+// --------------------------------------------------------------------------------- //
+
+class CSDKModeManager : public IVModeManager
+{
+public:
+ virtual void Init();
+ virtual void SwitchMode( bool commander, bool force ) {}
+ virtual void LevelInit( const char *newmap );
+ virtual void LevelShutdown( void );
+ virtual void ActivateMouse( bool isactive ) {}
+};
+
+static CSDKModeManager g_ModeManager;
+IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
+
+// --------------------------------------------------------------------------------- //
+// CSDKModeManager implementation.
+// --------------------------------------------------------------------------------- //
+
+#define SCREEN_FILE "scripts/vgui_screens.txt"
+
+void CSDKModeManager::Init()
+{
+ g_pClientMode = GetClientModeNormal();
+
+ PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
+}
+
+void CSDKModeManager::LevelInit( const char *newmap )
+{
+ g_pClientMode->LevelInit( newmap );
+}
+
+void CSDKModeManager::LevelShutdown( void )
+{
+ g_pClientMode->LevelShutdown();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+ClientModeSDKNormal::ClientModeSDKNormal()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
+//-----------------------------------------------------------------------------
+ClientModeSDKNormal::~ClientModeSDKNormal()
+{
+}
+
+
+void ClientModeSDKNormal::InitViewport()
+{
+ m_pViewport = new SDKViewport();
+ m_pViewport->Start( gameuifuncs, gameeventmanager );
+}
+
+ClientModeSDKNormal g_ClientModeNormal;
+
+IClientMode *GetClientModeNormal()
+{
+ return &g_ClientModeNormal;
+}
+
+
+ClientModeSDKNormal* GetClientModeSDKNormal()
+{
+ Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) );
+
+ return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() );
+}
+
+float ClientModeSDKNormal::GetViewModelFOV( void )
+{
+ return 74.0f;
+}
+
+int ClientModeSDKNormal::GetDeathMessageStartHeight( void )
+{
+ return m_pViewport->GetDeathMessageStartHeight();
+}
+
+void ClientModeSDKNormal::PostRenderVGui()
+{
+}
+
+
+
+