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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/sdk/c_te_firebullets.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/sdk/c_te_firebullets.cpp')
| -rw-r--r-- | mp/src/game/client/sdk/c_te_firebullets.cpp | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/mp/src/game/client/sdk/c_te_firebullets.cpp b/mp/src/game/client/sdk/c_te_firebullets.cpp index 8d75ceee..846be238 100644 --- a/mp/src/game/client/sdk/c_te_firebullets.cpp +++ b/mp/src/game/client/sdk/c_te_firebullets.cpp @@ -1,62 +1,62 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "sdk_fx_shared.h"
-#include "c_sdk_player.h"
-#include "c_basetempentity.h"
-#include <cliententitylist.h>
-
-
-class C_TEFireBullets : public C_BaseTempEntity
-{
-public:
- DECLARE_CLASS( C_TEFireBullets, C_BaseTempEntity );
- DECLARE_CLIENTCLASS();
-
- virtual void PostDataUpdate( DataUpdateType_t updateType );
-
-public:
- int m_iPlayer;
- Vector m_vecOrigin;
- QAngle m_vecAngles;
- int m_iWeaponID;
- int m_iMode;
- int m_iSeed;
- float m_flSpread;
-};
-
-
-void C_TEFireBullets::PostDataUpdate( DataUpdateType_t updateType )
-{
- // Create the effect.
-
- m_vecAngles.z = 0;
-
- FX_FireBullets(
- m_iPlayer+1,
- m_vecOrigin,
- m_vecAngles,
- m_iWeaponID,
- m_iMode,
- m_iSeed,
- m_flSpread );
-}
-
-
-IMPLEMENT_CLIENTCLASS_EVENT( C_TEFireBullets, DT_TEFireBullets, CTEFireBullets );
-
-
-BEGIN_RECV_TABLE_NOBASE(C_TEFireBullets, DT_TEFireBullets)
- RecvPropVector( RECVINFO( m_vecOrigin ) ),
- RecvPropFloat( RECVINFO( m_vecAngles[0] ) ),
- RecvPropFloat( RECVINFO( m_vecAngles[1] ) ),
- RecvPropInt( RECVINFO( m_iWeaponID ) ),
- RecvPropInt( RECVINFO( m_iMode ) ),
- RecvPropInt( RECVINFO( m_iSeed ) ),
- RecvPropInt( RECVINFO( m_iPlayer ) ),
- RecvPropFloat( RECVINFO( m_flSpread ) ),
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "sdk_fx_shared.h" +#include "c_sdk_player.h" +#include "c_basetempentity.h" +#include <cliententitylist.h> + + +class C_TEFireBullets : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEFireBullets, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + int m_iPlayer; + Vector m_vecOrigin; + QAngle m_vecAngles; + int m_iWeaponID; + int m_iMode; + int m_iSeed; + float m_flSpread; +}; + + +void C_TEFireBullets::PostDataUpdate( DataUpdateType_t updateType ) +{ + // Create the effect. + + m_vecAngles.z = 0; + + FX_FireBullets( + m_iPlayer+1, + m_vecOrigin, + m_vecAngles, + m_iWeaponID, + m_iMode, + m_iSeed, + m_flSpread ); +} + + +IMPLEMENT_CLIENTCLASS_EVENT( C_TEFireBullets, DT_TEFireBullets, CTEFireBullets ); + + +BEGIN_RECV_TABLE_NOBASE(C_TEFireBullets, DT_TEFireBullets) + RecvPropVector( RECVINFO( m_vecOrigin ) ), + RecvPropFloat( RECVINFO( m_vecAngles[0] ) ), + RecvPropFloat( RECVINFO( m_vecAngles[1] ) ), + RecvPropInt( RECVINFO( m_iWeaponID ) ), + RecvPropInt( RECVINFO( m_iMode ) ), + RecvPropInt( RECVINFO( m_iSeed ) ), + RecvPropInt( RECVINFO( m_iPlayer ) ), + RecvPropFloat( RECVINFO( m_flSpread ) ), END_RECV_TABLE()
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