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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/sdk/c_sdk_player.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/sdk/c_sdk_player.h')
-rw-r--r--mp/src/game/client/sdk/c_sdk_player.h174
1 files changed, 87 insertions, 87 deletions
diff --git a/mp/src/game/client/sdk/c_sdk_player.h b/mp/src/game/client/sdk/c_sdk_player.h
index 3639d2cc..e4986b95 100644
--- a/mp/src/game/client/sdk/c_sdk_player.h
+++ b/mp/src/game/client/sdk/c_sdk_player.h
@@ -1,87 +1,87 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_SDK_PLAYER_H
-#define C_SDK_PLAYER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "sdk_playeranimstate.h"
-#include "c_baseplayer.h"
-#include "sdk_shareddefs.h"
-#include "baseparticleentity.h"
-
-
-class C_SDKPlayer : public C_BasePlayer, public ISDKPlayerAnimStateHelpers
-{
-public:
- DECLARE_CLASS( C_SDKPlayer, C_BasePlayer );
- DECLARE_CLIENTCLASS();
- DECLARE_PREDICTABLE();
- DECLARE_INTERPOLATION();
-
- C_SDKPlayer();
- ~C_SDKPlayer();
-
- static C_SDKPlayer* GetLocalSDKPlayer();
-
- virtual const QAngle& GetRenderAngles();
- virtual void UpdateClientSideAnimation();
- virtual void PostDataUpdate( DataUpdateType_t updateType );
- virtual void OnDataChanged( DataUpdateType_t updateType );
-
-
-// Called by shared code.
-public:
-
- // ISDKPlayerAnimState overrides.
- virtual CWeaponSDKBase* SDKAnim_GetActiveWeapon();
- virtual bool SDKAnim_CanMove();
-
- void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 );
- bool ShouldDraw();
-
- ISDKPlayerAnimState *m_PlayerAnimState;
-
- QAngle m_angEyeAngles;
- CInterpolatedVar< QAngle > m_iv_angEyeAngles;
-
- CNetworkVar( int, m_iThrowGrenadeCounter ); // used to trigger grenade throw animations.
- CNetworkVar( int, m_iShotsFired ); // number of shots fired recently
-
- EHANDLE m_hRagdoll;
-
- CWeaponSDKBase *GetActiveSDKWeapon() const;
-
- C_BaseAnimating *BecomeRagdollOnClient();
- IRagdoll* C_SDKPlayer::GetRepresentativeRagdoll() const;
-
- void FireBullet(
- Vector vecSrc,
- const QAngle &shootAngles,
- float vecSpread,
- int iDamage,
- int iBulletType,
- CBaseEntity *pevAttacker,
- bool bDoEffects,
- float x,
- float y );
-
-private:
- C_SDKPlayer( const C_SDKPlayer & );
-};
-
-
-inline C_SDKPlayer* ToSDKPlayer( CBaseEntity *pPlayer )
-{
- Assert( dynamic_cast< C_SDKPlayer* >( pPlayer ) != NULL );
- return static_cast< C_SDKPlayer* >( pPlayer );
-}
-
-
-#endif // C_SDK_PLAYER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_SDK_PLAYER_H
+#define C_SDK_PLAYER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "sdk_playeranimstate.h"
+#include "c_baseplayer.h"
+#include "sdk_shareddefs.h"
+#include "baseparticleentity.h"
+
+
+class C_SDKPlayer : public C_BasePlayer, public ISDKPlayerAnimStateHelpers
+{
+public:
+ DECLARE_CLASS( C_SDKPlayer, C_BasePlayer );
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_INTERPOLATION();
+
+ C_SDKPlayer();
+ ~C_SDKPlayer();
+
+ static C_SDKPlayer* GetLocalSDKPlayer();
+
+ virtual const QAngle& GetRenderAngles();
+ virtual void UpdateClientSideAnimation();
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+
+// Called by shared code.
+public:
+
+ // ISDKPlayerAnimState overrides.
+ virtual CWeaponSDKBase* SDKAnim_GetActiveWeapon();
+ virtual bool SDKAnim_CanMove();
+
+ void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 );
+ bool ShouldDraw();
+
+ ISDKPlayerAnimState *m_PlayerAnimState;
+
+ QAngle m_angEyeAngles;
+ CInterpolatedVar< QAngle > m_iv_angEyeAngles;
+
+ CNetworkVar( int, m_iThrowGrenadeCounter ); // used to trigger grenade throw animations.
+ CNetworkVar( int, m_iShotsFired ); // number of shots fired recently
+
+ EHANDLE m_hRagdoll;
+
+ CWeaponSDKBase *GetActiveSDKWeapon() const;
+
+ C_BaseAnimating *BecomeRagdollOnClient();
+ IRagdoll* C_SDKPlayer::GetRepresentativeRagdoll() const;
+
+ void FireBullet(
+ Vector vecSrc,
+ const QAngle &shootAngles,
+ float vecSpread,
+ int iDamage,
+ int iBulletType,
+ CBaseEntity *pevAttacker,
+ bool bDoEffects,
+ float x,
+ float y );
+
+private:
+ C_SDKPlayer( const C_SDKPlayer & );
+};
+
+
+inline C_SDKPlayer* ToSDKPlayer( CBaseEntity *pPlayer )
+{
+ Assert( dynamic_cast< C_SDKPlayer* >( pPlayer ) != NULL );
+ return static_cast< C_SDKPlayer* >( pPlayer );
+}
+
+
+#endif // C_SDK_PLAYER_H